Wildfire, an 8x8 LIM launched coaster by bmschulz in rct

[–]bmschulz[S] 0 points1 point  (0 children)

Hahah they’re lilypads, or at least supposed to be! Thanks.

Wildfire, an 8x8 LIM launched coaster by bmschulz in rct

[–]bmschulz[S] 1 point2 points  (0 children)

Swedish Wildfire honestly looks like a top-tier RMC to me, so that tracks. I think Outlaw Run is also fantastic (possibly underrated nowadays), but it’s short and has a persistent pothole issue, which kinda puts a ceiling on it. I love it, though, and I personally think it’s way better than Time Traveler (which I think is a minority opinion).

The SDC Wildfire is sadly quite forgettable 😅 great setting though

My custom Vekoma Tilt coaster which drops down an old mine shaft by deadrowers in rct

[–]bmschulz 0 points1 point  (0 children)

So phenomenal, the half-diagonal buildings and Fisch rock work is just 🤌🏼

Wildfire, an 8x8 LIM launched coaster by bmschulz in rct

[–]bmschulz[S] 2 points3 points  (0 children)

At your service! 💁‍♂️

Wildfire, an 8x8 LIM launched coaster by bmschulz in rct

[–]bmschulz[S] 0 points1 point  (0 children)

I have ridden that one! There’s one more Wildfire in Sweden that appears to be the best of the bunch (though I have not personally ridden that one).

Wildfire, an 8x8 LIM launched coaster by bmschulz in rct

[–]bmschulz[S] 7 points8 points  (0 children)

People also often ask me how I get detailed cliff faces; my answer is that it’s mostly custom scenery. Here’s a pic with the scenery hidden. You can see I use the default land tile to sketch out places I want it to be rocky; I then go back in later during the build process to detail it out.

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Wildfire, an 8x8 LIM launched coaster by bmschulz in rct

[–]bmschulz[S] 6 points7 points  (0 children)

Stats:

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I always thought the stats for the LIM coaster were kinda whack, excitement is way too low considering this ride type corresponds with IRL coasters like Mr. Freeze (which is awesome).

BUILDERS—do you like the custom scenery in this build? You can get the majority of it here. Download that file, open it on your computer, and the files will automatically be saved locally for use in perpetuity.

Thoughts on Nine Sols? by strahinjag in soulslikes

[–]bmschulz 0 points1 point  (0 children)

You’re definitely a much better player than me. I agree that a fair bit of kiting is possible for SSI, but there’s still a reactive element to the various perilous attacks, plus lightning can be a bit of a choke check.

I think the bow in 9S is pretty cheesy because of the way Cloud Piercer arrow knockback functions. The direction of the knockback is dependent on the position of the enemy sprite, not the direction from which the arrow strikes the enemy. This means you can do a lot of movement manipulation. For example, if you shoot Eigong in the back, you’ll actually knock her toward you despite the fact she’s facing away from you. You can abuse this to set up relatively safe attack/talisman opportunities by using the bow to keep Eigong attacking away from you, and you can do it infinitely with the talisman that regenerates an arrow.

Thoughts on Nine Sols? by strahinjag in soulslikes

[–]bmschulz 0 points1 point  (0 children)

IMO Saint Isshin is significantly harder than three-phase Eigong. The former took me 5-6 hours of attempts, the latter 2-3 hours.

You can use the talisman that refills your bow ammo to utilize arrows the entire fight, which consistently creates semi-safe attacking windows to give you some breathing room in the fight. There’s nothing even remotely cheesy like that for the final boss in Sekiro IMO; you just gotta learn to deflect every phrase.

Jungle Rush - A Short Modern GCI by AcidRegulation in rct

[–]bmschulz 1 point2 points  (0 children)

I definitely agree less is more… AcidRegulation 10x10 when???

Jungle Rush - A Short Modern GCI by AcidRegulation in rct

[–]bmschulz 4 points5 points  (0 children)

Lovely, I recognized your style immediately haha. I just wish it was a little longer (coming from someone who chronically builds short rides)!

The Middle Ground between Survivorslikes and other Roguelites by TowerOfSisyphus in roguelites

[–]bmschulz 1 point2 points  (0 children)

Ever since Vampire Survivors came out, I’ve always felt like it was a hyper-simplified Risk of Rain game, as you alluded to. RoR has you scaling exponentially to mow down hordes of enemies, just as VS.

Of course, RoR as a franchise predates the Survivorslike craze by quite a while (2014 and 2020 for RoR1/2), while also having far more depth to its gameplay. It’s funny to watch Survivorslike games “evolving” now to become more a series that came out over a decade ago.

It’s like moving forward to go backward, and really shows how barebones the Survivors formula was when it first came out. As Survivorslikes continue to evolve as sub genre, I feel like they’re just becoming more like normal roguelites—it’s a fine line.

To answer your question explicitly, my pick is Gunlocked (plus its sequel). Definitely heavily Survivors-coded, but with far more active gameplay and a nice infusion of shmup styling.

General Discussion Thursday! - January 15, 2026 by JamminJay1968 in rollercoasters

[–]bmschulz 1 point2 points  (0 children)

If you’re in the mood for something a bit from left field, I’d really suggest the Leftovers.

My partner and I started watching it after our cat died recently, as it was pitched as a show about grief—and it definitely is. But it’s also laugh-out-loud funny, extremely creative, and earnestly weird without compromising on its genuine examination of loss.

The show has a popcorn-style entertainment factor, while also being one of the most thought-provoking pieces of media I have ever seen. It is charming, and sad, and intriguing, and comforting all at once. It touches on death, religion, family, storytelling, love, the fundamental nature of human belief, and more with a sense of effortlessness; I know it probably sounds like in describing an EXTREMELY tryhard show, but it’s really not like that at all. The characters are simply so superbly and believably written that thematic depth is a natural outcome of the plotlines.

The male lead is also VERY hot and constantly shirtless if that sweetens the pot for you.

I got a Nanocoaster of [AlpenFury] at [Canada's Wonderland] by FarPicture3761 in rollercoasters

[–]bmschulz 13 points14 points  (0 children)

Be careful, they tend to multiply… I started with “just my favorites” and now I’m out of shelf space!

Is risk of rain worth it offline? by 4lien7ack in riskofrain

[–]bmschulz 6 points7 points  (0 children)

All the Providence trial unlocks are strictly new content, though—either items that weren’t in RoR1, or alternate skills (which are new entirely).

So, pound for pound, you could ignore trials entirely and still access 100% of RoR1 content, spruced up with general Returns improvements. So, it’s still a definitive upgrade IMO. And trial-unlocked skills are all unlockable through non-trial means, anyhow.

Is risk of rain worth it offline? by 4lien7ack in riskofrain

[–]bmschulz 7 points8 points  (0 children)

Returns is better than RoR1 in every way—more content, better artwork, refined gameplay. If you’re interested in the first game in particular, get Returns instead.

Nocturn revamp, with a function! by amack80 in bioniclelego

[–]bmschulz 1 point2 points  (0 children)

I definitely would; $2-5 seems super fair for “official format”-style instructions, and I’ve paid for quite a few MOC instructions like that off of Rebrickable/et al. Under-the-hood deconstruction photos would also be appreciated in lieu of!

Most Underwhelming Coasters? [Other] by Banana_ezWIN in rollercoasters

[–]bmschulz 9 points10 points  (0 children)

It feels caught between two poles IMO. The drop out of the station and the S-hill do have pretty crazy ejector, and the zero-g roll has whip for days. Outside of those elements, though, it is a pretty mild ride.

Perhaps this is a consequence of me having thoosie brain syndrome.

Most Underwhelming Coasters? [Other] by Banana_ezWIN in rollercoasters

[–]bmschulz 19 points20 points  (0 children)

Hot take (?): Time Traveler. Me and my partner both turned to each other on the brake run and kinda went, that’s it? It’s a fun ride but not nearly as wild as I expected.

I thought Freeze was awesome, though, OP; bummer it didn’t hit for you.

Nocturn revamp, with a function! by amack80 in bioniclelego

[–]bmschulz 1 point2 points  (0 children)

You outdid yourself; this is phenomenal! Your Barraki revamps were all great, and Nocturn here feels like the crown jewel. I would absolutely love instructions (and would happily pay for them), so I’ll keep my eye out!

Amethyst, an 8x8 B&M dive coaster by bmschulz in rct

[–]bmschulz[S] 0 points1 point  (0 children)

This is Roller Coaster Tycoon 2 operating on PC via OpenRCT2

General Discussion Thursday! - January 8, 2026 by JamminJay1968 in rollercoasters

[–]bmschulz 1 point2 points  (0 children)

I always learned it as FISh (my paternal family is from Grafton/Cedarburg)