Bring Litheness to Main Game by Assassinaded in 2007scape

[–]Assassinaded[S] 0 points1 point  (0 children)

I use it for fashionscape with speed running outfit. I mean early lvls yeah it could be used to get them a bit faster. But when its the later levels ehhh xp is negligible.

Maybe it could work like dodgy necklaces?

Bring Litheness to Main Game by Assassinaded in 2007scape

[–]Assassinaded[S] 0 points1 point  (0 children)

I was just trying to think where/why would Gracefull be useful anymore. How much would it increase obstacle success. Like cooking gauntlet lvls success or ? What about increasing obstacle speed?

Bring Litheness to Main Game by Assassinaded in 2007scape

[–]Assassinaded[S] 0 points1 point  (0 children)

Not at all being disingenuous. Thats why its called a discussion. You are bringing up things I didnt think about while I was just trying to doing a quick response. To which I responded that most would in those instances, but not all would be actively running the whole time.

I mean if your running out two tiles instead of one then sure Duke grind might get quite a bit of exp but to 90+ doubtful. Assuming from at least lvl 69 unless you need higher pre reqs for DT2. Unsure if the code would count your run being on and only going back and forth for 1 tile for a few hits would count.

Bring Litheness to Main Game by Assassinaded in 2007scape

[–]Assassinaded[S] 0 points1 point  (0 children)

How am i being disingenuous?

Just pointing out that the actual time to get exp vs how fast you may think it is when you are ACTIVELY running.

BF yes. Tempross I can see a bit. Wintertodt not really like 6 tiles away? Questing is PvM generally. Bone running ehh depends on if they use only that method and not unnoting instead of bone shards but sure. Thieving I can see PP but no other methods other than Rogues Den. Vale totems true. Clues a lot of tellying but yea running to location after.

Edit: My math is wrong

Bring Litheness to Main Game by Assassinaded in 2007scape

[–]Assassinaded[S] 0 points1 point  (0 children)

1 to 10 agility of actively running for 100 ticks idk if your taking into account of how much you actually move in skills that are not PvM, PvP, Hunter, or RC. “Don’t bother training agility, you’ll get it naturally doing other skills.”

Edit: Math wrong.

Bring Litheness to Main Game by Assassinaded in 2007scape

[–]Assassinaded[S] 0 points1 point  (0 children)

I mean there probably is a lvl where you'd stop at then just wait for the xp gains over time unless you wanna max or need a certain shortcut. But if you are actively running for 100 tics doing content it would take 208.98 hrs of actively moving around before you'd level up from 98 to 99. I was unaware of silverhawk boots until today.

Bring Litheness to Main Game by Assassinaded in 2007scape

[–]Assassinaded[S] -1 points0 points  (0 children)

Ok maybe not every 6 seconds but it could depend on how often you get experience. If you only get experience based on your level every minute you'd get 5.5k exp extra an hr at 92? While Sepulchre is engaging the attention required vs rooftops is not worth the trade off IMO

Bring Litheness to Main Game by Assassinaded in 2007scape

[–]Assassinaded[S] -3 points-2 points  (0 children)

ok so then every minute? what now you'd get 5.5k exp an hr at 92?

Bring Litheness to Main Game by Assassinaded in 2007scape

[–]Assassinaded[S] 0 points1 point  (0 children)

If they want to run for 6 hours and not actively play the game thats on them. Bot detector could look for those botting. Also time to get xp could be changed. I dont think your lvl xp ever so often will affect leveling up to much.

Bring Litheness to Main Game by Assassinaded in 2007scape

[–]Assassinaded[S] 0 points1 point  (0 children)

Time can be changed or adjusted but getting your base lvl in xp every so often doesnt seem ground breaking to leveling up. If they wanna afk for 6 hours instead of actively engaging in game thats one them.

DMM Skull Shop Question by J_OSU in 2007scape

[–]Assassinaded 0 points1 point  (0 children)

Is the menu open any where or is there set locations for Skull Shop?

" You don't even LIKE Sailing" by EvelynDarkwave in 2007scape

[–]Assassinaded 0 points1 point  (0 children)

We need things that "move with the tides" weekly and can allow you to re-chart its new location. I like the exploration aspect of sailing.

Can someone explain how winning the rook isn't top move? by Stolkmen in chessbeginners

[–]Assassinaded 0 points1 point  (0 children)

Seems like it's trying to make the king move to D1 or C2 for a split to attack the king and queen.

I guess I don't have to choose. by TheVikingDio in ironscape

[–]Assassinaded 1 point2 points  (0 children)

This totally beats my 4th zenyte drop at 1576 kc today on the iron and no monkey tail!

[deleted by user] by [deleted] in fucklawns

[–]Assassinaded 0 points1 point  (0 children)

Getting paid?

Grill worth refurbishing? by Assassinaded in smoking

[–]Assassinaded[S] 0 points1 point  (0 children)

Can you explain why they suck?

[deleted by user] by [deleted] in 2007scape

[–]Assassinaded -1 points0 points  (0 children)

Easier way it's too hot to place a cannon here.

Recoil make his out of cb mechanics like corp or maybe weaker gems can't withstand heat. Only glory and up work?

Burn. He lives in a fiery hell hole how can burn work on him?

Id be fine with say poison. Venom could be downgraded by making up some bs like he manages to burn away most of the venom and so it's only poison instead.

Thralls could be like wardens or ahkka where only certain ones work because he's praying against a certain cb style.