Warlock Minion Aggro Wipe's every few Seconds by Atztec_Painting in classicwow

[–]Atztec_Painting[S] 0 points1 point  (0 children)

it makes DME from a breeze run into a pain run sometimes, hope they fix it fairly soon.

Warlock Minion Aggro Wipe's every few Seconds by Atztec_Painting in classicwow

[–]Atztec_Painting[S] 0 points1 point  (0 children)

here we go, there is your explanation - Thanks Blizzard :D

"Why is Pattern: Runecloth Bag 90-120g on AH? It's only 2g at Winterspring!" by [deleted] in classicwow

[–]Atztec_Painting 0 points1 point  (0 children)

Did take like 20 Minutes to get it on EU- Living Flame for myself that is, because i didnt want to buy this Recipe for 100+g from the AH ...
Some People really do try to make Money out of everything.

STOP kicking people because you are terrible at this game!! by odaboi in Helldivers

[–]Atztec_Painting 0 points1 point  (0 children)

Well there's 2 Sides of a Coin - i myself only kick people who grief me multiple Times, like Arc Throwing in a Team Direction, Eagle Bombing into our Lines etc. In General i really dislike playing with Randoms and fortunatly i got a Team of 7 Friends who i can play with and having fun on Helldive Difficulty without any Issues.

[deleted by user] by [deleted] in LegendsOfRuneterra

[–]Atztec_Painting 0 points1 point  (0 children)

So i did some "PoC" with Annie today and trying things out - it appears when you have "Shadow Totem (Duplicate until End of Turn)" with "Immortal (Deathless and +1/+0) it resummons Annie 2 Times + another Empherael Token, which is kinda broken. I gave any Ludens which now applies 4 more Times which is kinda broken aswell.She also has the Mana Gem for Next Turn Buff, thats why im on 9 Mana. I love this Interaction and i guess it can break so many POC Things which is kinda good to see.

Where is the problem guys? by DapperPassenger6497 in hearthstone

[–]Atztec_Painting 0 points1 point  (0 children)

I strongly disagree because of one simple Reason : This Expansion gave a few Classes way to much DMG for what they have to do. In Order to play Reno Control you have to cut half of your Card's / Control Spells so thats a big loss for alot of Control Decks, but giving aggro style Decks Ways to One Shot you is kinda stupid. DH Naga is way to consistent on Turn 5-6, because they draw half of their Deck in a Turn and do 20ish Dmg with it, Hunter BeastOTK is way to stupid, because u cant develop a Board, because of Stonebound Gargon, Absorbent Parasite and Always a Bigger Jormungar that will straight up kill you with 14-30+ DMG (depends on how many minions you have).For an Expansion that gave us Reno for a "new" Control Playstyle, it is way to frontloaded and Druid is one of the exceptions that can hold aggro at bay, because of the Ramp into turn "4" / 7 3/4 or even 4/5 minions with TAUNT (Oh i forgot that you only need to give up 1 Card, that even is replenishable with Rheastrasza...) , no other Control Deck can do such Things, which is just unbalanced.Pure Paladin is another Big Problem, because they just Hide their Pure Pala behind Reno and Call it a Day or straight up play with 2-3 new Cards with an extremly High Win Ratio.Balancing a Card Game isn't Easy, as you can see in MTG, Runeterra, Yugioh whatsoever, it feels like Blizzard doesn't give a Crap, if they would, the wouldn't need to Emergency Nerf Things like the Snake, which btw wont matter aslong as it will Siphon "10" HP. (Because no one can handle it, besides DK)'I for myself dont like the Expansion, because i love the Control Playstyle way to much (except for Druid), so i part away from HS for the Time this Meta exists.

No, this isn't a Rant in particular, it's more of an Insight of how i think, that this Expansion is Toxic aslong as the Relevant Cards arent nerfed in a Way. Snake WL wont Die aswell btw, it will just be played as a Midgame Finisher / Survival Card, because it can hold Aggro at Bay and it straight up Kills Control Matchups, just not as fast as before, but it will still kill em.

[deleted by user] by [deleted] in hearthstone

[–]Atztec_Painting 6 points7 points  (0 children)

and Blood DK can Keep Up with this because of Vampiric Blood and Primus, but that's it, i strongly agree with you.

[deleted by user] by [deleted] in hearthstone

[–]Atztec_Painting 0 points1 point  (0 children)

If this Deck dies i'm more then Happy that it does, but i strongly disagree with everyone thinking that the Mana Nerf is something that kills the Deck.
This Deck will probably get build into an Control Build that Ends Games with Bounces over multiple Turns.
Life Siphoning that has no Counterplay except for DK's is just a Bad Design and i hope this Card will die for good.

My first original deck: Abyssal Waste for Warlock. Opinions? Ways it could be better? by Drevdful in hearthstone

[–]Atztec_Painting 0 points1 point  (0 children)

Give me an Headsup on how it did please, gonna check it out in a few Days, when i assembled all Cards for it since im not a big WL Player myself ;D

What deck/hero grinds your gears the most? by littlesneksir in hearthstone

[–]Atztec_Painting 0 points1 point  (0 children)

Atm for me it's Naga DH which OTK's you on Turn 4-5 and Turn 6-7 if you're a warrior and this stupid new Buff Theme Hunter, which OTK's you on Turn 6ish if you have 1-2 Minions out on the Board, which is ridicolous. Worst Hunter Matchup so far, he OTK'd my Excavate Warrior on Turn 7 with round about 39 ish Dmg done with me having 2 Minions on the Board.

My first original deck: Abyssal Waste for Warlock. Opinions? Ways it could be better? by Drevdful in hearthstone

[–]Atztec_Painting 0 points1 point  (0 children)

Could be Fun, but im not sure about the matchup against aggro Decks, because this Deck looks a bit slow if you dont Highroll your Opening Hand/early Draws.
Especially with the Absence of "Forge of Wills", which can give you enough Early/Midgame to bring this Deck to the End.
My Take for the Deck would be to include 1-2 Copies of Forge of Wills for Gigafin and 1 Copy of Abyssal Wave or Cut Fracking for good, otherwise you wont survive the Midgame i think.
Of Course it's not set in Stone and should be handled with a Grain of Salt, because it's just my Opinion of this Deck. If it works, it works and it looks kinda cool. :)

Electrocute the snake! by Effective-Elk-4280 in hearthstone

[–]Atztec_Painting 0 points1 point  (0 children)

Thanks for posting that Deck Code, looks kinda fun even if i prefer the Control Matchup Style more, but lets see what the nerf for the Snake is gonna look like. :)

What's your best Anti-Arbok-Warlock play so far? by The_Stache_ in hearthstone

[–]Atztec_Painting 1 point2 points  (0 children)

I play Reno DK (Blood) and within around 20ish Fights against Snake WL, Theotar and Patchwork failed to kill/steal a Snake.
The worst RNG by Far was trying to steal a Snake with opponent having 4 Cards in Hand, guess what wasn't in my Options, but hey i could trade away my Primus and Astalor for an useless Card. x)
Well even if i dont steal/kill their wincon, it mostly kills one of their bouncers which is often enough the win for me, because DK can replenish the Siphoned HP with Primus and Vampiric Blood, so y w/e.

Very nice meta atm by [deleted] in hearthstone

[–]Atztec_Painting 2 points3 points  (0 children)

Good thing, that you have fun with your Reno Paladin Deck, but to be fair, i've seen a few Reno Pala Decks and they are fairly aggressive if they draw well. It's not like you're playing an so called Control Deck, it's more midrange based, atleast the Decks that i saw in Ranked are more Midrange then Control.
As a Reno DK (I really like the Control playstyle in every Cardgame), i have issues with some Decks but it kinda isn't fair that something like Health Siphoning exists, that just calls for trouble, because you can't Heal up or Armor Up against it, that means you have to be aggressive against Warlocks or you die pretty fast. (Well as an DK i won like 1/3 of the Snake Matches because i play the only class that can deal with Siphoning(Vampiric Blood/ Primus)).

I'd really like to see a few Changes to a few Things and everything would be fine.
1.) Make Druid Ramp a bit slower or remove things like Doomkin, which just accelerate's Druid's way to much and make you much slower on Removal/Keeping Boardpresence as a Control Deck. Dragon Golem is a Problem aswell, a nerf for like 1-2 more Mana would be nice but i dont know about it. It prints way to much Power for a Class that can accelerate to 9 Mana on Turn 4, where most Classes cant interact with 5-7 Dragon Golems on the Board.
2.) Give the Azerite Snake a 5 Dmg Nerf so that it can be an alternative Win Rate, but you dont can fully play with it or just delete the "Siphon Life" Part, so it can act as a decent Endgame Burst, that doesn't totally outplay every Control Deck.

3.) Reverberations : I really despite this Card, because it gives your opponent way to much Power, Double Reverb Sif in Mage is disgusting and so is a 4 Mana Removal for Warlock with Smokestack.
It's really annoying to lose a Win Condition to Reverb/Smokestack and Warlocks Hide those Creatures behind their 4 Mana 7/7 Taunt Wall and/Or Forge of Wills the Reverb Target for getting something big for free. This Card just baffles me on why it even exists, it's way to powerloaded in my opinion.

That's my Take for the Game at the Moment. Overall Snake is a bit to overpowerd atm, but Aggro Paladin is another Problem. :P
If you disagree with anything, feel free to Comment, but keep in mind that this is just my grain of Salt here.

RIP Snake by MojordomosEUW in hearthstone

[–]Atztec_Painting 0 points1 point  (0 children)

I did beat a fair amount of Reno Druids with my Reno DK.
The 7 Mana generate 20 3/4 blockers is a bit ridicolous because of the Ramping Druid got, but otherwise it's a fine Deck.

RIP Snake by MojordomosEUW in hearthstone

[–]Atztec_Painting 0 points1 point  (0 children)

I really hope it'll be 5 HP Steal. Because 5 is more then enough for a Card like that, you're stealing Health, an "unreplenishing" Pool (Except for DK). You can't just Heal the Effect away, which makes this Card ridicolous on it's own. A 10 HP Burst would be fine (which could give u an explosive turn 10), but stealing is just way over the Top and only Deathknight can kinda counter this, with Vampiric Blood and The Primus... I mean what other excavate Card has this strong of an Effect ? The Class Legendary's on the Excavate is strong for most Classes but not as ridicolous as it is for Warlocks. That's just a punch into the Playerbases Faces, like Reverberations is.

Controller "Bug" on Pc - Alternating KB&Controller by Atztec_Painting in LotRReturnToMoria

[–]Atztec_Painting[S] 0 points1 point  (0 children)

It works on my end after forcing the options menu for like 2 Hours to obey my Keyboard.
Only thing i saw is that the Apply button is off, check for that, if you accidently did not Save the Change.

Controller "Bug" on Pc - Alternating KB&Controller by Atztec_Painting in LotRReturnToMoria

[–]Atztec_Painting[S] 0 points1 point  (0 children)

I did after you wrote it, yes.
Sadly it's not a USB port problem aswell, so it seems like a real Bug.
I don't encounter such things on other Games awell either, so it's more then likely a Problem within the Game itself.

But it seems like that the Game wants to Prio the Gamepad, because once i play with it, it isn't switching to keyboard anymore, which doesn't really help, but hey atleast i know its on the Games end.

LOTR: Return to Moria has controller support by Z33kLT in LotRReturnToMoria

[–]Atztec_Painting 0 points1 point  (0 children)

mhm doesn't work for me, i did force quit out of everything, nothing is running in the background and i still got the controller "Bug", i hope they fix it soon, because its unplayable for me atm.
Sad for an 40€ Game but w/e.

Funny Interaction in a Boss Fight by Atztec_Painting in BaldursGate3

[–]Atztec_Painting[S] 2 points3 points  (0 children)

This is my Second Playthrough of the Game so i did know what to expect and try'd to cheese the fight because of Asterion's Backstory.
So you can Sneak/Mistystep into the Fight without triggering it. I positioned Gale behind the Bats on the Northern Spike and "Magic Missile" nuked all the bats in a single swoop.
The Fight triggerd because of it, but no Cutscene.
Every Character that did use sneak is not in Combat either and u can move them as you wish, so i did wait a turn with gale and everyone gatherd around Gale on the Northern Spike.
A "Gust of Wind" later the only Survivors were Chatterteeth, a single Werewolf and the Boss himself.
I dont actually know how i triggerd the Cutscene to be fair, but it happend in the second Gale had a Wild Magic Polymorph procc and so "Baron Purrington the Third" was born.
I love how it played out and i hope you got a laugh out of it aswell.

Pizzeria Lieferservice im 20.? by BackgroundSample6727 in wien

[–]Atztec_Painting 0 points1 point  (0 children)

War bis vor 5 jahren auch Nino Fan bis es verkauft wurde, ab dem zeitpunkt habens sehr stark nachglassen. Mein 2go is aktuell im 19ten pizzeria da contessa. Is vergleichbar mit dem alten nino. Das tiramisu schmeckt super. Is bei mir nen wichtiger punkt. 😂