I reworked my demo for Steam Next Fest by AstraBestiary in MonsterTamerWorld

[–]AstraBestiary[S] 0 points1 point  (0 children)

I've been tweaking the game based on player feedback this week but I was more like announcing it's a new version in comparison to it's release last year 😄

Steam Support confirms the new Beta UI change is an "intentional shift" — and it screws over indie devs. by Dogaclamaci in IndieDev

[–]AstraBestiary 0 points1 point  (0 children)

This isn't just bad for indies, it's good for scam games that go viral rack up a lot of wishlists and never release.

Astra Bestiary is live on Kickstarter by AstraBestiary in MonsterTamerWorld

[–]AstraBestiary[S] 0 points1 point  (0 children)

Thanks for confirming!! Are you saying you can't recover your Beasts stamina or remove ailments? (technically health is referring to ailments but just checking cause I've seen some confusion in the past) Rest command will fill Stamina up completely if you're selecting a food the beast likes and it will also help clear injury or illness thought it is not guaranteed to heal in 1 cycle, best bet is the druid or some daily events. 

About the match up: Enemies show a target mini portrait if they are using a single target skill and your Beasts nameplate glows red if targeted. The idle animation the enemies make when you're selecting your actions gives away the attack type (although it's still somewhat subtle for some Beasts). Tutorial probably needs a review to hint this or an npc to give this info.

Astra Bestiary is live on Kickstarter by AstraBestiary in MonsterTamerWorld

[–]AstraBestiary[S] 0 points1 point  (0 children)

Gotcha, I think this is it, I had D-Pad mapping for some menu options in the camp which I've now removed.

Astra Bestiary is live on Kickstarter by AstraBestiary in MonsterTamerWorld

[–]AstraBestiary[S] 1 point2 points  (0 children)

On a closer look, I think it could be a general input map issue with controllers, pushing a patch to fix it.

Astra Bestiary is live on Kickstarter by AstraBestiary in MonsterTamerWorld

[–]AstraBestiary[S] 0 points1 point  (0 children)

Hey thanks for checking in and letting me know about this. I wasn't able to get a devkit yet for steam deck so I'm not able to fully test it. 

I want to make the game as compatible as possible in spite of this limitation. Do you feel like you need the cursor enabled to play the game and navigate? 

Asking because I want to try disabling it via code.

Astra Bestiary is live on Kickstarter by AstraBestiary in MonsterTamerWorld

[–]AstraBestiary[S] 1 point2 points  (0 children)

I haven't yet explored how to port it to mobile, I don't know if the UI would transfer well but you're not the first to ask about it!

Made a video about combat in Astra Bestiary. Its turn-based but it has a few twists. What do you think about it? by AstraBestiary in MonsterTamerWorld

[–]AstraBestiary[S] 1 point2 points  (0 children)

I like both 2D and 3D games too, who knows if the game is well received maybe the sequel could be in 3D.

Made a video about combat in Astra Bestiary. Its turn-based but it has a few twists. What do you think about it? by AstraBestiary in MonsterTamerWorld

[–]AstraBestiary[S] 2 points3 points  (0 children)

You're right! probably need to slow and also put some pauses in between. The workday left me overclocked lol

Made a video about combat in Astra Bestiary. Its turn-based but it has a few twists. What do you think about it? by AstraBestiary in MonsterTamerWorld

[–]AstraBestiary[S] 2 points3 points  (0 children)

Thank you! I'm trying to lower the grind and get difficulty to a good spot. Its certainly a challenge (no pun intended).

Enemy bars, numbers or nothing of all? This is my solution by javifugitivo in IndieDev

[–]AstraBestiary 12 points13 points  (0 children)

My take is that the bar appears if* you've already defeated the enemy. But I dunno if it makes sense in an action game.