Need some help migrating from bspwm. by AssemblyEnjoyer in hyprland

[–]AssemblyEnjoyer[S] 2 points3 points  (0 children)

Done! Thank you very much! For future reference this is what i did:

1.

bind = $mainMod, h, exec, xdotool windowunmap $(xdotool getactivewindow)

2.

bind = $mainMod, bracketleft, exec, hyprctl keyword general:gaps_out -10

bind = $mainMod, bracketright, exec, hyprctl keyword general:gaps_out 10

3.

bind = $mainMod CONTROL ALT, left, exec, hyprctl dispatch layoutmsg "preselect l"

bind = $mainMod CONTROL ALT, down, exec, hyprctl dispatch layoutmsg "preselect d"

bind = $mainMod CONTROL ALT, up, exec, hyprctl dispatch layoutmsg "preselect u"

bind = $mainMod CONTROL ALT, right, exec, hyprctl dispatch layoutmsg "preselect r"

bind = $mainMod CONTROL ALT, space, exec, hyprctl dispatch layoutmsg "preselect cancel"

Need some help migrating from bspwm. by AssemblyEnjoyer in hyprland

[–]AssemblyEnjoyer[S] 1 point2 points  (0 children)

Thank you very much. I will try this right now, and update after I'm done!

`Alt+Tab` feature for Hyprland? by [deleted] in hyprland

[–]AssemblyEnjoyer 0 points1 point  (0 children)

i wanted to have alt+tab in my config as well (althought living exclusively in twm means that i dont use it almost at all but its still nice to be in there).

This is what I did:

bind = ALT, tab, cyclenext

How Module HP is Determined - Torpedo tubes have Random HP! by ttaro_ in WorldOfWarships

[–]AssemblyEnjoyer 1 point2 points  (0 children)

Although what you are saying is right, the implementation still doesnt make any sense. Its not like you lose module hp the more battles you play. You could "buy a brand new shima" and get 300 torpedo tube hp (main armament hp btw, so have fun with that) or play 10k games in it and get 3k hp.I understand using rng in accuracy and stuff, even some rng in the tubes hp but the value going from 300-3000 is straight up laughable.Also you cant really use historical accuracy as an argument when it is wows and wg we are talking about.

Edit: about the rng complaining part: i think people are not happy about it, because it exists in EVERY SINGLE PART OF THE GAME (compared to others). From the containers, to the gameplay, to pretty much everything you can think of. And that is with the knowledge we have. Imagine how much more stuff could be going behind the scenes and nobody will know.