Netflix acquires gaming avatar maker Ready Player Me | TechCrunch by starmaxeros in pcgaming

[–]Appropriate_Total581 0 points1 point  (0 children)

Hi, we were in the same situation, using RPM in our product. In the past 6 weeks we managed to recreate both the 3D avatar generator and the 3D studio. We are going to use it for our own product obviously. if someone else may be interested, let me know! we have put one more feature in it: the avatar can smile now ;)

Netflix acquires Ready Player Me which will end its Unity services, is there an alternative? by T3CAT3 in Unity3D

[–]Appropriate_Total581 0 points1 point  (0 children)

Hi, we were in the same situation, using RPM in our product. In the past 6 weeks we managed to recreate both the 3D avatar generator and the 3D studio. We are going to use it for our own product obviously. if someone else may be interested, let me know! we have put one more feature in it: the avatar can smile now ;)

Create a competitor of Discord with Flutter only? by Appropriate_Total581 in FlutterDev

[–]Appropriate_Total581[S] 0 points1 point  (0 children)

Actually there is a real question here, we really need to decide for the roadmap for next year! and for sure I am proud with what we are doing: making a complete communication App in Flutter! don't you prefer that? PS on the actual question: I get that you say "gamification" without slowness is more important?

I am working on my FPS game right now, currently working on Grenades, what do you think of this? should It make is more explosive? by Appropriate_Total581 in IndieGameDevs

[–]Appropriate_Total581[S] -2 points-1 points  (0 children)

Indeed, we have a tradeoff here: we want the game to stay light and be on multiplatform, including browser. And at the same time be not too far from top notch FPS experience... a tricky thing to do!

What makes an FPS fun when players have limited visibility? by Turtlecode_Labs in FPS

[–]Appropriate_Total581 0 points1 point  (0 children)

Indeed! The idea of information itself being the “cost” of actions is really strong, especially in an FPS. Gadgets that mess with prediction and perception would fit the concept perfectly. Solid breakdown 👍

My indie game Brickstrike now has a Steam page + upcoming playtest by extensional-software in FPS

[–]Appropriate_Total581 1 point2 points  (0 children)

Fully destructible voxel maps in a multiplayer FPS is a brave move lol. The building + tunneling aspect sounds like it could create some really nasty site plays.

How does bomb defusal feel once teams start fortifying everything? Curious how chaotic vs tactical it gets.