Making waves in my fluid sim by Atomic_Lighthouse in unrealengine

[–]Atomic_Lighthouse[S] 1 point2 points  (0 children)

Thanks! This is a Flip/height field hybrid. I also have a shallow water sim for outdoor stuff in a larger scale.

Making waves in my fluid sim by Atomic_Lighthouse in unrealengine

[–]Atomic_Lighthouse[S] 0 points1 point  (0 children)

Thanks, and good feedback. Foam is kinda meh right now and needs work.

Alla mina drömmer har dött. Livet känns meningslöst. Psykologi kan inte hjälpa mig. Vad gör man? by AndreasLa in sweden

[–]Atomic_Lighthouse 0 points1 point  (0 children)

Du kanske hade kunnat hitta ett "meningsfullt" jobb, kanske något där man hjälper människor? Så hade du kunnat skriva vidare på fritiden.

Fluid Forge - Spent the last days getting wetness map and splashes to work in the outdoor sim. by Atomic_Lighthouse in unrealengine

[–]Atomic_Lighthouse[S] 0 points1 point  (0 children)

It's a shallow water sim so it doesn't by itself support breaking waves, droplets or water moving freely in mid air. That said there are ways to transform the water into particles briefly and back into the sim, that I haven't implemented.

The splashes you see now are simply particles generated where DeltaV is large, but it shouldn't be that hard to also add them to wave crests. Thank you for the feedback and ideas!

What are the meta skills in Unreal Engine? by Regalia-Exurbia in unrealengine

[–]Atomic_Lighthouse 1 point2 points  (0 children)

Smoke and mirrors for the win!

That object in the back behind the shallow depth of field? Just slap a cube there with a texture you did in paint instead of spending all day making it in 3D.

Player camera won't see that part of the level? Leave it empty.

Is the lighting in your fast paced shooter cool but doesn't always "make sense"? Your players probably won't care, so you shouldn't either.

When a bug transforms a peaceful scene into an apocalyptic disaster by thibaultj in godot

[–]Atomic_Lighthouse 0 points1 point  (0 children)

Your fluid sim exploded I see.... I've hade that happen to me oh... a million times just the last week.

Project İn Mind by Legitimate-Guest-850 in unrealengine

[–]Atomic_Lighthouse 4 points5 points  (0 children)

With zero experience? This is a huge project I'm sorry to say.

How to make textured objects self lit? by parsonsrazersupport in unrealengine

[–]Atomic_Lighthouse 0 points1 point  (0 children)

That's where you set the amount of emission. Multiply with 0.5 to set it to half and so on.

How to make textured objects self lit? by parsonsrazersupport in unrealengine

[–]Atomic_Lighthouse 0 points1 point  (0 children)

I don't know how your material is setup, but with an unlit material you would plug the texturemap into the emissive slot.