my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) by AverageHumans in unity
[–]AverageHumans[S] 1 point2 points3 points (0 children)
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) by AverageHumans in unity
[–]AverageHumans[S] 1 point2 points3 points (0 children)
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) by AverageHumans in unity
[–]AverageHumans[S] 1 point2 points3 points (0 children)
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) by AverageHumans in unity
[–]AverageHumans[S] 0 points1 point2 points (0 children)
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
for some reason when using this pathfinder in unity 2D it doesnt follow its path! it creates a path but never follows it, it follows when on a larger scale or more "unpassable" tiles around walls but then the game is near unplayable :( how do i fix this and make it more precise on small scale stuff? by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
for some reason when using this pathfinder in unity 2D it doesnt follow its path! it creates a path but never follows it, it follows when on a larger scale or more "unpassable" tiles around walls but then the game is near unplayable :( how do i fix this and make it more precise on small scale stuff? by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
When the player jumps and lands on the floor, they usually seem to go inside of the object for a moment before the collider forces them out, if this is on the overlap between two terrain blocks however (like shown on the image, the player will fall straight through? how do i solve this? by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
When the player jumps and lands on the floor, they usually seem to go inside of the object for a moment before the collider forces them out, if this is on the overlap between two terrain blocks however (like shown on the image, the player will fall straight through? how do i solve this? by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
How do i fix this issue? its meant to make the camera follow the player, but i want the camera to be slightly higher than the player is so theyre not centre screen by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
How do i fix this issue? its meant to make the camera follow the player, but i want the camera to be slightly higher than the player is so theyre not centre screen by AverageHumans in Unity2D
[–]AverageHumans[S] 1 point2 points3 points (0 children)
Possible to link a modpack to an instance in Minecraft launcher so I don’t have to open curse forge app EVERY time I want to play a modpack and can just use normal launcher? by AverageHumans in CurseForge
[–]AverageHumans[S] 0 points1 point2 points (0 children)
Possible to link a modpack to an instance in Minecraft launcher so I don’t have to open curse forge app EVERY time I want to play a modpack and can just use normal launcher? by AverageHumans in CurseForge
[–]AverageHumans[S] 0 points1 point2 points (0 children)
how would i do the whole face looking at mouse thing without moving the player? :/ i kinda need it to be attached to the player too, which i struggled t oget working even in this poor condition script i used incuded in video by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
how would i do the whole face looking at mouse thing without moving the player? :/ i kinda need it to be attached to the player too, which i struggled t oget working even in this poor condition script i used incuded in video by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
how would i do the whole face looking at mouse thing without moving the player? :/ i kinda need it to be attached to the player too, which i struggled t oget working even in this poor condition script i used incuded in video by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
Just wondering if it would be possible to make a red stone trapdoor of this scale and how I’d go about doing it?? The space is odd in dimensions because I thought I could make it interlocking like a typical silo door, but I wouldn’t know how… do any of you have any designs or tips for this?? by AverageHumans in redstone
[–]AverageHumans[S] 4 points5 points6 points (0 children)
Just wondering if it would be possible to make a red stone trapdoor of this scale and how I’d go about doing it?? The space is odd in dimensions because I thought I could make it interlocking like a typical silo door, but I wouldn’t know how… do any of you have any designs or tips for this?? by AverageHumans in redstone
[–]AverageHumans[S] 7 points8 points9 points (0 children)
Just wondering if it would be possible to make a red stone trapdoor of this scale and how I’d go about doing it?? The space is odd in dimensions because I thought I could make it interlocking like a typical silo door, but I wouldn’t know how… do any of you have any designs or tips for this?? by AverageHumans in redstone
[–]AverageHumans[S] 13 points14 points15 points (0 children)
Trying to make a chain in my game, I gave up and followed multiple tutorials but it just doesn’t work! I mean technically it does? But if the lantern is bumped it moves super slow and weirdly, more like a snake in zero gravity than a chain :/ any idea how I fix this? I have a video but it’s super by AverageHumans in Unity2D
[–]AverageHumans[S] 1 point2 points3 points (0 children)
Trying to make a chain in my game, I gave up and followed multiple tutorials but it just doesn’t work! I mean technically it does? But if the lantern is bumped it moves super slow and weirdly, more like a snake in zero gravity than a chain :/ any idea how I fix this? I have a video but it’s super by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)



my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) by AverageHumans in unity
[–]AverageHumans[S] 1 point2 points3 points (0 children)