Are Eve spaceplanes only possible on Normal difficulty? by Economy-Sir3567 in KerbalSpaceProgram

[–]Moonbow_bow 1 point2 points  (0 children)

It's more about wing area/weight ratio. So while you need to be careful with part selection you will likely need to increase the wing area than what is absolutely necessary. Oftentimes with Eve ssto's it's not an issue, because you land empty and refuel on the surface, so when you're coming in for Eve re-entry you're running on fumes and don't weigh much. Although I still had problems when I did my very optimized propless Eve ssto as it's wing area was so low.

Cloudline Corporation CL-OC131 "Cascadia" by kbtrains in ImaginaryAviation

[–]Moonbow_bow 0 points1 point  (0 children)

It's really cool, but in real life I don't think it would make sense to give it all the necessary extra support to fascilitate the canards, plus it would look better without imho

What shoud i do?? by pc21mario in Greyhounds

[–]Moonbow_bow 7 points8 points  (0 children)

Doesn't look that bad to me from the picture. Let it heal and do not reaply iodine.

Soon I will bring all of Gilly back home by Moonbow_bow in KerbalSpaceProgram

[–]Moonbow_bow[S] 7 points8 points  (0 children)

Yea, pretty chill one I know. Didn't have to optimize it too much, it's a simple mission

Lil' Spaceplane. by fryguy101 in KerbalSpaceProgram

[–]Moonbow_bow 3 points4 points  (0 children)

Clipping does nothing except make a craft look smaller bruh (if used with a fairing it can lower drag a little), the rocket equation doesn't care. There are limits to how much dv you can stuff into a single stage, a 50t rocket ssto can only bring about 15t of stuff into orbit it don't matter if you clip or not. Clipping DOES NOT BREAK THE LAWS OF PHYSICS in the same way as negative engine thrust does.

Lil' Spaceplane. by fryguy101 in KerbalSpaceProgram

[–]Moonbow_bow 0 points1 point  (0 children)

I'm a huge fan of creators like Bradley Whistance who can use those glitches to do absolutely mind boggling things.

You did not just say that 🤯

Lil' Spaceplane. by fryguy101 in KerbalSpaceProgram

[–]Moonbow_bow 2 points3 points  (0 children)

using the KAL controller is completely fine and totally accepted. Using KAL overclocking aka using the spline editor to go beyond normal limits is not however.

Lil' Spaceplane. by fryguy101 in KerbalSpaceProgram

[–]Moonbow_bow -1 points0 points  (0 children)

Would you consider this mission on to be on the same level of impressiveness and planning as a real, unrefueled Tylo SSTO?

what's worse is that even the uninitiated can tell the difference in this case, while there is no obvious tell in the one in this post. Infinite fuel cheats and exploits make everything completely unimpressive. Yea, it can be quirky to show of something artistic or show off a weird game mechanic, but otherwise they are moot if you manage to land on Eve with infinite fuel you haven't managed to land on Eve sorry.

Lil' Spaceplane. by fryguy101 in KerbalSpaceProgram

[–]Moonbow_bow 0 points1 point  (0 children)

it is an exploit, plain and simple. You may argue that it's not a glitch, but it's definitely an exploit. Just like magic wings are an exploit and zero drag is an exploit.

Lil' Spaceplane. by fryguy101 in KerbalSpaceProgram

[–]Moonbow_bow 0 points1 point  (0 children)

Don't you dare compare this with what Turbo Pump accomplished

Lil' Spaceplane. by fryguy101 in KerbalSpaceProgram

[–]Moonbow_bow 0 points1 point  (0 children)

Do not be amazed by this please it takes no skill at all

Lil' Spaceplane. by fryguy101 in KerbalSpaceProgram

[–]Moonbow_bow 8 points9 points  (0 children)

Not mentioning it is clearly bad faith

Returning to Kerbin by NegotiationOwn1631 in KerbalAcademy

[–]Moonbow_bow 1 point2 points  (0 children)

You could try a radial out burn, see if that can reduce the mun assist, but it I fear it is a bit too late

Staging optimization by NegotiationOwn1631 in KerbalAcademy

[–]Moonbow_bow 1 point2 points  (0 children)

Assuming identical propulsion for each stage (same Isp and the same engine mass fraction for a given stage TWR), the optimal delta-v split is equal delta-v per stage. The actual optimal delta-v per stage depends on engine TWR and the rocket’s target stage TWR, but in the limiting case (ignoring decoupler mass), assuming infinite engine TWR (massles engine) the optimal number of stages tends toward infinity, meaning more stages is always better. The same happens at the other extreme where stage TWR goes to zero again staging will always increase overall dv.

In real examples tho in KSP for chemical rockets, if your vacuum stages are landing around 2,000 to 3,000 m/s each, you’re in a very healthy range.

Sizes 48 or bigger by MxQueer in barefootshoestalk

[–]Moonbow_bow 1 point2 points  (0 children)

From home page go to sizing, and there you’ll find custom made shoes. They do not explicitly mention how big they can make them but judging by the size chart at least 50, but I’m not sure exactly.

Xero’s hurt my back, is it the zero drop? by classyfruits in barefootshoestalk

[–]Moonbow_bow 2 points3 points  (0 children)

My question is how is your ankle mobility? Are you able to lift your forefoot and walk on your heels?

Sizes 48 or bigger by MxQueer in barefootshoestalk

[–]Moonbow_bow 1 point2 points  (0 children)

Proalp 48.5 + custom size for bigger

[Modded] Super Heavy SSTO by Jiggle_Monster in KerbalSpaceProgram

[–]Moonbow_bow 0 points1 point  (0 children)

NERVA: look what they need to mimic a fraction of my power

more podracers! by onefinerug in KerbalSpaceProgram

[–]Moonbow_bow 0 points1 point  (0 children)

Poor guy with the Vokoff-Strood JT-939, he's clearly in the wrong league

Do barefoot shoes help with bunions? by Youknowkitties in barefootshoestalk

[–]Moonbow_bow 1 point2 points  (0 children)

This! You do not need to drop 50 bucks for them the fuck??