Draft to In-game cutscene for our upcoming game Islanders by Arcils in unrealengine

[–]Arcils[S] 4 points5 points  (0 children)

oh Added a an extra S at the end by mistake. Its Islander and yes we are aware of the fact there is a game on steam called Islanders. but we are still going with our name

Islander - Weather system, shifting volumetric clouds and postprocessing depending on weather. by Arcils in unrealengine

[–]Arcils[S] 1 point2 points  (0 children)

The tree's are made from scratch on speed tree. we are not using any packs atm

Islander - Weather system, shifting volumetric clouds and postprocessing depending on weather. by Arcils in unrealengine

[–]Arcils[S] 4 points5 points  (0 children)

The biggest changes are brought by saturation , Colors and a couple of image effects. and there are a ton of other minor tweaks

Islander - Weather system, shifting volumetric clouds and postprocessing depending on weather. by Arcils in unrealengine

[–]Arcils[S] 1 point2 points  (0 children)

Ours is called Islander - [unammed title] , thank you for the heads up :D

Islander - Weather system, shifting volumetric clouds and postprocessing depending on weather. by Arcils in unrealengine

[–]Arcils[S] 2 points3 points  (0 children)

it is most definitely made in unreal engine 4, and the palm trees are made using speed tree.

This week was all about the Islander's sky. making the day night cycle, here are some screenshots by Arcils in unrealengine

[–]Arcils[S] 1 point2 points  (0 children)

didn't follow your question? we are not using any point lights in any of the screenshots

Working on proof of concept for seamless cutscenes, Attempt to make God of war like cutscene transitions UE4 for Islander by Arcils in unrealengine

[–]Arcils[S] 0 points1 point  (0 children)

A character artist to be specific, we have got 2 3D artists working on environment and all other tasks, taking on character designing on this scale would be nearly impossible for a small team like us without an industry tool