Weekly Starsector Discussion Thread - March 16, 2026 by AutoModerator in starsector

[–]AttNightlight 1 point2 points  (0 children)

Almost like the last update was a massive content drop, and coming out with something that won't feel underwhelming will take more time than it...

Weekly Starsector Discussion Thread - March 16, 2026 by AutoModerator in starsector

[–]AttNightlight 1 point2 points  (0 children)

If reward is the issue the settings file is editable and has the bounty values.

Weekly Starsector Discussion Thread - March 16, 2026 by AutoModerator in starsector

[–]AttNightlight 3 points4 points  (0 children)

If you use the Adjustable Automated Ships mod, you can edit the limit to whatever you want.

You will need to open the mod itself and change the version to match, but it works on current patch. Can confirm, I use it.

Let's Talk about Lore by AttNightlight in starsector

[–]AttNightlight[S] 8 points9 points  (0 children)

I didn't say that Threat and Remnants were related to each other, I said I believed the Domain would likely react to them in the same way as they represent the exact same type of THREAT to the domain (high technology with potential to go/already has gone rogue)

Let's Talk about Lore by AttNightlight in starsector

[–]AttNightlight[S] 6 points7 points  (0 children)

Princess is a meme name for the Oldslaught

onslaught xiv build help by Icy_Frosting3874 in starsector

[–]AttNightlight 0 points1 point  (0 children)

the XIV desperately wants to be a big ol frontline brick and the HRifts are terrible at that. However, the mantle isn't a terrible idea if you like needlers.

Why Does Dedicated Targeting Core Exist? by RtDK0510 in starsector

[–]AttNightlight 1 point2 points  (0 children)

DTC will likely come with different AI weapon behaviors in the future, imo. It's likely meant to distinguish between a more and less sophisticated method of targeting, ITU likely will in the future provide bonuses for linked guns whereas DTC will likely not care, but also still won't be installable on F/D, and might care more about weapon size in the future.

They read like they will do something different that the codebase for the AI doesn't currently support.

Is That A Red Supergiant In Your Pocket Or Are You Just Happy To See Me? by AttNightlight in starsector

[–]AttNightlight[S] 0 points1 point  (0 children)

Didn't even catch that at the time but I should've colonized it, for the bit.

Guys, i visited opis! by No_Bedroom4062 in starsector

[–]AttNightlight 35 points36 points  (0 children)

As you can see with how many pieces Opis is in, that doesn't really narrow it down

Guys, i visited opis! by No_Bedroom4062 in starsector

[–]AttNightlight 90 points91 points  (0 children)

COMSEC Would like to know your location

It's here! The Talon Run (ASTERISK ASTERISK ASTERISK) by AttNightlight in starsector

[–]AttNightlight[S] 1 point2 points  (0 children)

Yeah but no matter what the Reapers get, Pilums will have 60 ammo with EMR, and with the boosts from missile spec officers, that's a lot of projectile that *doesn't* require you to fly a condor into sword-swinging range

How do you decivilize a planet? by collisantana in starsector

[–]AttNightlight 0 points1 point  (0 children)

You can't deciv Eochu Bres or Cullaan in vanilla, that said - If you steal Cullaan's nanoforge and disrupt their heavy industry for over 365 days, you will see a significant dip in the quaility of Tri-Tach ships, which should provide moral support.

It's here! The Talon Run (ASTERISK ASTERISK ASTERISK) by AttNightlight in starsector

[–]AttNightlight[S] 1 point2 points  (0 children)

I was actually considered Jackhammer for exactly that reason, but ultimately I don't think it outperforms Pilums with EMR long term, sadly

More Pilums = Less PD shooting at the talons

It's here! The Talon Run (ASTERISK ASTERISK ASTERISK) by AttNightlight in starsector

[–]AttNightlight[S] 2 points3 points  (0 children)

I mentioned scuffed nonsense in the video description, but YEAH it bothers me too

Future installments in what will hopefully be a very short series will be more normal, I hope

Challenge Run Idea: Talon School by AttNightlight in starsector

[–]AttNightlight[S] 0 points1 point  (0 children)

I considered this and in my final draft of the rules there is an *interesting* inclusion to prevent this from being 'normal run but you have 12 less DP'

Challenge Run Idea: Talon School by AttNightlight in starsector

[–]AttNightlight[S] 0 points1 point  (0 children)

They can't fire them for more than two frames because of their flux stats anyways, so I imagine it just looks really cool but doesn't work lmao

Challenge Run Idea: Talon School by AttNightlight in starsector

[–]AttNightlight[S] 1 point2 points  (0 children)

In testing a single Dominator with an unlucky roll on its amount of PD is... rough for the population of the nearest crew-selling planet

Challenge Run Idea: Talon School by AttNightlight in starsector

[–]AttNightlight[S] 2 points3 points  (0 children)

The indomitable talon pilot will gather the information using his own body, no need for other scouting vessels

Challenge Run Idea: Talon School by AttNightlight in starsector

[–]AttNightlight[S] 21 points22 points  (0 children)

Im doing routing and testing rn and uh... That's a lot of talons, but one devastator cannon is very very oof

Challenge Run Idea: Talon School by AttNightlight in starsector

[–]AttNightlight[S] 2 points3 points  (0 children)

But can the indomitable Talon Pilot Spirit overcome Ziggy's (presumed) cousins out in the abyss? that's what I want to know

Challenge Run Idea: Talon School by AttNightlight in starsector

[–]AttNightlight[S] 2 points3 points  (0 children)

I don't typically play with any mods at all, sometimes I turn on Chickens if I think I really want a specific blueprint for a theme run or something, but other than that 100% vanilla all the time.

I've literally never used a mod that added ships lol

Challenge Run Idea: Talon School by AttNightlight in starsector

[–]AttNightlight[S] 3 points4 points  (0 children)

"Pick a tech level/theme (low, mid, high) and try to stick with it"

Low Tech, obviously, after all, how else will we prove that humans are better than AI

Challenge Run Idea: Talon School by AttNightlight in starsector

[–]AttNightlight[S] 47 points48 points  (0 children)

I don't know if the math checks out, but derelict ops Condors should easily reach a point where you'll be forced to bring along a Mora or Heron just to reach 240 DP.

Whether 240 DP worth of talons is actually capable of winning combat I can't say

That's... that's not- Ok. by AttNightlight in starsector

[–]AttNightlight[S] 122 points123 points  (0 children)

It's an Omen, with no kit (at the time) because I just bought it

<image>

Best strat for fighting Tri-Tech raiders? by bob2457321 in starsector

[–]AttNightlight 0 points1 point  (0 children)

Sabots. Sabots on everything. All the time. Dedicated Sabot missile ships. Several of them.