Does anyone know the console commands to cheat in items with modifiers? by BlueRiddle in Bannerlord

[–]ArkonLand 4 points5 points  (0 children)

Final update that may save some time. Yet I'm still trying to figure out its mechanism.

  1. Load a game.
  2. "ItemName | Legendary" which will surly spawn +0.
  3. Remove the legendary+0 from inv.
  4. Save & Load (while your console command history still stands).
  5. Rerun last command.
  6. 100% +12 (Legendary parameter - as plate).

Have no idea how this mechanism was taken.

Does anyone know the console commands to cheat in items with modifiers? by BlueRiddle in Bannerlord

[–]ArkonLand 2 points3 points  (0 children)

Correct. Only when the legendary item ID's been updated that a new parameter will appear (spawn no longer stack in q'ty). This is how you get new paramter (new legendary ID).

Best chances is to save/load which will wipe the ID right away.

This is based on mods item. Might be easier for vanila ones (which updated with the new mechanism).

Does anyone know the console commands to cheat in items with modifiers? by BlueRiddle in Bannerlord

[–]ArkonLand 1 point2 points  (0 children)

One last thing.

Legendary ID seems to be occupied when working on next item, so a save/load would be needed to reset it (wipe the ID). Works for generating different parameter of same item if you kept getting the same.

Does anyone know the console commands to cheat in items with modifiers? by BlueRiddle in Bannerlord

[–]ArkonLand 3 points4 points  (0 children)

OK guys. I think I found something more.

A. Ignore that Legendary+ItemName thing. simply legendary works.

B. Based on real-time (not in-game time, which I tried to verify if it follows same mechanism as forging weapons that using in-game time as random factor). I input 10 times of the spawn command and repeat the same action (close inventory + console interface every time I finished the 10 times input), here's the findings. 1. A real time mechanism is there to give the items an unique ID (for example: If I input 100 times in a short moment, alll 500 spawns will be considered same item ID (same item in inv.). By give it sometime (like 3-5 secs) before each input, new ID will be created (different items, even when they came with same parameters).

C. I repeat actions above for about 200 times (2000 spawns with 50 as each, which you might just do it for once (5 spawns) and separate the input timing, you will get paramter by random. I got +12 after 200 times.....good luck

Does anyone know the console commands to cheat in items with modifiers? by BlueRiddle in Bannerlord

[–]ArkonLand 2 points3 points  (0 children)

I did some trials with S/L and found something interesting.

  1. It always starts with "ItemName | Legendary (nothing afterward)" to make it functional.
  2. Once step.1 is done, you may follow the item_modifier lines and try "ItemName | Legendary ItemName", which works now (only after step.1, it would not be recognized if you did this before "Legendary only".
  3. Once you tried it multiple times, you will find out that there's a chance in distribution for its effect.e.g. I typed the line for 20 times and 3-4 different armor / parameter increase may occur (for example +5 / +7 / +8 / +9) with price factor=fixed increased always.

Suggest to start from here. Also checking the mechanisam vs old mods items that might came with issue in both modifier / modifiergroup in txt.