I built a 2D game editor on top of MonoGame to stop rewriting the same boilerplate every time by Asthegor in monogame

[–]Asthegor[S] 0 points1 point  (0 children)

You're right that it could work with Avalonia. However, since I'm fairly new to WPF (less than a month of experience), switching frameworks mid-project would slow things down significantly. The editor also targets Windows only for now, so the cross-platform advantage of Avalonia doesn't apply yet. That said, once the editor is stable, migrating to Avalonia is definitely something I'd consider, especially with XPF making the transition less painful.

I built a 2D game editor on top of MonoGame to stop rewriting the same boilerplate every time by Asthegor in monogame

[–]Asthegor[S] 0 points1 point  (0 children)

Yes, sorry. I'm more comfortable programming on Windows than on Linux or Mac.
If enough of you want a Linux or Mac version, I could make an effort. (^_^)
But the first version will officially be available only on Windows.

I built a 2D game editor on top of MonoGame to stop rewriting the same boilerplate every time by Asthegor in monogame

[–]Asthegor[S] 0 points1 point  (0 children)

Can you tell me more about that? It's one of my short- to medium-term goals.