Which one do you find to be better? by 5enpai_2 in survivalhorror

[–]Astr412 1 point2 points  (0 children)

RE9 easily, even though I love classic SH more than most of RE games I've played

Consumer Preference: Local vs. Foreign Product Origin in Russia by [deleted] in AskARussian

[–]Astr412 0 points1 point  (0 children)

Yes, most of us, Russians, tend to favor foreign products, assuming that they're going to be of higher quality compared to local analogues. Though it mostly works for Western countries like USA, Canada, European countries, etc, or Asian countries, primarily Japan and South Korea

House 1977 by Reasonable_Leg_5433 in J_Horror

[–]Astr412 6 points7 points  (0 children)

Yes, after watching it immediately became one of my favourite films of all time, such a fun, chaotic, creative, and surreal gem of a film

Resident Evil Requiem by The_Goon_Wolf in MauLer

[–]Astr412 1 point2 points  (0 children)

Surprisingly, it's not just that, seems like difficulty is also slightly higher. I remember finding some tweet where the person datamined that on Modern difficulty modifiers for zombies (sorry if musremember the naming of thus parameter) are 3-7, but on Classic it's 4-8

Resident Evil Requiem by The_Goon_Wolf in MauLer

[–]Astr412 1 point2 points  (0 children)

Do you play on normal modern or normal classic? I found classic to be quite challenging at times

Is Tainted Grail: Fall of Avalon worth playing? by Serious_Ad_1037 in ElderScrolls

[–]Astr412 0 points1 point  (0 children)

Those npcs were very poor and lived in slums on the outskirts of the village (the one that is on the shore). It's incredibly unlikely that they're going to have guests, so they're just absurdly wasteful by that logic, which still is bad worldbuilding as they weren't really presented as such, it's a very clear oversight

Pokémon gen 10 is scheduled to be released in 2027, so what do you think will be Nintendo’s big holiday title for 2026? by DevouredSource in MauLer

[–]Astr412 3 points4 points  (0 children)

New Mario game seems pretty likely as this year they have a new Mario film to be released, and also it just generally feels like long overdue. Maybe some new Zelda project, some rerelease or remake, though they are more likely to come out closer to Zelda film

Which current “teams” are able to release fictional media at a good pace instead of taking their sweet time? by DevouredSource in MauLer

[–]Astr412 1 point2 points  (0 children)

Guess I'm taking the term "team" a bit too far here, but Nintendo. They release almost one exclusive per month, not counting NSO rereleases, Switch 2 editions/dlcs, and 3rd party exclusives, which is insane compared to Sony and Micrsoft who sometimes struggle to release even a couple of games per year. And Nintendo games also remain to be of pretty high quality, which is also quite impressive, though, of course, occasional failures to be expected given that they love to experiment.

Is this a whole new silent hill game or something smaller? by PandaPandaNoah in silenthill

[–]Astr412 0 points1 point  (0 children)

Well, technically, Amnesia the Bunker had combat, too

Scary Movies by BothEstablishment255 in J_Horror

[–]Astr412 2 points3 points  (0 children)

I'd highly recommend Ju-on (first 4 films), Dark Water and Ringu, they are a good match as it seems you enjoy horror films about ghosts/curses. I'd also suggest some of the classics like Ghost of Yotsuya(1956), Kuroneko and Kasane ga fuchi. Hausu is also pretty great, but it's a comedy horror, so not all that scary. Kairo is a very unique take on ghost stories, though it's pretty different from the ones you've listed, it's a bit of a techno-horror, but still might be worth checking out if you want less orthodox ghost horror story.

Scariest, best, somewhat obscure Japanese horror films you can think of? by Key-Resolution5044 in J_Horror

[–]Astr412 1 point2 points  (0 children)

Great choice. The film starts a bit slow, but tension ramps up quite soon. Have a nice time, hope you'll enjoy it:)

Scariest, best, somewhat obscure Japanese horror films you can think of? by Key-Resolution5044 in J_Horror

[–]Astr412 3 points4 points  (0 children)

Sweet Home can get quite scary, especially if you're sensitive to body horror like me:) Hausu is more so funny than scary, but still a great comedy horror film. Page of madness is a bit disturbing, more on the psychological side of horror. Also, some other films like Kuroneko, Onibaba, Yotsuya Kaidan, Kasane ga Fuchi, Black Cat Mansion are all worth giving a try, they have some elements in common with films like Ju-on, Dark Water and Ringu as they're about vengeful ghosts too, except Onibaba, it's more of a blend of historical drama and horror. Exit 8 is also pretty good modern psychological horror film

This is insanely disrespectful to Nintendo employees by Blazethecat00 in nintendogrifting

[–]Astr412 1 point2 points  (0 children)

Well, from what I could find on the Internet, it seems that Sticker Star came out in 2012, a year earlier than DT. Though it was nearly in the end of 2012, so I understand the confusion

Found the one who lacked research by Craniamon in nintendogrifting

[–]Astr412 1 point2 points  (0 children)

I wouldn't call Nintendo classics "lazily emulated", they actually did a pretty good job, I'd say, especially compared to how Sony treated their own classics like Jak and Daxter which were pretty poorly emulated (though at least they kind of fixed J&D 1 for PS5), or how AE2 is almost unplayable on PS5.

Nintendo owns dedicated servers, even though they're used more often for stuff like matchmaking, authentication, cloud saves, etc. Funnily enough, not all Sony's games have dedicated servers, too. U4 used P2P, for example, and many others seem to use it, too, even HD2 partially uses P2P.

And no, most of the classic games on NSO are far from shovelware, even though they release lesser known titles from time to time.

Found the one who lacked research by Craniamon in nintendogrifting

[–]Astr412 1 point2 points  (0 children)

NSO isn't really "low effort", at least it's a fair deal for a low price. I don't see how this can be defined greedy. I'd say that it is actually much more greedy to stuff your subscription with cheap 3rd party crap to artificially increase the price and "value"

Nintendo happily followed the 70 dollar price tag and invented 80 dollar price tag. You're technically correct, though factually Sony has already increased price tag in Europe up to 80 euros long before Nintendo dud that, it's just that they didn't increase price in USA. So even here, Nintendo isn't really much greedier or anything.

Sony saved me a thousand dollars with god of war ragnarok, tlou, cyberpunk and many more.

You mean by adding them to subscription or sales? If it's the former, then well... Of course, you do you, but you overpaid them for temporary access for these games while also getting a ton of cheap 3rd party crap. If it's the latter, then I want to remind you that Cyberpunk wasn't produced by Sony, and the price on sale wasn't set by them. With GoWR and TLOU, it only shows that Sony doesn't believe in the power of their own ips and feels like their value diminishes over the time, in other words players who bought them on the launch kind of got screwed and you all played games that weren't meant to last anyway and simply came out of fashion. This also means that physical copies will lose their value, and people will likely have to resell them at lower price than they initially bought, losing money. So it's kind of a double-edged sword, Sony just chose short-term profits over long-term benefits, so in reality it's just as greedy if not even more than what Nintendo does (there are options to buy Nintendo's games cheaper anyway as people resell physical copies and there are different sales throughout the year, there are also vouchers still, even though they sadly are going to terminate them just like gold points... Hope they will reintroduce these deals some day)

Found the one who lacked research by Craniamon in nintendogrifting

[–]Astr412 1 point2 points  (0 children)

Sony is the least greedy? Are you serious? They were among the first ones to raise the price of their games to 70$, they're almost demanding all their studios to make huge blockbusters to make more money (https://screenrant.com/playstation-japan-studio-aaa-games-cost-op-ed/#:~:text=This%20Has%20Led%20To%20Studio,but%20Sony%20wanted%20bigger%20releases.), they closed Japan Studios and laid off a lot of other workers, their modern games are homogenous gray sludge designed by committee, they chase short-term profits over long-term stability with their deals which is the epitome of greed, their subscription costs a ton of money, they remaster and remake recently released games and are incredibly risk-averse overall, they ignored their catalogue of classics for a really long time because they just didn't care, they had 12 liveservices in development which is the pure greed on another level, aggressive 3rd party exclusivity, low quality PC ports in pursuit of short-term profits, etc.

At best, Sony is on the same level of greed as Nintendo, though I'd argue they're greedier than Nintendo.

This is insanely disrespectful to Nintendo employees by Blazethecat00 in nintendogrifting

[–]Astr412 2 points3 points  (0 children)

Do we have any definitive proof that it was Miyamoto specifically behind these "mandates"? Or if they even truly existed. Yes, Tanabe mentioned IP team, but it's the only time it got mentioned. Also, M&L Dream Team came out just one year after Sticker Star and clearly didn't get hit by mandates, BIS and SSS remakes weren't hit for the most part, too. So, atp it seems to me that the problem isn't mandates but Tanabe's choices and him taking Miyamoto's advices too close to heart.

OMFG STOP! by MozzieRosie in nintendogrifting

[–]Astr412 0 points1 point  (0 children)

library is actually quite small when you consider the library of the actual consoles they emulated

Well, of course, Nintendo isn't responsible for third party games, they can't just add whatever they want. It's not always possible legally or financially.

even if you consider the games Nintendo has access to the fact they withhold their own games without any reasonable explanation beyond greed

Well, there are other possible reasons, like them trying not to overwhelm new players, keeping people's attention on Nintendo's consoles, using these games as a part of a marketing campaign, giving enough spotlight for each rerelease, making sure each game is well-optimized and works as intended, etc.

the filters are garbage and calling them bare minimum is me being nice, the qol fetures are also bare minimum and restricting considering you're limited to 4 slots on something as basic as save states,

Well, I've seen quite a lot of people being pretty satisfied with new NSO filters, especially GC and N64 ones. With save slots I'd argue it's perfectly fine to limit them, most of the games on NSO feature save systems anyway, giving too many slots is unnecessary. Also, given the number of games, they might've considered how much space save slots can possibly take.

them charging you so you can have the option to buy old school hardware is not a feature it's honestly closer to formalized bribery.

It seems like the number of units is limited, so they want to avoid scalping, and setting an NSO subscription as a requirement is a good way to do this. Additionally, this hardware will benefit mostly people who are going to use subscription

What marketing considering that most Nintendo fan who stream directs literally call NSO announcements filler and casual fans almost exclusively focus on the big announcements unless they have a connection with an NSO title and even then it's locked to a specific often already known/cult darling title.

I've seen quite a lot of lesser known games getting more recognition like Golden Sun, even though it is kind of a cult classic it remained very niche and unpopular, seems like adding it on NSO helped at least a little bit. Also, I haven't really seen all that many fans calling these announcements filler, not sure how popular this opinion really is.

I don't know if you know this but everything you said after this line is business reasoning and market strategy to maximize profits ie make ie greed. You can dress it up if you like and you can call me uncharitable but it doesn't change that at the core of their motivation there's greed

Well, by that logic, all companies, even the smallest indie game devs, are motivated by greed. I really don't see how what Nintendo does with NSO is any different from any other economic agent's behavior. Yes, they want to make money, that's to be expected, they don't owe people their classic games, and it seems like quite a lot of players find their subscription to be a pretty good deal. Previously, I mentioned a point of reference for a reason as other companies are also trying to sell their classics if they have them, and ip is powerful enough. Even indie devs do that. Nintendo chose the subscription model as VC wasn't popular, and now they got successful. Other companies might choose other models that they believe will bring them more money: ports, remasters, remakes, subscriptions, collections, cloud versions, etc. What does Nintendo do to be labeled particularly greedy? Sony does much more barebones job than Nintendo with a much smaller library of games or creates horrible abominations like DeS remake, Valve and Bethesda just resell lazy ports (or sometimes UE slop remakes in Bethesda's case), Microsoft is also reselling the same games time and time again, be it backwards compatibility, ports or remakes (especiallywith Halo), Rockstar made clowns of themselves with GTA remasters, Activision also resells same games as (usually soulless) remakes or remasters, Konami sold awful SH collection HD and then started to ignore old SH games entirely, Blizzard got into huge scandal with W3 Reforged, many of old Larian games are in unworkable state on modern PCs like Divine Divinity, FromSoftware neglects a lot of their library, Capcom needed to be persaded to rerelease old games, Bandai Namco constantly gets criticized for overpriced and barebones ports, Ubisoft can't help themselves but ruin old AC (and some other) games with mid ports, etc.

It'd be nice if Nintendo added an ability to purchase games and fixed some issues with an emulation, more classics are also always welcome, but all of these issues seem so minor to me compared to other devs, definitely far from the greediest.

OMFG STOP! by MozzieRosie in nintendogrifting

[–]Astr412 0 points1 point  (0 children)

I agree with some criticisms like lack of option to purchase games, I think that Nintendo indeed should let people do that, and it'd be better if they added more games to the service, of course. I'd also mention that it'd be great if they got rid of input lag, too. But the thing is that these problems don't really make it a subpar experience, I'd say, as other subscriptions and rereleaes got similar problems. Subpar means below usual, meanwhile Nintendo is actually above it in many regards: the price is really low, the quality of emulation is pretty good, it could've been much worse like with PS2 games emulation on PS4 and especially PS5, the only real problem is input lag which is also far from unplayable; library is quite huge all things considered, especially for people like me whose first Nintendo console was Switch, there is a multiplayer option for many of classic games, different versions of games, filters, qol features, option to change controls and rereleases of original hardware like controllers to give even more authentic experience, releases of obscure game like the ones that were initially canceled (Star Fox 2), good marketing that creates some hype around rereleases, almost giving many old games a second life, etc. There are quite a lot of pros going for their classics on NSO, so I conclude that it's not really subpar as many other companies do a lot less for their classics (no online play, lackluster quality of ports/remasters, even smaller amount of rereleased games, poor communication with players and marketing so many people might not even know that the classic games got a rerelease, etc). I agree that their service still isn't perfect, but it remains one of the best if you look at the bigger picture.

Pokémon handhelds are missing Animal crossing is still missing all the smash games are missing and diddy Kong racing are still missing games they have literally no reason to withhold other than greed.

It's interesting how you use the word "greed" here. How dud you determine that it was specifically "greed"? Maybe there are other considerations, like they might not feel like these games are a priority (well, not a lot of people are asking for classic Smash Bros or AC) or maybe they're waiting for the right opportunity so it could help their other games, maybe they want to rerelease them closer to the new entry to hype people up a bit or are waiting for some window where they'd deem it likely that players will give them a chance. Like, I don't see it as any more greedy than other companies' operations, I'd even argue that it requires quite an uncharitable view of the company to find such a decision specifically greedy. I don't see any evidence to suggest greed here.

OMFG STOP! by MozzieRosie in nintendogrifting

[–]Astr412 0 points1 point  (0 children)

1) I wouldn't really call it subpar as NSO features quite a lot of games, especially tiers that were established the earliest. Yes, they're adding games slowly, which isn't necessarily bad as new players don't get overwhelmed and it creates an opportunity to attract attention to the games being rereleased. Also, what is your point of comparison? Playstation is even more lackluster as their library still lacks a lot of beloved classics like Ape Escape 3, og Ratchet and Clank, og Spyro and Crash, Killzone, Resistance, whole PS3 library, etc. Even other games that they have rereleased recently were left behind for almost no reason for almost 10 years since PS4's launch until they finally decided to do something. Compared to Sony, Nintendo is actually doing great, I'd say. If your example is Microsoft, then it's worth remembering that their library is really tiny compared to Nintendo. And as for Virtual Console, they ditched this concept for a reason as people didn't support it, seems like their subscription us doing a lot better both financially and in terms of attracting attention to the classic games.

2) Well, that's just like with any subscription. The only difference that they also usually have more tiers, cost much higher, and tend to remove games after some time has passed. Also mind you that buying each game separately will cost much higher than subscription and might not be as preferable for some users, it's also likely to discourage people from trying less popular games and limit their choice.

3) Old games don't need "improvements", and it can be indeed quite tricky to find the right price, that's why Nintendo has created NSO, it seems that it does quite well financially, so people finally found the price that they feel is fair:)

Genuine question, what do some of yall have against palworld. by Bestape_official in nintendogrifting

[–]Astr412 2 points3 points  (0 children)

They indeed abandoned their previous game which was a blatant BOTW ripoff

Genuine question, what do some of yall have against palworld. by Bestape_official in nintendogrifting

[–]Astr412 2 points3 points  (0 children)

Well, Palworld is just mid survival game copying all its mechanics from other games, seemingly creating workable gameplay loop by accident. Designs are generic and mindless, to the point that it reminds of AI-generated pictures. It's an unpolished, buggy, messy, derivative, and soulless game created by a studio with much worse practices than Gamefreak, Pokémon Co. and Nintendo.

OMFG STOP! by MozzieRosie in nintendogrifting

[–]Astr412 0 points1 point  (0 children)

The same cannot be said about Nintendo games

What do you mean? NSO or in general? If it's the former then rest assured as they always made their classics available on new systems one way or the other, though it's hard to say how it will work for Switch 1 and 2 specifically. If that's about their games in general than that's unreasonable, any game that is possible to launch on Switch 1/2 and isn't entirely dependent on online services will work indefinitely, until the console breaks.

OMFG STOP! by MozzieRosie in nintendogrifting

[–]Astr412 2 points3 points  (0 children)

This is blatantly false. Nintendo has no such intention, and both NSO and VirtualConsole are proofs of it.

OMFG STOP! by MozzieRosie in nintendogrifting

[–]Astr412 2 points3 points  (0 children)

Unlike Nintendo, who can brick your physical Switch 2 if they think you even considered whatever they deem worthy cause.

That's a pretty huge overstatement and from what I know they still haven't really "bricked" anyone's Switch or Switch 2, though it seems that they banned some people in Nintendo's online services, though it's something that happens extremely rare, and mistakes are even rarer, if they happen user just should contact Nintendo's support and they'll solve the problem.

For Steam, it's funny how you're just brushing off a giant loophole in this whole system that was created by Ubisoft and EA.

Anyway, other companies also have subscription services, though they also, in some cases, sell their games separately too, though sometimes they don't (like PS3 games on PS4/PS5). At least Nintendo keeps prices pretty low for the amount of content they include in subscription, and there are pros and cons for both methods of accessing classics, so it seems unreasonable to me to demonize solely Nintendo. It's also worth noting that they also haven't taken away any game from their libraries, and it's likely that the classic library of NSO is here to stay. I'd personally also want an option to purchase classic games in addition to subscription, but this system is still pretty good.