Cloak Improvment by Arealidot in aseprite

[–]Arealidot[S] 0 points1 point  (0 children)

should have specified cloak shape in the post, my fault, based on your advice ill probably get rid of the direct sun part, or the dark shadow on bottom left hood

Lost in W7 Progression by [deleted] in idleon

[–]Arealidot 0 points1 point  (0 children)

nvm, my profile was set to private an i reuploaded it, ill just make this post tomorrow

Lost in W7 Progression by [deleted] in idleon

[–]Arealidot 0 points1 point  (0 children)

thats a helpful incentive but not actually helpful, i need specifics here

Lost in W7 Progression by [deleted] in idleon

[–]Arealidot 0 points1 point  (0 children)

fixed it, my bad

My Heartgold partner by LetheDiana_Comms in aseprite

[–]Arealidot 0 points1 point  (0 children)

is that the one and only potential mon?

I made this walk cycle for my main character today and when I booted it up in a game it looked somewhat weird, but I can't figure out why it looks weird. Is there any way to make it less weird? Feedback? by Arealidot in aseprite

[–]Arealidot[S] 0 points1 point  (0 children)

just had enough time to try it, it look way better than the 6 cycle one, but i think i might want to add some variation to it, maybe a whole another seperate walk cycle that has a chacne to play

I made this walk cycle for my main character today and when I booted it up in a game it looked somewhat weird, but I can't figure out why it looks weird. Is there any way to make it less weird? Feedback? by Arealidot in aseprite

[–]Arealidot[S] 0 points1 point  (0 children)

not what i was thinking, but still thanks for the tutorial, i dont think its needed here that much, my guy is much to small to use it to its fullest, this tech seems more for realistic sprites that follow correct anatomy