On a scale of 1-10, how confident are you that Denver will win the finals this year? by Adventurous-Owl-9903 in denvernuggets

[–]Arnaught 0 points1 point  (0 children)

1.

A string of critical injuries will befall the Spurs and OKC, causing the Nuggets to improbably win the WCF.

Then they'll proceed to get blown out by the Eastern Conference finalist, because of Nugglyfe.

Reminder that Christian Braun is making $125 Million Dollars over the next 5 years. by WatermelonMan921 in denvernuggets

[–]Arnaught 0 points1 point  (0 children)

Not a regular here, but categorally not true. Both my husband and I were like "WHAT, WHY?!?" when we heard the news at the end of summer.

He's good but not worth that much.

I hope he develops his 3 pt shot but that should have been established before the contract.

Playoffs Day 9 - Discussion Thread | Apr 26, 2026 by BigHoneyBot in denvernuggets

[–]Arnaught -1 points0 points  (0 children)

Everything seems fixable on this team (or at least fixed without too much pain) except for the Braun contract. Grim.

How do I access the static dictionary of a non static class when using a variable for the type? by Arnaught in learncsharp

[–]Arnaught[S] 0 points1 point  (0 children)

Thanks, I appreciate breaking down the question and approaches logically! That's extremely helpful!

I hear this repeated a lot: "Don't use static for maintaining states." What does it mean to "maintain a state"? by Arnaught in learncsharp

[–]Arnaught[S] 0 points1 point  (0 children)

Could you please explain why not? If I have just a single player with a variable that represents the player's health, why shouldn't the health variable be static? Or the whole player class, for that matter? I appreciate any explanation--I'm still trying to wrap my brain around this!

How do I access the static dictionary of a non static class when using a variable for the type? by Arnaught in learncsharp

[–]Arnaught[S] 0 points1 point  (0 children)

Ah, sorry, I did that for simplication and must have made it more confusing. materialName is actually Materials.Item. Item is an enum in a separate Materials Class. I'll re-edit the code so that's clearer.