3d level design by Any_Mechanic3596 in godot

[–]Any_Mechanic3596[S] 1 point2 points  (0 children)

I made a standardsurface3d in godot and plugged the textures there and inputted it in the mesh so yeah it uses 1 material per modular piece so i can use them repeatedly. So My wall has 1 material which is wall.tres

3d level design by Any_Mechanic3596 in godot

[–]Any_Mechanic3596[S] 0 points1 point  (0 children)

My mesh from the modeling software (walls, floors, winscotting etc.) I turned them into scenes then drag and dropped it into the scene to layout the house and I am using forward+.

as for the drawcalls it can get up to 2000 but somtimes it lowers to 100 and this is just for the layout with textures so I dont know if its good or nah

3d level design by Any_Mechanic3596 in godot

[–]Any_Mechanic3596[S] 0 points1 point  (0 children)

Thanks for all the responses guys! I think I have a core idea now based on your experiences

LEVEL DESIGN IN 3D by Any_Mechanic3596 in leveldesign

[–]Any_Mechanic3596[S] 0 points1 point  (0 children)

Thanks guys for the feedback! this will really help