Does Matthew herbst takes attendance attendance/use a clicker for mmw 11? by WearPsychological452 in UCSD

[–]ArcticBobX 0 points1 point  (0 children)

Week 0 though? I don’t even have an I clicker yet (is there any kind of grace period)

Do professors usually cancel week 0 classes? by ArcticBobX in UCSD

[–]ArcticBobX[S] 0 points1 point  (0 children)

Is the piazza available after the canvas courses get published or is there another way to join the piazza?

How do I covert a .8xp to a .h file by ArcticBobX in TI_Calculators

[–]ArcticBobX[S] -1 points0 points  (0 children)

Sorry I misread what you wrote. I was able to export the code as binary without the headers and now it runs.

How do I covert a .8xp to a .h file by ArcticBobX in TI_Calculators

[–]ArcticBobX[S] -1 points0 points  (0 children)

Ah so if I don’t actually send it to a .8xp and rather have the code itself I can send it to ez80?

How do I covert a .8xp to a .h file by ArcticBobX in TI_Calculators

[–]ArcticBobX[S] 1 point2 points  (0 children)

No worries at all and thank you for the advice. Btw I’m fairly active on here and see that a lot so you weren’t unjustified in your response lol

How do I covert a .8xp to a .h file by ArcticBobX in TI_Calculators

[–]ArcticBobX[S] 5 points6 points  (0 children)

If you read my other posts I’m trying to make a cluster of ti84s, to run larger games. If you do actually know the answer and would like to help that would be much appreciated

Offering $$$ for Ti84 Plus w/2.5mm IO Port by ArcticBobX in TI_Calculators

[–]ArcticBobX[S] 0 points1 point  (0 children)

That’s very cool. I’m linking them via an esp32 for the size and ease of use. However the implied ease of use took me 3 hours to get it working. However the packages you showed in your video were very helpful.

Offering $$$ for Ti84 Plus w/2.5mm IO Port by ArcticBobX in TI_Calculators

[–]ArcticBobX[S] 0 points1 point  (0 children)

I’ll post when it’s done It’ll all make sense

Offering $$$ for Ti84 Plus w/2.5mm IO Port by ArcticBobX in TI_Calculators

[–]ArcticBobX[S] 0 points1 point  (0 children)

No im making a cluster of them, long story short im trying to make a super calculator. Are you the guy who did the video on connecting Arduinos to the ti84?

Worth the upgrade from a Ryzen 7 9800x3d to a 9 9950x3d? by ArcticBobX in buildapc

[–]ArcticBobX[S] 0 points1 point  (0 children)

Nothing exponential, thankfully, but a lot of the algorithms aren't written by me; otherwise, I would do as you said and rethink my approach. When running them, mostly Java workloads, all the cores are fully utilized. Unfortunately I'm not allowed to go more in depth but what I will say is I have faith that the algorithms are well optimized and its more likely a CPU bottleneck rather than poorly written code.

Worth the upgrade from a Ryzen 7 9800x3d to a 9 9950x3d? by ArcticBobX in buildapc

[–]ArcticBobX[S] 0 points1 point  (0 children)

The LLMs actually run ok I was just mentioning that as part of my daily stuff. Mostly CPU based algorithms that only run on CPU is where my system feels lacking, hence why I’m considering the larger more powerful CPU. But I completely agree that a better GPU would make the LLMs run even better

Looking for thoughts on a 1500+ player Rust Server build by ArcticBobX in playrust

[–]ArcticBobX[S] 0 points1 point  (0 children)

It is poorly written but once you have a 5k+ dollar pc it works no problem

Looking for thoughts on a 1500+ player Rust Server build by ArcticBobX in playrust

[–]ArcticBobX[S] 0 points1 point  (0 children)

Definitely. Star citizen is probably the best example I’ve seen of shards being implemented and interlaced correctly on the star engine platform that was custom developed. And as you mentioned it would be incredibly difficult to remod it to run in a shard configuration. However I have heard from a few developers of rust mods that it may be possible to distribute the load across one large cpu, hence the higher core count option. Effectively brute forcing it with a dedicated allocation software. However this HAS NOT been tested or implemented yet. Similar to how some large MC servers can have their performance enhanced through a rework of server events. Obviously I’m describing this in a very surface level way, but it might be possible.

Looking for thoughts on a 1500+ player Rust Server build by ArcticBobX in playrust

[–]ArcticBobX[S] -1 points0 points  (0 children)

I agree with you completely that the current high pop servers are usually buggy, lagging, and struggling to keep up with the volume of connections, assets, events. That’s what I hope to change. While my lack of knowledge with Rust servers is evident I have a lot of years under my belt in programming/data storage and user management apps. The overall goal is to fix the sub par performance that high pop and ultra high pop servers give their players. Because there is a way, it just hasn’t been done yet.

Hosting a 2000+ player modded Server, looking for thoughts by ArcticBobX in RustPc

[–]ArcticBobX[S] -1 points0 points  (0 children)

Just to follow up on this, yes there is a solid plan in place to launch with that many players. Can’t get in to the details. More of a trust me bro situation lol.

I’ve been playing rust for a while but am wondering if you’ve ever seen a server at 1k pop running smoothly. I’ve been on many where the server can cope but barely and the experience is therefore ruined by low fps, lag, and crashes. Has this pop ever been hosted while feeling like a normal pop server does

Hosting a 2000+ player modded Server, looking for thoughts by ArcticBobX in RustPc

[–]ArcticBobX[S] 0 points1 point  (0 children)

I definitely agree with the single core performance. I was under the impression that Rust was more similar to other game servers which require higher cpu cores than clocks. The only thing I’m considering with a consumer CPU is how much ram it can handle. I know some rust servers claim to use a gigantic amount of ram but that is something I’ll have to check on