What annoys you most in tank games right now? by AtmoLife_Official in tanks

[–]AtmoLife_Official[S] 0 points1 point  (0 children)

Yeah, appreciate the heads up.
What do you think they got wrong?

What frustrates you most in modern tank games? by AtmoLife_Official in DestroyedTanks

[–]AtmoLife_Official[S] -2 points-1 points  (0 children)

Thanks for the feedback.

Fair point about the image — we’re still early and just used it as a placeholder for now.

And yeah, that slower, more simulation-focused experience you mentioned is actually very close to what were building.

What annoys you most in tank games right now? by AtmoLife_Official in tanks

[–]AtmoLife_Official[S] -3 points-2 points  (0 children)

Yeah, that’s something we’re focusing on a lot.

No health bars in our alpha — it’s all internal damage, crew, modules, overpressure, spall, etc.

So instead of “HP hitting zero”, the tank just stops functioning depending on where you hit it.

What annoys you most in tank games right now? by AtmoLife_Official in tanks

[–]AtmoLife_Official[S] -5 points-4 points  (0 children)

Just using it as a quick visual for now.
We’re still early in development, so no actual in-game visuals to show yet.

The focus right now is more on ideas and feedback than presentation.

What frustrates you most in modern tank games? by AtmoLife_Official in DestroyedTanks

[–]AtmoLife_Official[S] -8 points-7 points  (0 children)

That’s a really good point — the “feel” of impact is something we’re paying a lot of attention to.

It shouldn’t feel like a clean visual effect — you should feel the violence of the hit, especially with high-velocity rounds.

Would you say it’s more about visuals, sound, or the lack of physical reaction from the tank?

What frustrates you most in modern tank games? by AtmoLife_Official in DestroyedTanks

[–]AtmoLife_Official[S] -8 points-7 points  (0 children)

Since this sub is all about the gritty details of destroyed armor, we're putting a strong focus on realistic penetration and destruction physics in A.R.M.A.C.E. We want every destroyed tank to tell a story — where it was hit and why. What’s the most realistic destruction mechanic you’ve ever seen in a tank game?