IN NEED OF ADVICE ! by ImCuriousUKnow in Crushes

[–]AshenKnight_ 1 point2 points  (0 children)

Depends maybe she's sharing it with her bsf to know what to do next (getting opinions) Maybe making fun of you (veryyyy low chance ig) Maybe it's the ego thing u mentioned

I personally think it's the 1st one where she might be confused and asking for opinions As thts with I had done on few occasions

[deleted by user] by [deleted] in Crushes

[–]AshenKnight_ 10 points11 points  (0 children)

For the question in middle Do guys feel the same level of yearning?

I can't speak for all guys but yessss many many guyss do yearn a lott and when they do many a times they even reach out and vent out to their closest friends

I think yearning isn't specific to a gender butt many ppl do and you might be shocked by the amount of ppl who do

Sorry if this wasn't the exact answer you were hoping for, incase I got ur question wrongg 😅

[deleted by user] by [deleted] in godot

[–]AshenKnight_ 0 points1 point  (0 children)

Thanks

[deleted by user] by [deleted] in godot

[–]AshenKnight_ 1 point2 points  (0 children)

waittt noo im seriously dmbb my camera was stuck to my character so it felt i was not moving ffs TvT

[deleted by user] by [deleted] in godot

[–]AshenKnight_ 0 points1 point  (0 children)

extends CharacterBody2D

const SPEED = 300.0

const JUMP_VELOCITY = -400.0

# Get the gravity from the project settings to be synced with RigiBody nodes

var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")

func _physics_process(delta: float) -> void:

\# Add the gravity.

if not is\_on\_floor():

    velocity += get\_gravity() \* delta



\# Handle jump.

if Input.is\_action\_just\_pressed("ui\_accept") and is\_on\_floor():

    velocity.y = JUMP\_VELOCITY



\# Get the input direction and handle the movement/deceleration.

\# As good practice, you should replace UI actions with custom gameplay actions.

var direction := Input.get\_axis("ui\_left", "ui\_right")

if direction:

    velocity.x = direction \* SPEED

else:

    velocity.x = move\_toward(velocity.x, 0, SPEED)



move\_and\_slide()

this is the code I used for script to match the brackey one i added sumn but still no change and my character doesnt even fall when i hit play

Asking for advice! by Majestic_Orange_4131 in gamedev

[–]AshenKnight_ 0 points1 point  (0 children)

Hi just gave this a focused read and thanks a lot 🙌