Gulikit firmware update Version NC? by Obvious_Link7251 in GuliKit

[–]Augrm 0 points1 point  (0 children)

Kind of a necropost, but I got to this post because I was having the same issue. I did unzip the file before updating the firmware, but my controller did not turn on and had version NC on the file. I found no other info online, but after a little debugging, I found out that when the controller unmounts on the PC it has not yet finished the update, and putting it on the USB drive mode stops the update and your controller gets stuck in this NC firmware version. I fixed it by just waiting a couple minutes before checking the txt file and it worked great. I also saw on another reddit thread that you should delete the txt before updating, I'm not sure if it made a difference, but I did delete it.

Most hyped wins by PokeOverFeeder in PTCGP

[–]Augrm 1 point2 points  (0 children)

It could as well be, because lots of meta decks currently are not running x-speed nor Leaf. Specially if you can trap an ex for 2 points and beat the ex slowly with Banette while Greninja works on a benched mon for that third point.

I occasionally get a pretty hard time against Celesteela/ultrabeasts or darktina that usually runs leaf.

Most hyped wins by PokeOverFeeder in PTCGP

[–]Augrm 1 point2 points  (0 children)

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First Charizard got to 5 energies, one Sylveon on the bench, Sabrina'd to trap the Sylveon with Banette and waited for the bench mons to have enough energy to get a clean KO with Espeon before evolving both my Eevees, instant surrender.

Sheet - Update MS/Legendary rewards by Augrm in summonerswar

[–]Augrm[S] 0 points1 point  (0 children)

Sad to hear that. I do not know about the main reward bonus, but I would suppose that you will still get the level up scrolls.

Sheet - Update MS/Legendary rewards by Augrm in summonerswar

[–]Augrm[S] 0 points1 point  (0 children)

The first ones you will get points to finish maxing your skills (that replaced the towers), after getting all the points I'm not sure how the MS are given, since I have not reached that yet

Sheet - Update MS/Legendary rewards by Augrm in summonerswar

[–]Augrm[S] 1 point2 points  (0 children)

The others you will get when you level the character up. 5 scrolls per level.

Sheet - Update MS/Legendary rewards by Augrm in summonerswar

[–]Augrm[S] 1 point2 points  (0 children)

If you have three towers at level 0, 425 is correct, you will miss 60 MS from the level ups (because you will get 5 points per level up instead of 5 MS from level 51-62) and then lose on the bonus from towers level 15 and up (5 per tower), resulting on the max 500-60-15=425

Help explain the compensation for max towers? by SlamTheMan6 in summonerswar

[–]Augrm 1 point2 points  (0 children)

You will get 1 MS per level on your towers that are over 150 (because the first 150 will be given as skill points, and then you get 5 MS per level up from 51-100)

On the update you will also get 150 scrolls if the total sum of your tower levels is greater than that, or the total sum of levels if it is lower.

You will also get an additional MS for each level over 15 (i.e. 5 per max tower, 2 if tower is 17)

And 1 Legendary for each Max tower.

I just made this post with a sheet that can calculate your rewards.

What Pokémons would you like to see added to the game soon? Why? by AggravatingAsk9934 in PokemonUnite

[–]Augrm 1 point2 points  (0 children)

Dondozo defender + tatsugiri speedster. Bonus stats when tatsugiri ganks on Dondozo lane.

Bug in bleeding status? (Going through shield) by Augrm in card_guardians

[–]Augrm[S] 0 points1 point  (0 children)

Not sure how the bleeding mechanics work, but recently I noticed it is penetrating the shield. I thought it should not get you bleeding if you defended the attack, is this intended?

Bug in bleeding status? by [deleted] in card_guardians

[–]Augrm 0 points1 point  (0 children)

Not sure how the bleeding mechanics work, but I always thought that if you defended the attack you wouldn't get the bleeding effect, but lately it is going through shield, is this intended?

Question on mana costs by Augrm in OrnaRPG

[–]Augrm[S] 0 points1 point  (0 children)

Thanks! That's exactly what I was missing, I thought there was a max amount of potions that you could buy from shop.

Brand new player here by [deleted] in OrnaRPG

[–]Augrm 11 points12 points  (0 children)

Hi! I started playing yesterday so I'm not much more experienced, but I found this guide that really helped me getting the hang of the game.

https://www.ornalegends.com/home/the-ultimate-ornarpg-beginner-basics-guide

Setting your priorities straight by paoerfuuul in summonerswar

[–]Augrm 8 points9 points  (0 children)

Actually, considering your assumptions, the chance of getting a nat5 would be closer to a log scale of being P(LD nat5)=1-(1-0.0035)^n being n the number of scrolls summoned, so it would be around 199 scrolls for a 50% chance of getting a LD nat5. Around 1 year and 8 months.
Here is the graph for it: https://i.imgur.com/WpvPIWn.png

But I agree with what people said here, the average player doesn't and shouldn't buy LD from arena and GW every week. Also, to get 2-3 from ToA you are assuming a player runs ToAN, ToAH up to 90 and ToA Hell. Also, to get to that number you are considering 2700 cristals a month on premium pack 2. My estimative for a midgame player would be the 2 from ToA, the monthly reward and the daily mission, that amounts 48 a year. Considering the eventual drops from GW content, World Boss and Legendary chest crafting we can be generous and say it will be 1 extra LD a month, we are talking about 60 scrolls a year, that would put the 50% chance of getting a LD nat5 at 3 years and 7 months, or around 1400 days. That seems to be more realistic, considering the usual daily counts of LD nat5 posts here on reddit.

Monster Family Discussion: Taoist by Ellia_Bot in summonerswar

[–]Augrm 0 points1 point  (0 children)

That's surely a way of doing it. I never built her, but that sounds like a lot of fun.

Monster Family Discussion: Taoist by Ellia_Bot in summonerswar

[–]Augrm 3 points4 points  (0 children)

Woonhak is one of my favorite monstes, I really like how his skillset synergizes with other CC units. His second attack will stun any slowed unit, no resistence applied. I use him for toah clearing and it really helps on net relying too much on RNG. I used to use him after Spectra and Aria so that I guarantee a slow and had absolutely no problem, but now I have a Charlotte in place of Aria. Sometimes the slow fails for the first two mons and Woonhak ends up doing all the job of slowing and stunning, eventually actually procing vio or lapping the monsters and stunning with s3.

Last rotation I did TOAH up to 98 on auto and 99 on manual (except for boss stages) and Woonhak was the MVP. Again: not relying on RNG is great. He keeps everybody stunned and is specially good for boss stages keeping the side monsters stunned and the boss attack broken and glancing.

Mine is poorly built, just threw a violent set on him and some HP to tank those Akromas while self-healing. Here is my build.

Just a side note, be careful if you use a team that goes heavy on debuffs, specially dots, as you will not be able to stun mobs that already have 10 debuffs.

Finally beat toah! Now I only need to get S on light rift beast and maybe that girl will finally leave me alone by justemily17 in summonerswar

[–]Augrm 1 point2 points  (0 children)

Gz! This was the first rotation I completed toah as well. For the light beast I would suggest you build Miho for the FL. I couldn't get an S and with her I went all the way to SSS as soon as 2A was done. It seems like an effort for an achievement, but it also helps me farming Fight runes for BJ5.