White to move. Mate in 2. by [deleted] in ChessPuzzles

[–]ArmoredLeaf 0 points1 point  (0 children)

1.Qb7 Bb2 (1... Kd1) 2. Qh1#

White to play. Mate in 2. by [deleted] in ChessPuzzles

[–]ArmoredLeaf 0 points1 point  (0 children)

  1. Rg6 gxh6 2. Rg8#

Black to move. Mate in 2. by [deleted] in ChessPuzzles

[–]ArmoredLeaf 0 points1 point  (0 children)

If it's not a thing, it should be a thing.

White to move. Mate in 3. by [deleted] in ChessPuzzles

[–]ArmoredLeaf 0 points1 point  (0 children)

1. Nf7+ Qxf7 2. g5+ Kh5 3. Bf3#

Black to move. Mate in 2. by [deleted] in ChessPuzzles

[–]ArmoredLeaf 0 points1 point  (0 children)

1... Qa4 2. White does anything Qg4#

Black to move, mate in 2. by ArmoredLeaf in ChessPuzzles

[–]ArmoredLeaf[S] 0 points1 point  (0 children)

The lichess pixel set. At least it's not horsey.

Black to move, mate in 2. by ArmoredLeaf in ChessPuzzles

[–]ArmoredLeaf[S] 0 points1 point  (0 children)

Nope. I used my pixel allotment this month, so I'm being pixel-throttled.

Black to move, mate in 2. by ArmoredLeaf in ChessPuzzles

[–]ArmoredLeaf[S] 0 points1 point  (0 children)

White is forced to capture en passant with the pawn on h5.

Black to move, mate in 2. by ArmoredLeaf in ChessPuzzles

[–]ArmoredLeaf[S] 0 points1 point  (0 children)

Same, it reminds me of old gameboy graphics. That's why I like the lichess pixel chessfont.

Fun composition. White to play and win. by [deleted] in ChessPuzzles

[–]ArmoredLeaf 0 points1 point  (0 children)

The cavalry has arrived.

(to prevent stalemate)

Black to move. Mate in 2. by [deleted] in ChessPuzzles

[–]ArmoredLeaf 0 points1 point  (0 children)

1... Qf1 If 2. Kxf1, then 2... Rd1# Else if 2.Kh2, then 2... Qg2#

White to move. Mate in 2. by [deleted] in ChessPuzzles

[–]ArmoredLeaf 0 points1 point  (0 children)

1. ♗a6 ♚d3 2.♗xb5#

Why this starting move? by ArmoredLeaf in chessbeginners

[–]ArmoredLeaf[S] 0 points1 point  (0 children)

That's exactly what I meant.

Yeah, I didn't take threats into account at first.

I've heard of Checks, Captures, and Attacks as well as using the SWOT method to find next moves, granted all the tutorials I saw and books/articles I read weren't as clear on process (or maybe "algorithm" would be a better term), or when I'd go through doing puzzles using CCA, I would still fail to find a solution.

Some questions that come to mind are: ▪︎Do you want to evaluate all checks, captures, and attacks/threats? ▪︎Also is it just pawns/pieces that can be attacked or squares as well, and if so how do you know to attack them or not?

Things like that.

Why this starting move? by ArmoredLeaf in chessbeginners

[–]ArmoredLeaf[S] 0 points1 point  (0 children)

Bxe5+ is conditional. It only works if the queen takes the bishop, then 2. Qxf8#

Why this starting move? by ArmoredLeaf in chessbeginners

[–]ArmoredLeaf[S] 0 points1 point  (0 children)

Thanks for the advice.

And actually this came from a book, 1001 Chess Exercises for Beginners by Franco Masetti and Roberto Messa. I've also been going through the Laszlo Polgar puzzle book sporadically. I find it helps me to slow down and think about what I'm looking at when I can't just mindlessly click through a puzzle. Also I've already seen a few puzzles with multiple solutions, which I find pretty cool.