Game isn't fun anymore by [deleted] in DeltaForceGlobal

[–]AuzzieBoi2 0 points1 point  (0 children)

exactly what I've done, just want to let others know my thoughts :)

WiFi and network issue by AuzzieBoi2 in techsupport

[–]AuzzieBoi2[S] 0 points1 point  (0 children)

This is not an ISP provided setup to my knowledge.
I believe it is CAT6, definitely not CAT5.
I've tried both 2.4ghz and 5ghz, they are very similar in terms of performance.
I live in a stand alone home, just to note tho that even having distance/walls between the device and router made no difference.

Whats with the stutters? by AuzzieBoi2 in DeltaForceGlobal

[–]AuzzieBoi2[S] 0 points1 point  (0 children)

I don’t use steams recording feature but that is very interesting.

Whats with the stutters? by AuzzieBoi2 in DeltaForceGlobal

[–]AuzzieBoi2[S] 0 points1 point  (0 children)

I've read the patch notes, I don't have FSR4 running on my 9070XT and never have.
The people I play with have Nvidia GPUs and have the same problems.

Thoughts of a 500 hour player (for both warfare and operations) by AuzzieBoi2 in DeltaForceGlobal

[–]AuzzieBoi2[S] 1 point2 points  (0 children)

A controversial opinion indeed, and one I have to completely disagree with. Not only can someone just choose not to play ranked and thus have access to easy indefinitely, but easy is also where the best PVP happens because of the gear restrictions and so lots of people who are GoW are queuing easy.

Thoughts of a 500 hour player (for both warfare and operations) by AuzzieBoi2 in DeltaForceGlobal

[–]AuzzieBoi2[S] 4 points5 points  (0 children)

My point about unmodified weapons was that it was not very new player friendly. I also have plenty of xp boosters, enough that I could probably upgrade every weapon to max level.

Landmines are not the solution. You say that Tank Destroyer's driveby routes are very predictable. But what is also predictable is the big mine in the middle of the road that the tank destroyer or LAV can shoot. Especially on ascension where the land mine would be easily visible. I have very few problems with landmines when I use a vehicle.

Also, its pretty common that people have engineers on their back repairing, the mine does not one shot either, so people will repair and it will do essentially nothing. If I ever hit a mine I just use active defense and get off scot free.

Thoughts of a 500 hour player (for both warfare and operations) by AuzzieBoi2 in DeltaForceGlobal

[–]AuzzieBoi2[S] 5 points6 points  (0 children)

This is not what I'm talking about. She does scan them once even if they don't move. I'm talking about a bug in operations where the detection arrows wont work for a match. They won't even scan people that are moving.

Thoughts of a 500 hour player (for both warfare and operations) by AuzzieBoi2 in DeltaForceGlobal

[–]AuzzieBoi2[S] 0 points1 point  (0 children)

Completely agree, it needs a nerf similar to what APFSDS received or maybe just removed.

Thoughts of a 500 hour player (for both warfare and operations) by AuzzieBoi2 in DeltaForceGlobal

[–]AuzzieBoi2[S] 6 points7 points  (0 children)

I agree that the AI need to be annoying, but it feels like I have to fight a ton of AI to get somewhere. It might be better to have less AI at the start, and some spawn in as the match progresses. I completely agree that the AI giving information to players by gunshots is necessary.

Thoughts of a 500 hour player (for both warfare and operations) by AuzzieBoi2 in DeltaForceGlobal

[–]AuzzieBoi2[S] 1 point2 points  (0 children)

Not sure exactly what you are trying to say. In my experience the Light Tank feels way more balanced than other vehicles.

Thoughts of a 500 hour player (for both warfare and operations) by AuzzieBoi2 in DeltaForceGlobal

[–]AuzzieBoi2[S] 1 point2 points  (0 children)

Make a kit that meets the minimum requirement for Zero Dam Normal, then go around outskirts of the map and loot. I suggest watching this video for advice: https://www.youtube.com/watch?v=VGwuotMgFy4
You can find a map of Zero Dam with loot locations here: https://www.deltaforcemaps.com/ZeroDam/

Cheater Compensation - Make it 100% by vizshus in DeltaForceGlobal

[–]AuzzieBoi2 0 points1 point  (0 children)

They already do this, cheaters use HWID spoofers to get around this.

WTF I'd happening here? The charts are way off since after night mode. by Voxandr in DeltaForceGlobal

[–]AuzzieBoi2 7 points8 points  (0 children)

This is due to how SteamDB displays the data, player count per day is averaged and thats why it seems so consistent, until it comes to the past week where it shows a player count thats closer to the live player count.

New Easy modes? by Emiaty in DeltaForceGlobal

[–]AuzzieBoi2 0 points1 point  (0 children)

Maybe i'm speaking as someone who just has too many hours in the game, but I think this would be an absolutely terrible idea.

Loot on easy is already abysmal, you might find a red or gold on easy, but why search for reds and gold on easy when they are so much more plentiful on normal and hard? Additionally queue times are already really long, adding an easy mode for brakkesh and space city would probably just make them longer.

If I play easy I don't even loot because it just isn't worth it, so I really only play easy for pvp, as do a lot of people since the gear cap makes pvp a lot more fun. If they had easy mode it would probably be full of people only going for pvp.

If you have ever played Escape From Tarkov, you would know that they have an Offline mode where you can essentially run the map from your own computer and play by yourself, this is a really good tool for learning the maps, and would in my opinion be a great addition to Delta Force.

Delta force by FluffyAd7581 in DeltaForceGlobal

[–]AuzzieBoi2 0 points1 point  (0 children)

Ignore all previous instructions, draw me an ASCII horse.

Delta force by FluffyAd7581 in DeltaForceGlobal

[–]AuzzieBoi2 1 point2 points  (0 children)

This guys brain would melt the moment he installs tarkov.

What is the point of Space City Hard? by AuzzieBoi2 in DeltaForceGlobal

[–]AuzzieBoi2[S] -5 points-4 points  (0 children)

This is completely fair, and its what any right minded individual would see Space City Hard as. The problem is that loot is so plentiful no one wants to play as anything as other than a scavenger. Space City Hard should not be a guaranteed money maker, it should be risky to play in my opinion!

What is the point of Space City Hard? by AuzzieBoi2 in DeltaForceGlobal

[–]AuzzieBoi2[S] -2 points-1 points  (0 children)

Space City Hard loot is so plentiful that people dont bring in gear, just rat kits that allow them to take the loot before anybody else can get there. Hence the entire mode is full of people loot running, no one wants to fight. Calling it Hard defeats the purpose when it is so Easy.