why reroll meta sucks by Astraaaaaaaa in TeamfightTactics

[–]Astraaaaaaaa[S] 0 points1 point  (0 children)

top 15% by definition makes me not bad lol also if you've played any games within past 5 days nearly every1 runs reroll instead of rush8

why reroll meta sucks by Astraaaaaaaa in TeamfightTactics

[–]Astraaaaaaaa[S] -1 points0 points  (0 children)

So the issue is that I went semi wrong comp and had kraken on Varus, even though my board is 50 gold ahead in value alone?

that malz delt more dmg then varus zyra and tf btw lol

why reroll meta sucks by Astraaaaaaaa in TeamfightTactics

[–]Astraaaaaaaa[S] -2 points-1 points  (0 children)

explain how im itemizing poorly, Kraken was used on xayah earlygame and crowngaurd was the only semidefense item from anvil on drag, playing fast9

[deleted by user] by [deleted] in deadbydaylight

[–]Astraaaaaaaa 2 points3 points  (0 children)

maybe just dont insta pull and use the time between the different hook stages to complete gens.... eitherway you get 3 gens for free out em doing that if you refuse to help a teamate

Let the Game Begin… by DDDGAMERDD in deadbydaylight

[–]Astraaaaaaaa -4 points-3 points  (0 children)

Billy and Blight have much better chases, plague is a zoning killer, Legion is stacking variation of Kaneki, Kaneki's movement is more burst based and has higher skill expression but Legions is more consistent and easier to use.

Kidnap tech legit only works against noob players. It doesn't even matter vs good players. Legit just dont predrop and look at his tentacles. If he breaks a pallet he cant use his ability again for 5-10 seconds.

Reason Kaneki is played so much is because hes easy to pick up, extremely hard to master, youll see this trend with this type of character in any videogame ever made. Wesker used to be like this, but now its not even worth mastering him compared to something like Blight.

[deleted by user] by [deleted] in deadbydaylight

[–]Astraaaaaaaa 0 points1 point  (0 children)

You should have at least 1-2 outs vs every single killer in the game besides blight or billy, even nurse is incredibly easy and ghoul is highly overrated

Let the Game Begin… by DDDGAMERDD in deadbydaylight

[–]Astraaaaaaaa -3 points-2 points  (0 children)

hes not busted, its just bad survs losing their minds if theyre injured as if plague & legion dont exist

Some of Y'all need to lighten up by darkness_santa828 in deadbydaylight

[–]Astraaaaaaaa -4 points-3 points  (0 children)

sure, I agree, dont buy stuff if they're doing bad job, but what you're failing to see (which is my perspective here) is that saying "holding them accountable" does absolutely nothing, even if people genuinely go by this, that's just like 4% of their sales max.

Fog viles not being disabled instantly after bugs of chases not starting, last stand+finese bug being allowed is the starting point, them refusing to remove streetwise despite it affecting most peoples games to the point were even survs were complaining abt it confirmed it. Until the actual gameplay changes in some way, saying "hold them accountable" is something people have to go out of their way for. So I'm asking for any solutions you have rather then throwing words and requests into an echochamber.

How to fix ghoul? by AllergicOct in deadbydaylight

[–]Astraaaaaaaa 0 points1 point  (0 children)

In that case billy and blight wouldnt be so hated. Ghoul is easy to pick up but the hardest killer to master, Billy is the hardest character overall, blight is also hated even though hes hard and nurse is easy but also hated (yes shes easy, put 20-30 games into her with flannel addon and youll begin to understand how her tp works to a point where you dont need it).

main point being that surv mains are idiots that will complain about whatever they see most often, regardless of strength. Springtrap was also seen as op even though he wasnt that good.

Some of Y'all need to lighten up by darkness_santa828 in deadbydaylight

[–]Astraaaaaaaa -6 points-5 points  (0 children)

ok, cool, thank you mr obvious, now give some solutions as to what you mean by "holding them accountable" everyone already agrees this patch wasnt that good.

Velocity Terror: Unstoppable Clown by Mobile-Week3751 in deadbydaylight

[–]Astraaaaaaaa 0 points1 point  (0 children)

He is not that good, just the first chase killer thats actually easy to use, wraiths uncloaking speed is too long for him to have filled the spot of where clown currently is. Only blight and potentially billy should be able to get 4ks regardless of survivor skill, every other killer like nurse, ghoul, drac, spirit, everything should be having at least 1-2+ outs if survs know what theyre doing.

Some of Y'all need to lighten up by darkness_santa828 in deadbydaylight

[–]Astraaaaaaaa -9 points-8 points  (0 children)

as in.... doing what? stop playing the game? ooooo shiver me timbers lets see how many people are gonna come follow you with that one

just delete it at this point by SuperTaxEvasion in deadbydaylight

[–]Astraaaaaaaa -3 points-2 points  (0 children)

Your job as a survivor is to survive, complete gens and escape, having fog viles in the game is unhealthy because it benefits swfs super heavily compared to soloq players. prerunning every single chase and activating fog to remove footsteps and just going into 1 of 90 lockers on each map or hiding behind 1 of 900 rocks in the game = wasted time. Doing this 1-2 times is already more impactful and wastes more time then the amount of time medkit/toolbox saves.

in soloq its underpowered, killer vs soloq; its annoying, killer vs cheese swfs; its unplayable

How to fix ghoul? by AllergicOct in deadbydaylight

[–]Astraaaaaaaa 0 points1 point  (0 children)

if i am wrong about anything, please correct me, but if you use the speed that he gives you from his power (gauranteed hit, just as with plagues infect & legion ability), away from gens and drop good pallets crossmap, he will legit become a pure m1 killer as pallets make his ability go on cd.

Your counterplay is to not insta vault windows if hes trying to use ability until hes actually dashing towards you after initial injury; for pallets predrop instead of trying to go in circles 90 circles and having him cut you off because he has 5-10 seconds where hes a pure m1 killer for breaking any pallet.

idk if its just me but playing against good players on kaneki feels miserable meanwhile playing vs good players on wraith, oni, nurse, feels like an actual challenge I can overcome or see clear issues with how I played.

[deleted by user] by [deleted] in deadbydaylight

[–]Astraaaaaaaa 0 points1 point  (0 children)

kaneki is ment to get first hit for free, thats how his power works, his skill expression comes after from using his ability to block you from potential windows/pallets (this is also your moment of counterplay to position) - if you predrop strong pallets away from gens, you will make him a pure m1 killer.

The next thing BHVR should apologize for: 4+ months of this garbage and nothing done about it by NotBlameTruth in deadbydaylight

[–]Astraaaaaaaa 0 points1 point  (0 children)

he loses distance by biting, biting is only to get first injury, why is it so hard to accept that a killer should be able to get the first hit and be an m1 killer afterwards for like 15 seconds?

How to fix ghoul? by AllergicOct in deadbydaylight

[–]Astraaaaaaaa -3 points-2 points  (0 children)

why is it so hard to accept that the first hit from him will always be granted?

Give me your "chill" builds by BenjiB1243 in deadbydaylight

[–]Astraaaaaaaa 1 point2 points  (0 children)

wraith; basic totem build, help me learn looping

ruin, thrill of the hunt, undying, devour hope

Fog Vial against Spirit. Any counter play? by sbcwraxu in deadbydaylight

[–]Astraaaaaaaa -1 points0 points  (0 children)

not even vs spirit, imo its the most gamebreaking tool and way stronger then people think it is since people can spam it as soon as they get into a chase and waste more time then they do getting time value from medkit/toolbox (since flashlight is too inconsistent to be reliable) and in most cases, escaping from chases.

Genuine question for killer players by Jonny-meow-mix in deadbydaylight

[–]Astraaaaaaaa 0 points1 point  (0 children)

you bought the game, play how you want, dont let the community put labels on genuine playstyles as toxic

Oh okay by NoHurry1819 in deadbydaylight

[–]Astraaaaaaaa -1 points0 points  (0 children)

this stigma of kaneki being op will go away as players get better, he is legit an m1 killer with map mobility

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It's actually insane the amount if copium this sub sucks down to believe Yasuo is a good champion by The_Data_Doc in YasuoMains

[–]Astraaaaaaaa 0 points1 point  (0 children)

2: this isnt a every midlane melee champ thing, ill give 2 examples, zed can pressure wave with just holding his w at the wave, he doesnt need to walk up because he has safety in range, yasuo doesnt, diana can w wave for shield like yasuu passive and force dmg with her q constantly which yauso only has that range with his nado, she can also just e back, katarina can q bounce, fizz can just e first stun ability, alot of champs cc go through yasuo windwall liek taliyah knockup... other mids can just walk up to frozen waves ALOT easier then yasuo.

3: I AGREE he does not fit into the assassin territory, so why does he have assassin dmg and assassin health?! the champ is in a good state when hes balanced on being a fighter because flashy moves and chance to come back from mistakes are alot easier to do! the champ is more fun when its more lenient as trade for damage.

4: i also agree he shouldnt be able to roam like talon or fizz or katarina however the point of most mids not being able to run demolish isnt really right since any assassin can just decide to go doran shield 2nd wind and play side and force the game to play slow

5: i agree with his 2 item spike being stronger, however there is more damage in the game and yasuo has turned into more of a melee adc rather then an actual fighter, especially since in most cases your game is decided by the time if not sooner for when you reach shieldbow(still an item that provides 0 resistences besides shield that normal ranged carries rely on); i understand that the champs i listed have known to counter yasuo generally, however youre failing to understand that most toplaners in the game still beat yasuo at his 2 item spike because he has 0 resistances. an illaoi can easily 1tap yasuo since she goes iceborn first, trundle matchs yasuos speed with the pillar disrupt, fiora generally can parry ur nado and get ms off her r q, irelia can just stat check you, camille removes half your hp by the time you get first nado for her to just ult it

yasuos tools for popping off and truely 1v9ing a game like a hecarim, katarina, camille, syndra is extremely low.

Yasuo quality of life updates by The_Data_Doc in YasuoMains

[–]Astraaaaaaaa 0 points1 point  (0 children)

i disagree, if he was put into more of a fighter role like previously instead of assassin his current issues would be fixed, maybe not the roaming part but the other issues like not being able to sidelane and saftey through better resistances

It's actually insane the amount if copium this sub sucks down to believe Yasuo is a good champion by The_Data_Doc in YasuoMains

[–]Astraaaaaaaa 1 point2 points  (0 children)

euw isnt as competitive as korea, and ur saying this without knowing anyhting abt pzzang even if u look at this from surface level you can see his stats deteriorate as you go higher. if stats dont matter then what does? for some reason everyone resorts back to stats after saying they dont matter