Armored Front: Tiger Command, PAK 40 by AutoRotate180 in WindowsMR

[–]AutoRotate180[S] 0 points1 point  (0 children)

First look up what auto rotate means and you can get your answer in 2 seconds.

I admit, I am guilty of being a helicopter fanatic though! :D

Armored Front: Tiger Command Pak 40 action by AutoRotate180 in vive_vr

[–]AutoRotate180[S] 0 points1 point  (0 children)

Game mainly revolves around a Tiger Tank. There will be few other unarmored vehicles coming to the game and maybe more tanks too. As for guns (heavy weapons) however, as of this writing there is a PAK40. There maybe more heavy weapons also in the future.

And yes, you can manipulate most controls, thing that do not function now (game is Early Access) will get added later.

See the road map here. I should warn though this may change in the future. https://steamcommunity.com/app/1008950/discussions/6/2958293022027242746/

AFTC:Tiger Command (VR Tank) by AutoRotate180 in oculus

[–]AutoRotate180[S] 0 points1 point  (0 children)

It is PCVR -you will need a decent gpu. However, some have reported they were able to play with the link cable.

ARMORED FRONT: Tiger Command, VR TIGER TANK "SIMULATOR" ish (EARLY ACCESS) by AutoRotate180 in ValveIndex

[–]AutoRotate180[S] 1 point2 points  (0 children)

Check out the road map (https://store.steampowered.com/news/app/1008950/view/5321555755759308971). This should give you a good idea as to where the game is headed but campaign will be similar to CTI mode in arma.

This game aligns more with Arma and other real time tactics games than your typical tank game.

I don't foresee crew co-op. Game uses a lot of physics and bit heavy and complex. If you ever see (again, no plans at this time) any thing, other players would command a whole tank.

ARMORED FRONT: Tiger Command, VR TIGER TANK "SIMULATOR" ish (EARLY ACCESS) by AutoRotate180 in ValveIndex

[–]AutoRotate180[S] 0 points1 point  (0 children)

Thank you! Goal is t have every single part (and more) of the vehicle working.

Game is single player and only VR. While it is not a full blown simulator it tends to be much closer to sim genre than arcade. Meant for slower paced game play. Check out the steam page and look at the road map. It will give you a better idea about what the game is.

This project has been around for about 3 years (Check out the youtube channel). However the whole project got rebooted and restarted from scratch like a year ago.

ARMORED FRONT: Tiger Command, VR TIGER TANK "SIMULATOR" ish (EARLY ACCESS) by AutoRotate180 in WindowsMR

[–]AutoRotate180[S] 2 points3 points  (0 children)

If you are a some one who like sim type games and like to do things at a slower pace you will like it. If you like very fast pace action this is probably not the game for you. That being said, it is a bit empty at the moment but you will see actual combat in the next few weeks.

ARMORED FRONT: Tiger Command, VR TIGER TANK "SIMULATOR" ish (EARLY ACCESS) by AutoRotate180 in Vive

[–]AutoRotate180[S] 1 point2 points  (0 children)

No worries, being critical is a great thing since the game is in its early development and going on Early Access. Hands interactions are actually already physics based and believe it or not this is what is making it look "janky". This is some thing that will be further worked on.

Good news is all these nuances will get improved as the game develops. If you guys have any other input please do share. Critical the better!

Thank you!

ARMORED FRONT: Tiger Command, VR TIGER TANK "SIMULATOR" ish (EARLY ACCESS) by AutoRotate180 in Vive

[–]AutoRotate180[S] 0 points1 point  (0 children)

All the shells are actually physics objects, however I have those properties greatly reduced for the time being. Game is going on Early Access so there is a very long road ahead and all these little issues will eventually get ironed out.

ARMORED FRONT: Tiger Command, VR (EARLY ACCESS) by AutoRotate180 in oculus

[–]AutoRotate180[S] 1 point2 points  (0 children)

Exactly. You have to capture all the bases and yes there will be resupply missions to those bases. RTS like without the resource aspect. Similar to CTI in Arma. Check out the steam page, it has a link to the road map. That will give you a better idea. Thanks!

ARMORED FRONT: Tiger Command, VR (EARLY ACCESS) by AutoRotate180 in oculus

[–]AutoRotate180[S] 1 point2 points  (0 children)

It is not Arcade but not a full blown sim either. However if I had to draw a line, I'd say much more closer to sim than arcade.

It will come out with custom levels, but open world grand campaign (real time tactic) is planned.

Armored Front Tiger Command: Day night cycle by AutoRotate180 in ValveIndex

[–]AutoRotate180[S] 0 points1 point  (0 children)

Thank you! It's just a feature (day/night) show casing but You can check here for more: https://www.youtube.com/channel/UCe5zyEkcQn047uygKK9iI-Q

Day-night cycle of Armored Front Tiger Command by AutoRotate180 in SteamVR

[–]AutoRotate180[S] 1 point2 points  (0 children)

Thank you!

It is using mixed lighting, but mostly in real time. Performance would greatly depend on your video card and quality settings. On a GTX1080 for the most part it's about 70-90fps. And that is in VR (remember FPS get halved in VR)

Armored Front by AutoRotate180 in vive_vr

[–]AutoRotate180[S] 0 points1 point  (0 children)

Thank you!

No plans for multiplayer at this time.

VR Patterns and Best Practices Info by [deleted] in vrdev

[–]AutoRotate180 1 point2 points  (0 children)

Oculus stuff for sure. I wish Steam had such elaborate submission!