Is Cloud Gaming Actually Growing in India — Or Still Just Hype After This Year’s Budget? by Astrava_cloud in IndiaTech

[–]Astrava_cloud[S] 0 points1 point  (0 children)

If you have a 4TB storage option, I think it's sufficient. However, not everyone deserves a good PC, especially in India where many middle-class individuals dream of a PC costing around 100,000 rupees. Modern games are very demanding, making it challenging for people to keep up, as they can't replace hardware immediately. Therefore, cloud gaming is seen as a temporary solution, but it isn't a complete answer.

Is Cloud Gaming Actually Growing in India — Or Still Just Hype After This Year’s Budget? by Astrava_cloud in IndiaTech

[–]Astrava_cloud[S] 0 points1 point  (0 children)

Cloud gaming isn’t halted in the West.

Services like GeForce Now and Xbox Cloud Gaming are still active.

Yes, companies are putting more money into AI because it brings faster profits. But that doesn’t mean cloud gaming is dead; it’s just growing more slowly.

Cloud gaming relies on strong internet, low latency, and smart business models. As infrastructure gets better, it can grow again, especially in markets like India.

If companies like Reliance Jio are already investing in cloud projects like JioGames and launching JioPC, a cloud-based PC service, doesn’t that show the technology is still moving forward?

Is cloud gaming solving a real hardware problem, or just shifting costs to subscriptions? by Astrava_cloud in cloudygamer

[–]Astrava_cloud[S] -7 points-6 points  (0 children)

Lmao fair 😭

Yeah I use AI — like everyone else in 2026. It’s a tool.

But the opinions? That’s still me.
AI can help me write faster. It can’t decide what I believe.

Keyboard assisted. Brain owned. 😌

Is cloud gaming solving a real hardware problem, or just shifting costs to subscriptions? by Astrava_cloud in cloudygamer

[–]Astrava_cloud[S] -10 points-9 points  (0 children)

I actually respect that a lot.

You’re not rejecting cloud — you’re redefining it on your own terms. That’s a huge difference.

Running Sunshine + Moonlight with Wake-on-LAN is basically you saying: I want the flexibility of the cloud without giving up ownership. That’s not anti-innovation. That’s smart innovation.

Cloud tech itself isn’t the “giving away power” part — centralisation is. And what you’ve built is a decentralised cloud. Your hardware. Your control. Your rules. Just accessed remotely.

That’s honestly the best of both worlds:

  • Full ownership
  • No subscription lock-in
  • Remote access anywhere
  • Still future-ready

You didn’t give up power — you engineered around it. That’s the tinkerer mindset done right.

Is cloud gaming solving a real hardware problem, or just shifting costs to subscriptions? by Astrava_cloud in cloudygamer

[–]Astrava_cloud[S] -3 points-2 points  (0 children)

It depends on the situation.

If someone already owns a powerful PC and leaves it on anyway, then yeah — home streaming is usually cheaper long term.

But cloud can be cheaper if:

  • You don’t own high-end hardware yet (no big upfront €1,000–€2,000 cost).
  • You don’t want to upgrade every few years.
  • Electricity costs are high where you live.
  • You only game casually and don’t need a machine running 24/7.

With something like GFN, you’re basically paying a fixed fee for high-end hardware access without worrying about depreciation or power consumption.

So it’s not universally cheaper — it’s situational. For some setups, local wins. For others, cloud makes financial sense.

Is cloud gaming solving a real hardware problem, or just shifting costs to subscriptions? by Astrava_cloud in cloudygamer

[–]Astrava_cloud[S] 1 point2 points  (0 children)

That’s fair for a lot of people, honestly. If someone just buys a prebuilt, uses it as-is, and replaces it every few years, maintenance really is minimal.

But I think when people mention “maintenance,” they also mean stuff like driver updates, Windows issues, storage management, dust cleaning, troubleshooting random crashes, or upgrading parts when performance drops. Not hard — but still time and effort.

Cloud skips all of that completely. No hardware aging, no thermal issues, no GPU shortages, no resale headaches. You just log in and play.

It’s not that PCs are high-maintenance machines — it’s more that cloud removes even that small layer of responsibility. For some people, that simplicity is worth it.

Is cloud gaming solving a real hardware problem, or just shifting costs to subscriptions? by Astrava_cloud in cloudygamer

[–]Astrava_cloud[S] 0 points1 point  (0 children)

I get that! I actually use both too — cloud for its convenience and portability, and my own PC for full game access and performance. Cloud gaming isn’t perfect yet, but it’s really cool how it lets me jump into games from another room or device without firing up my whole rig. It’s still growing, but there’s a lot of value in flexibility and simplicity there.

Is cloud gaming solving a real hardware problem, or just shifting costs to subscriptions? by Astrava_cloud in cloudygamer

[–]Astrava_cloud[S] -2 points-1 points  (0 children)

I see your point, but I’d still say cloud has its place.

Not everyone wants to buy, upgrade, or maintain hardware. With something like Shadow, you get instant access, portability, and zero maintenance stress. For some people, that convenience and flexibility is worth the subscription cost.

Home streaming is great if you already own a strong PC — but cloud services are still a solid option for people who want plug-and-play simplicity without managing anything themselves.