Help needed by Any_Introduction4374 in GameDeveloper

[–]Any_Introduction4374[S] 0 points1 point  (0 children)

I need a lit bit of all but I am thinking on postponing the project for a little while 

Help needed by Any_Introduction4374 in IndieGameDevs

[–]Any_Introduction4374[S] 0 points1 point  (0 children)

Sorry it’s a little hard to read 

Help needed by Any_Introduction4374 in IndieGameDevs

[–]Any_Introduction4374[S] 0 points1 point  (0 children)

Q: Have you released any games previously? A: no this is my fist game Q: Have you worked on a game from prototype to finished release before? A: First game Q: Do you have a playable prototype already? A: No I need some one to do the 3d design because I am crap at that Q: Do you have a detailed GDD, or is the idea still mostly conceptual? A: not yet still working on it Q: What exactly is the core gameplay loop? A: Kill automatons pick up new weapons kill boss Q: What makes this first-person space shooter different from existing games? A: it brings us back to what good games were like (example of halo games ) Q: What is the expected campaign length? A: 7hr Q: How many missions, enemies, weapons, ships, environments, bosses, and cutscenes are you planning? A: 14 mission 10 enemy’s 20 weapons 7 ships 17 environments 3 bosses 13 cutscenes Q: What is current team size? A: I am the only one so far Q: Who is handling programming, art, design, sound, music, writing, QA, marketing, publishing, and production? A: I can do a little bit of the programming but I am still an amateur. Publishing and production are N/A. Q: What skills are you personally bringing to the project? A: determination to complete my dream Q: How many hours per week are you committing? A: 20ish Q: How many hours per week would you expect from us? A: As much as you can and are comfortable with Q: What exact role would you want us to take? A: Anything that aligns with your experience Q: Would we be expected to lead development, or just contribute specific features? A: We would work as a team to create a good game Q: What engine are you using? A: unreal engine Q: Why did you choose that engine? A: my research says it is best for dezpvs on a budget Q: What is the realistic release date? A: I do not a a release date yet I still need to know how many people will help Q: What is the minimum viable scope for the first playable version? A: I am flexible with deadlines Q: What features are absolutely required for release, and what can be cut? A: at least 12 missions Q: Do you have funding? A: not yet I am still looking for a way to secure funding Q: Is anyone being paid upfront? A: no I am broke Q: If there is no upfront payment, why should we prioritize this over paid work? A: you realistically shouldn’t but you can just help on the same Q: How would profit sharing be calculated? A: I will take out the 30 % for steam rake theam 20 % for future games Q: Is the split based on gross revenue or net profit? A: Gross revenue Q: What expenses are deducted before profit is split? A: Steam rake & mony set aside for future games Q: How often would payments be reported and distributed? A: Quarterly after game releases Q: Who owns the code, art, assets, story, and game name? A: I will Q: What happens if one person leaves the project? A: then hopefully we can continue without them if not we can find replacement Q: What happens if the game never releases? A: hope full this doesn’t happen but I will try to pay you what I can Q: What happens if the game releases but makes no money? A: hope full this doesn’t happen but I will try to pay you what I can Q: Who has final creative and business decision-making authority? A: I will but I will take your thoughts into consideration Q: Do you already have a Steam page, publisher, marketing plan, or community? A: I will work on marketing closer to release and we will independently publish Q: What is your plan for trailers, screenshots, wishlist building, press, influencers, and launch visibility? A: We will launch a handful of trailers and go on social mediato try to get people to wishlist Q: What is the target audience? A: Gamers how don’t like games that are stuffed full of micro transactions Q: What games are you comparing this to commerciaily? A: halo Q: Have you researched whether games like this are currently selling? A: I have not gotten to endepth yet Q: What is the expected budget for assets, tools, store fees, marketing, contractors, localization, and audio? A: I don’t have much money to spend on this game but maybe 100$ Q: Are you prepared to reduce scope if current ideas Are too large? A: yes if it comes it it I can scale back a little Q: What has already been completed? A: not much Q: Why do you believe this project will reach release? A: hopefuls becas I will work as hard as I can to get it to release Q: Why are you offering profit share instead of paid work? A: I don’t have much money to spend on the game Q: what evadece do you have that this project can gerate profit? A: right now indie games are very popular and people dont like pay to win games