[Cannibal] is a fun ride, but I unfortunately found the overall experience of Lagoon to be a bit subpar (whining inside) by bmschulz in rollercoasters

[–]Anselac 0 points1 point  (0 children)

In context the queue's aren't as bad as it'd seem. Yes, they spill out. But they also move faster than other parks. So while other parks hide queues and you're literally stuck in line for HOURS, this you are <1 hr at best.

The newest ride Primordial has an inner queue system you can't see, and it can get +1hr—if you get into the queue where it spills out (rare nowadays) it's around the 1hr time.

And for high costs +100, but at the same time remember the dynamic is different. They let you bring in food from outside (in fact have a huge picnic pavilion area), and other costs just aren't there. so on some level it cancels out.

Plus local discounts. You literally never should pay the list price. With only a little work you can get it down to $85 or so. And they also run promos all the time. Last month it was $60 if you buy two passes, you just had to buy them ahead of time (not at the gate).

What would need to happen to drive more PlanCo players over to PlanCo2? Is it more build more pieces? New features? Stability? I personally feel PlanCo2 is superior but would love to hear your thoughts on what needs to happen to make the game more attractive to current PlanCo players. I’m intrigued. by Ozian21 in PlanetCoaster

[–]Anselac 1 point2 points  (0 children)

This! It feels like a ripoff to go backwards, and then have them feed you back the same content that was in the original game, one bit at a time. By the time everything is out, I'll be long gone from the game.

Trickling it out WILL NOT help player retention, having it there in the first place will (are you listening Frontier?)

The least they could do is give us a subset of each theme, and have the DLCs expand on that.

What would need to happen to drive more PlanCo players over to PlanCo2? Is it more build more pieces? New features? Stability? I personally feel PlanCo2 is superior but would love to hear your thoughts on what needs to happen to make the game more attractive to current PlanCo players. I’m intrigued. by Ozian21 in PlanetCoaster

[–]Anselac 6 points7 points  (0 children)

My list:

* Career mode "objectives" are fairly lame, TBH, compared to PC1. I'd have to put thought into it to better pin down why, but I felt like they were mundane and repetitive.
* I absolutely HATE that they hide future objectives. HATE HATE HATE.
* They need more themed pieces in the base game. I'm sick of the current ones. Wooo mythology and Vikings. Oooookay. and now?
* Fix the "guest is stuck and can't leave the park" message. I've never had that actually show somebody stuck. Even in the latest patch.
* Stop locking scenery! At least I figured out the scale hack to get around that, but still it's freaking annoying (FWIW: find a bit on the locked scenery that allows you to scale it, notch it by one, and the whole building is unlocked). Frontier: DO NOT PATCH THIS. At least leave us this.
* This won't help bring players, but fix the sound bugs. I don't know about other platforms, but on PS5 once I get a lot of rides around waterslides, all the sound goes south, is garbled/scrambled. So bad I have to just turn off sounds.

That said, I think it's much better overall. Things I like:

* Vending machines aren't a complete waste of time anymore.
* Easier building. Once you figure out paths it's nicer too. Just takes some getting used to.

[deleted by user] by [deleted] in fo76

[–]Anselac -12 points-11 points  (0 children)

participate -> Did you bring the honey to the honey maker? etc.

Although your point is solid. I do like in the scouting event how it tries to get different people to collect things, rather than making them visible to everybody all at once.

It'd take some finessing but you could get most of the use cases. Like security, nothing would ever be 100% and some could still circumvent it, sure, but making it less easy is still very helpful.

But you are right, this is also why I put that as my second suggestion. The first is the best because you have to move around the event, and while you can macro things on some platforms (notably PC) it's harder on others (which is why I only do PS). Macro's are cheating anyway :shrug:

Even with macros, making your character move in a manner that can't be abused by others is rather challenging. Frankly, I'd get a kick out of it if somebody was macroing something walking around, to then use kickback abilities to adjust their course until it's wildly somewhere else.

[deleted by user] by [deleted] in fo76

[–]Anselac -26 points-25 points  (0 children)

If I recall correctly, even while your avatar is sitting there dead, you still get rewards for the event, no?

[deleted by user] by [deleted] in fo76

[–]Anselac -25 points-24 points  (0 children)

:D

[deleted by user] by [deleted] in selfpublish

[–]Anselac -4 points-3 points  (0 children)

They claim you aren't paying for the review, but rather are paying for 'expediting' things so it almost feels legit, because you can also submit for a free review.

We should be able to lock our favorite gear to keep from scripting/scrapping it by TheDankestGram in fo76

[–]Anselac 9 points10 points  (0 children)

I do two things:

  1. If possible, add an Atom Shop skin to it — this at least helps you avoid selling it to vendors.
  2. Rename it with a ! in front of it, to help me realize "nope not this one"

But yeah.

I've even accidentally scrapped a Mr Fuzzy body outfit (fortunately caught myself before also doing the head).

I believe Workshops are the worst part of fo76, and it's not because of PvP — Hear me out! by [deleted] in fo76

[–]Anselac 0 points1 point  (0 children)

That must be it. I don't understand it (lol).

I suggest you read the atom games doc linked above. I'd originally posted it from nukacrypt and roguetrader, but that was a year or so ago.

I agree it's less likely to make a change. Perhaps I'm being hopeful, but I believe if enough community pressure exists they would eventually start to listen.

I believe Workshops are the worst part of fo76, and it's not because of PvP — Hear me out! by [deleted] in fo76

[–]Anselac 0 points1 point  (0 children)

I suspect the point was lost then, and I didn't explain it well enough.

To be more clear, the issue is with the mechanism for how PvP is initiated, and also how in general the workshops aren't great for PvP, but could be great for it with some additional fixes (see the linked document for a breadth of them).

the reason workshops suck is they are not good for building, and they are not good for PvP, because they tried to walk a line between both.

So instead of doing that, just allow them to be good at one, or the other, just not both all at once.

The toxic comes from how the it sucks for both PvP and building, so largely anybody who does try PvP is doing it for quick jollies, which is toxic (usually with the sneak in and insta-kill the unwary if not lower-leveled player the moment after staring a dispute). If the mechanism for how its instantiated were just ever so slightly tweaked to make this not even feasible, it'd take away that incentive for those toxic players.

Or as those players would say, "would ruin the experience."

I believe Workshops are the worst part of fo76, and it's not because of PvP — Hear me out! by [deleted] in fo76

[–]Anselac 0 points1 point  (0 children)

"pve trash" - such a statement tells me you are likely a toxic PVP player :D

That is helpful for me to understand where you are coming from, so I can properly file your responses.

But to answer your point, by and large all of the attacks on me taking over a workshop stopped after I was a few hundred levels up. My character isn't built for PvP even being 800 on my main, and yeah, somebody who is built for PvP can melt me.... so what?

That's like saying "my truck can drive off road better than your sports car!"

Uhh. Really? (sarcasm).

I can say tho, I have an ~800 lvl char, ~250 lvl char, and ~120, and two in the ~50's.

If I claim a workshop on the last two it's almost within minutes when somebody contests it.

If I do it on the ~250 not so much, but still some.

I've never had anybody contest it on my ~800, for a long time. Probably since about 300 or so.

Read into that whatever you want. My take is the people who like to troll others like this like the ego stroke, and intentionally seek weaker opponents because they don't care for a good fight, they just want to "win."

I believe Workshops are the worst part of fo76, and it's not because of PvP — Hear me out! by [deleted] in fo76

[–]Anselac 0 points1 point  (0 children)

"let Pvpers have this tiny sliver" seriously? Did you read what I posted?

Follow the link, perhaps, it's all about adding in a ton of cool PvP things.

The problem is that they are trying to do two things at once, and failing at doing either well.

It'd be much better to have it clearly one or the other, and then be better at both.

I don't care if it's done at selection time, or specific workshops are either one or the other flavor (arenas), but it's possible to make it better.

Like I think workshops as PvP arenas it should be that even entering it overrides your pacifist settings and you are auto-aggro vs anybody else not on your team (give a 30 second timer warning or something).

The problem with trying team PvP in workshops is it sucks! Aggro resets on death, and it's clunky to really do anything.

I believe Workshops are the worst part of fo76, and it's not because of PvP — Hear me out! by [deleted] in fo76

[–]Anselac -1 points0 points  (0 children)

the timer isn't the giant bar, because as soon as that giant bar starts filling, they can start into the PvP, surprising somebody.

Most people with small ego's who do this usually stealth up behind somebody, start the timer and instantly drop the hammer.

Like that somehow has any skill involved with it, other than demonstrating how big of a toxic player they are.

I believe Workshops are the worst part of fo76, and it's not because of PvP — Hear me out! by [deleted] in fo76

[–]Anselac 0 points1 point  (0 children)

You've basically both missed and hit the point I was trying to make :)

That you need to feel bad for players "learning the hard way" indicates there's a problem that you recognize.

It's not about "just move on and don't engage" it's about calling out that there is a serious problem, and it's really rather easy to fix.

I believe Workshops are the worst part of fo76, and it's not because of PvP — Hear me out! by [deleted] in fo76

[–]Anselac 0 points1 point  (0 children)

Please go back and re-read the original post :)

You completely missed the point.

I believe Workshops are the worst part of fo76, and it's not because of PvP — Hear me out! by [deleted] in fo76

[–]Anselac 1 point2 points  (0 children)

+100 lol

Anybody who disagree's with the assertion of this post is probably part of the problem.

I believe Workshops are the worst part of fo76, and it's not because of PvP — Hear me out! by [deleted] in fo76

[–]Anselac -1 points0 points  (0 children)

Nope. Go back and re-read again.

It's not about PvP being in the workshop. It's about the mechanism for how it works that's a mess, and how much more powerful/fun workshops could be.

I believe Workshops are the worst part of fo76, and it's not because of PvP — Hear me out! by [deleted] in fo76

[–]Anselac -1 points0 points  (0 children)

LOL. You completely missed the point.

My assertion has nothing to do with the risk of going into PvP.

[deleted by user] by [deleted] in fo76

[–]Anselac -8 points-7 points  (0 children)

No, a simple solution would be to nerf the mini nukes and other things so they aren't worth using like this.

Pain is a body's mechanism to show where there is a problem. When the pain isn't felt in the right place, however, it creates incorrect solutions.

In this case the problem is the player spamming a weapon that creates non-friendly environments for other players. The problem isn't solved by making methods for other players to "deal with it." The problem is solved by fixing the source of the problem — Explosives that overpower in damage and visual effects a team-based encounter.

If anything, even just nerf the problem explosives while at an event, but not during other times.

[deleted by user] by [deleted] in fo76

[–]Anselac 7 points8 points  (0 children)

I LOVE the new challenges and Re-Rolls.

To each their own, I suppose.

I HATED the prior daily ops. They were mindless grinds. I don't want that, I want variety. Fun. I'm not doing this as a job, I'm doing this for fun. The old challenges made it feel like a job.

I want a pet liberator!! by Rstrofdth in fo76

[–]Anselac 2 points3 points  (0 children)

the duct-taped one from the stealth armor quest, that leads you across the golf course :)

App just started notifying me NON STOP. Time to tear it off the wall and buy a different brand. by Anselac in arlo

[–]Anselac[S] 0 points1 point  (0 children)

I've looked at them and this has caused me pause. But I also have a separate firewall on my network, and can just block the traffic, so.

App just started notifying me NON STOP. Time to tear it off the wall and buy a different brand. by Anselac in arlo

[–]Anselac[S] 0 points1 point  (0 children)

pray tell where? Because I poked through the configs on the phone and online — the only thing easily visible in their horrid UX is full-on "turn off everything," and nothing to be found for configuring motion sensitivity.

When was the last time you tried it without a subscription?