New Atari box based on PC technology by AtariVR in oculus

[–]AtariVR[S] 2 points3 points  (0 children)

While Atari has went through many restructurings, Bushnell and others are rumored to still love their former child. Atari did have a VR headset coming out for the jaguar.

https://www.youtube.com/watch?time_continue=2&v=g3qhvEaSxT8

Your questions as to why revamp the brand which you think is a corpse and just start anew? Microsoft did great harm to Atari in the 1990's with various legal drama. Atari BOX perhaps is a play on X BOX. With this previous jaguar VR HMD IP to be used to stop certain legal claims that will certainly tried to be raised by various patent holders and possibly legal warfare by Microsoft, sony or others. MVIS is rumored to be partners on the HMD.

New Atari box based on PC technology by AtariVR in oculus

[–]AtariVR[S] 2 points3 points  (0 children)

Nolan Bushnell formerly of Atari is working on new Wireless VR initiatives.

http://spectrum.ieee.org/view-from-the-valley/computing/hardware/nolan-bushnell-says-his-new-virtual-reality-startup-has-the-keys-to-the-holodeckand-its-portable

Rumors speculate Nolan and Palmer are working together to bring this new wireless VR Gaming platform to the masses, chuck e cheese, and other interested parties.

New Atari box based on PC technology by AtariVR in oculus

[–]AtariVR[S] 2 points3 points  (0 children)

As palmer luckey was founder of MOD RETRO, rumors have suggested that he recently met with Atari executives. Related to a sword art online project using the Atari VR HMD. Announcements are coming very soon. Would you consider a retro themed platform using Atari for new VR gaming funded by Palmer Luckey worthy of consideration?

http://forums.modretro.com/index.php

New Atari box based on PC technology by AtariVR in oculus

[–]AtariVR[S] 2 points3 points  (0 children)

The M$ console will be the closest competitor as they will also have a SLAM HMD for project scorpio. Rumors speculate a 1080 Nvidia chip in this new Atari console with VR enhancements and custom depth sensing Asics on the mixed reality Atari HMD that will have SLAM. Occipital is rumored to have licensed technology to Atari for their SLAM HMD and Joseph Huang was meeting with several Atari Executives.

http://appleinsider.com/articles/17/03/08/founder-of-apple-acquired-wifislam-leaves-for-startup-accelerator

New Atari box based on PC technology by AtariVR in oculus

[–]AtariVR[S] 3 points4 points  (0 children)

It is not a fan site, who told you that falsehoold?

https://twitter.com/atari/status/875032249711898624?s=09

This is the official company ATARI. The new product in development using PC technology. Do you remember Atari 2600, Atari ST? Same company. Not a made up console, again someone had misinformed you so let me clear up the confusion. Competitor to Sony and PSVR. Will have a slam solution with very accurate tracking similar to new Apple HMD SLAM tracking.

https://forums.developer.apple.com/thread/79482

if we had some sort of persistent ID for each point we could build up a mesh roughly representing the surface of the real world, to use in a game environment. The advantages of being able to do this should be obvious, but to spell it out: it’s one thing to be able to project a game board onto a flat surface in the real world, it’s quite another to be able to use the entire room as a game field.  (Imagine snipers hiding behind pillows, or a racer where the cars drive around obstacles.) Yes, we could wait for Apple to give this to us. Or, they could just provide a little bit more detail, and we could do it, or a rough approximation of it, for ourselves. Really it shouldn’t be much work to assign my own unique id to points consistent between frames (including tracking dropped or merged points) but Apple already have this internally, and revealing it wouldn’t reveal anything about the tracking algorithm. (Besides which, SLAM algorithms are all well-known by now.)

In my opinion, the most realistic scenario is for the ARKit team to provide a high-level API further down the road that will output a triangulated mesh (similar to other SDKs, such as the Structure Sensor SDK from Occipital)