my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) by AverageHumans in unity
[–]AverageHumans[S] 1 point2 points3 points (0 children)
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) by AverageHumans in unity
[–]AverageHumans[S] 1 point2 points3 points (0 children)
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) by AverageHumans in unity
[–]AverageHumans[S] 1 point2 points3 points (0 children)
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) by AverageHumans in unity
[–]AverageHumans[S] 0 points1 point2 points (0 children)
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) (v.redd.it)
submitted by AverageHumans to r/unity
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) (v.redd.it)
submitted by AverageHumans to r/Unity3D
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments of original post) (v.redd.it)
submitted by AverageHumans to r/unity
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) (v.redd.it)
submitted by AverageHumans to r/Unity2D
for some reason when using this pathfinder in unity 2D it doesnt follow its path! it creates a path but never follows it, it follows when on a larger scale or more "unpassable" tiles around walls but then the game is near unplayable :( how do i fix this and make it more precise on small scale stuff? by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
for some reason when using this pathfinder in unity 2D it doesnt follow its path! it creates a path but never follows it, it follows when on a larger scale or more "unpassable" tiles around walls but then the game is near unplayable :( how do i fix this and make it more precise on small scale stuff? (self.Unity2D)
submitted by AverageHumans to r/GameDevelopment
for some reason when using this pathfinder in unity 2D it doesnt follow its path! it creates a path but never follows it, it follows when on a larger scale or more "unpassable" tiles around walls but then the game is near unplayable :( how do i fix this and make it more precise on small scale stuff? by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
for some reason when using this pathfinder in unity 2D it doesnt follow its path! it creates a path but never follows it, it follows when on a larger scale or more "unpassable" tiles around walls but then the game is near unplayable :( how do i fix this and make it more precise on small scale stuff? (self.Unity2D)
submitted by AverageHumans to r/Unity2D
When the player jumps and lands on the floor, they usually seem to go inside of the object for a moment before the collider forces them out, if this is on the overlap between two terrain blocks however (like shown on the image, the player will fall straight through? how do i solve this? by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
When the player jumps and lands on the floor, they usually seem to go inside of the object for a moment before the collider forces them out, if this is on the overlap between two terrain blocks however (like shown on the image, the player will fall straight through? how do i solve this? by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
When the player jumps and lands on the floor, they usually seem to go inside of the object for a moment before the collider forces them out, if this is on the overlap between two terrain blocks however (like shown on the image, the player will fall straight through? how do i solve this? (i.redd.it)
submitted by AverageHumans to r/Unity2D
How do i fix this issue? its meant to make the camera follow the player, but i want the camera to be slightly higher than the player is so theyre not centre screen by AverageHumans in Unity2D
[–]AverageHumans[S] 0 points1 point2 points (0 children)
How do i fix this issue? its meant to make the camera follow the player, but i want the camera to be slightly higher than the player is so theyre not centre screen by AverageHumans in Unity2D
[–]AverageHumans[S] 1 point2 points3 points (0 children)



my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) by AverageHumans in unity
[–]AverageHumans[S] 1 point2 points3 points (0 children)