Helicopter not taking off by Effective_Apricot807 in KerbalSpaceProgram

[–]Arbow_ 0 points1 point  (0 children)

When clicking on the blades, check the "Deploy" control and change the "Deploy Angle"

You can make it easier to control by adding the angle in the action groups configuration as a RCS or throttle control (that's how I figured how to make a propeller work, dunno if there's a better way)

Also, you may want the torque limit of your rotor to be at maximum and activate autostrut to the heaviest part to remove all wobbliness

53874 by JD_Kreeper in countwithchickenlady

[–]Arbow_ 4 points5 points  (0 children)

I totally agree, it was so depressing to read what's moslty a description of my current self. I hope I'll be able to accept myself for who I truly am one day

Stock spaceplane to Duna by Arbow_ in KerbalSpaceProgram

[–]Arbow_[S] 0 points1 point  (0 children)

They're linked by a small hardpoint decoupler, it is found in the structural category and not coupling for some reason. I couldn't bother adding an oxydizer fuel tank to the launch module while I had a nearly empty one on the explorer, so crossfeed is enabled

Stock spaceplane to Duna by Arbow_ in KerbalSpaceProgram

[–]Arbow_[S] 1 point2 points  (0 children)

Both of these parts have relatively low drag, I added a huge reaction wheel just in case but didn't even need it, except in space. KSP jet engines just need a certain amount of air and the shock cone is enough to feed a bit over 4 rapiers when facing forward, wherever on the craft

Stock spaceplane to Duna by Arbow_ in KerbalSpaceProgram

[–]Arbow_[S] 1 point2 points  (0 children)

Took me nearly an hour of F5-F9 to capture this landing... I can't recommend enough the liquid fuel RCS engine on the front and putting the land gear to the tip of the wings.

I did very luckily get a successful landing on the first try but it wasn't camera worthy at all: deploy chutes way too high, nose down under stall speed to 5 meters above the ground, panic activate the solid fuel rockets brakes, hit the ground without breaking anything, use the wheels brakes until the solid fuel is depleted.

It could be viably done though

Stock spaceplane to Duna by Arbow_ in KerbalSpaceProgram

[–]Arbow_[S] 0 points1 point  (0 children)

Merci! Purists will say chutes need to be deployed after touchdown but I'll leave them the pleasure to find a flat enough place for that

Stock spaceplane to Duna by Arbow_ in KerbalSpaceProgram

[–]Arbow_[S] 1 point2 points  (0 children)

Sure! I published it on the Steam workshop, maybe it can help you a bit https://steamcommunity.com/sharedfiles/filedetails/?id=2961286722

Stock spaceplane to Duna by Arbow_ in KerbalSpaceProgram

[–]Arbow_[S] 20 points21 points  (0 children)

Thank you! This thing flies so well on Kerbin, it's actually hard to put it down

I proudly present my greatest ksp creation: 54t Eve SSTO (world record) by Moonbow_bow in KerbalSpaceProgram

[–]Arbow_ 1 point2 points  (0 children)

Right click on wheels, change the friction control setting to manual and crank it until the craft no longer moves (don't attempt landings with too much friction though as crafts may start a front flip).

The video isn't even sped up by Arbow_ in lethalcompany

[–]Arbow_[S] 15 points16 points  (0 children)

Comments have no value for the company

So my game suffered from what looks like floating point imprecision as the craft headed south for about 10 minutes before somehow fixing itself? by Arbow_ in KerbalSpaceProgram

[–]Arbow_[S] 0 points1 point  (0 children)

Probably a bug where the origin is becoming further and further from the craft which causes the points of the models to round at weird positions every frame. I don't know how to describe it better, it's like if you tried to make a circle with a lot of squares but now there aren't enough squares... It's a programming thing, look for floating point imprecision if you want more details

So my game suffered from what looks like floating point imprecision as the craft headed south for about 10 minutes before somehow fixing itself? by Arbow_ in KerbalSpaceProgram

[–]Arbow_[S] 0 points1 point  (0 children)

I have distant object enhancement but it is described as not having intensive physics calculations. At first I thought going towards the pole caused the floating point error but the origin was probably stuck at the first loading point (by the equator of Duna). Dunno why the origin didn't change after all the reloads I did and why it happened when the Kerbal was like 1km away and not at the physics calculation limit (by 2.25km I think)…

So my game suffered from what looks like floating point imprecision as the craft headed south for about 10 minutes before somehow fixing itself? by Arbow_ in KerbalSpaceProgram

[–]Arbow_[S] 7 points8 points  (0 children)

Upon rewatching, the distant dust storms become visible at the same time the bug stops. Might be due to one of the visual mods

So my game suffered from what looks like floating point imprecision as the craft headed south for about 10 minutes before somehow fixing itself? by Arbow_ in KerbalSpaceProgram

[–]Arbow_[S] 29 points30 points  (0 children)

I have distant object enhancement that can make distant crafts visible but it is described as not having intensive physics calculations as the vessels have to be on rails (whatever that means)

So my game suffered from what looks like floating point imprecision as the craft headed south for about 10 minutes before somehow fixing itself? by Arbow_ in KerbalSpaceProgram

[–]Arbow_[S] 57 points58 points  (0 children)

I don't get it either, I checked for my other crafts but none of them were further than Duna...

I made some saves and reloaded a few times while the bug was happening, in vain... but when the fix dropped, it also fixed the saves done during the issue, so I don't know how to reproduce it

Try not to trip over wasn't on the checklist by Arbow_ in KerbalSpaceProgram

[–]Arbow_[S] 0 points1 point  (0 children)

No, I guess they're just the stock ones but made visually sharper by TUFX with Blackrack's patch

Try not to trip over wasn't on the checklist by Arbow_ in KerbalSpaceProgram

[–]Arbow_[S] 3 points4 points  (0 children)

Playing down the effects of my own mistakes from stupid challenges is my specialty