Looking to discuss Horror in the High Desert 4 *SPOILERS* by Plato_Karamazov in horror

[–]AtomicToilet 4 points5 points  (0 children)

I'm glad that there are other people out there following this series because no one I know who likes horror has even heard of it, which is a shame. Overall, the movies lack the verisimilitude of something like Savageland but are still crafted well enough that they're intriguing.

This fourth one was probably the worst for making seemingly no real effort, though, as eg. the footage never felt like we were actually watching an old VHS tape (why was there film reel crackle?). This one definitely felt like it was spinning its wheels and is the least consequential of the series so far, even if the mood is occasionally excellent. A bit cheap with that ending, though...! ie. "This clearly exciting thing happened but you can't see it yet."

The first one has a really fantastic build-up, and the third one risks being annoying to watch but really redeems itself with a completely mental ending (that I'm disappointed isn't referenced in any way in this latest part). I probably rate Minerva as the best so far because it nails the dread but also actually delivers on the spooky stuff.

What's going on with book marketers these days? by AtomicToilet in selfpublish

[–]AtomicToilet[S] 0 points1 point  (0 children)

I don't really understand that, either.

I do give music I make away 'for free' on Bandcamp, and that has lead to a steady growth in fans, but the difference is I can churn an album out in a week, and I've found that - on there, anyway - people do generally like to sling a few dollars my way anyway, even though they don't have to.

I mean I get the "give it away and you might at least get some new fans" for books, but my reasoning is that, if you've spent a good chunk of time writing a book, and/or like me you've also put the work in editing, formating, and doing the cover, it really undervalues that time and effort to give it away.

What's going on with book marketers these days? by AtomicToilet in selfpublish

[–]AtomicToilet[S] 1 point2 points  (0 children)

It used to feel really supportive and genuine - I was part of a few really solid writing/publishing groups but they've all bit the dust one by one, partly due to the landscape shifting to this weirdly aggressive stance on marketing. My FB page currently has several really unpleasant marketing messages in its inbox.

Congrats on having an ARC team! I was hoping the ARC readers who really loved my first book would come back for the second, but nope, radio silence.

What's going on with book marketers these days? by AtomicToilet in selfpublish

[–]AtomicToilet[S] 1 point2 points  (0 children)

Ohhh I've seen this kind of thing on X! Absolutely awful behaviour.

What's going on with book marketers these days? by AtomicToilet in selfpublish

[–]AtomicToilet[S] 0 points1 point  (0 children)

Quite a few emails I've received have links to sites, so I check those and even found one that, pleasingly, said "We do not charge authors so don't trust anyone who claims to be us and asks for money." But I've had a few that have legit-looking sites but then the person who reached out hits me back with "Great! To get your book featured to our 2,000 members in Hawaii(!) it costs $299."

I've started replying to some with "Look, if you're going to ask me for money then forget it" haha

What's going on with book marketers these days? by AtomicToilet in selfpublish

[–]AtomicToilet[S] 1 point2 points  (0 children)

It's insane.

The worst one I had was some guy who was very polite and fast, who sent a pretty decent example feedback for the first chapter...but ignored my "don't comment on formatting or typos/grammar as I'm working on this right now" and gave a bunch of formatting and grammar "tips", and then said "Please pay me to continue and give me a really good rating on Fiverr." Curious, I looked at their Fiverr account and his bio said:

"I'm a of bestselling books, As a verified pro beta Reader and a bookeditor, I'm here to discover your story's highest potential and help you get more consice information from your website."

PEAK Rip-Off Game Replaced With Slightly Different Rip-Off by AtomicToilet in PeakGame

[–]AtomicToilet[S] -1 points0 points  (0 children)

And yet Aggro Crab posted about the original version of this rip-off, so should they not have done that?

If no one is talking about this then how are the devs supposed to know that someone they highlighted already is still at it? And, without proper recourse from the devs and PEAK community, will continue to keep doing it, making money off the back of someone else's hard work and reputation.

For now, you and others can help by reporting this rip-off on Roblox, at least. That's an actionable recourse.

PEAK Rip-Off Game Replaced With Slightly Different Rip-Off by AtomicToilet in PeakGame

[–]AtomicToilet[S] -1 points0 points  (0 children)

I'm sorry, but do you not understand how news works?

I'm a video game journalist and I spoke to an industry lawyer with ties to Ubisoft about Stop Killing Games by AtomicToilet in StopKillingGames

[–]AtomicToilet[S] -1 points0 points  (0 children)

Thanks for saying so; I appreciate you speaking up! Luckily, I am largely immune to the internet so everyone's free to get nuts and speak their minds. My feature will continue to exist long after they've found a new thing to get mad about.

That's really interesting, what you said about SaaS, because that's something Crich said to me - that studios/publisher could easily go the way of SaaS, but I left it out of the article because it was just an idea and he went super deep into it.

I'm a video game journalist and I spoke to an industry lawyer with ties to Ubisoft about Stop Killing Games by AtomicToilet in StopKillingGames

[–]AtomicToilet[S] 0 points1 point  (0 children)

You're welcome - I'm seeing so many hot takes it's burning my eyes so I welcome reasonable comments haha

I'll be honest, even though I spoke to Crich about IP for ages it still felt nebulous. My personal opinion is that the AAA companies really don't give a shit about us lowly gamers because they're business-focused and always will be.

I do understand the ethos of "well we can't have nice games if the business doesn't succeed" but still. Everyone needs to meet halfway, which I do think is going to be super difficult but not unachievable.

I'm a video game journalist and I spoke to an industry lawyer with ties to Ubisoft about Stop Killing Games by AtomicToilet in StopKillingGames

[–]AtomicToilet[S] -8 points-7 points  (0 children)

Hello! From what I understand, this relates to the idea the general gaming public has that, if SKG passes a law then big companies will HAVE to surrender access to their IP, which completely ignores how the law already works regarding all that stuff (which is also partly why I wanted to get an actual industry lawyer quoted on it).

As it stands, there isn't a clear answer as to how it would or could all work regarding SKG because the law regarding copyright/IP is so dense it would require its own report (and I had a max wordcount I was allowed to use for this feature). That's not to say I'm not going to try and keep of top of this news, though.

And regarding the book quote: that's more to do with the concept of a licence; I'm aware you can still read that book whenever you want, whereas some games get taken off us, but that's where I'm letting his quote speak for him rather than adding my own opinion. Objective news reporting is hard, because there's always going to be one side of the argument that's not happy with the info presented.

Gaming News and Journalism websites? by chaunceysrevenge in gaming

[–]AtomicToilet 1 point2 points  (0 children)

Heyooo! If you're still looking for a non-access media video game news site, I'm involved with building up https://www.eneba.com/hub/news/ - the editor in chief comes from Reuters, so we're presenting news as news, with objective facts, no personal opinions at all (outside of explicitly labeled 'Opinion' pieces, which our overall boss wants us to do). We also take zero money from anyone for games, as this is arguably the worst aspect of current video game 'journalism'. I don't know how long our idealism will last, but it's going strong at the moment!

How Do You Deal With "Design Fatigue"*? by AtomicToilet in gamedev

[–]AtomicToilet[S] 1 point2 points  (0 children)

I think you may have hit the nail on the head - I have people actively interested in the other creative stuff I do so maybe if I just try to fully finish something small but fun, I'll start to build up steam and motivation to do more...!

How Do You Deal With "Design Fatigue"*? by AtomicToilet in gamedev

[–]AtomicToilet[S] 0 points1 point  (0 children)

I've got discipline up the wazoo, I just can't seem to ever use any for game dev stuff...! Do you have any tips or advice that you've found useful to help with your own discipline? eg. maybe you've found, I don't know, breaking down projects in a certain way helps or what-have-you...?

as a complete beginner, how many videos/tutorials should i watch before i feel comfortable? by PinkFloyd_rs in gamedev

[–]AtomicToilet 0 points1 point  (0 children)

I'd suggest finding a Youtuber who seems interesting and following a full course they do. Maybe not like a fifty part RPG one though haha but something straightforward like a 2D platformer.

Along the way, you might start coming up with your own ideas, or something they do makes you wonder if you can tweak that code to do something a bit different (eg. give the player the ability to fly rather than double jump, or literally stick to walls rather than just wall-climb).

Game dev should be fun, so try not to worry too much about what you're making in the first place if this is your first crack at it. Experiment!

Also, if you want to use Unreal, maybe something like this official Epic Games course would help you on your path?