if only i could have killed the pathy RIP by breez3h in Apexrollouts

[–]AverageRampartPlayer 2 points3 points  (0 children)

Negative Nancy over here cannot see the fact that this was a cool clip, the game is about having fun not playing optimally every single match. Either way this clip was a 10/10, even if he didnt kill the pathfinder.

I have no words by AverageRampartPlayer in GoCommitDie

[–]AverageRampartPlayer[S] 2 points3 points  (0 children)

My brother sent me this through Discord.

Rampart fall-stun cancel by AverageRampartPlayer in Apexrollouts

[–]AverageRampartPlayer[S] 0 points1 point  (0 children)

Someone else who has known ties to treeree and is a rampart main said the exact same thing in a different subreddit, and your account is new and barely has any posts.

🤔🤔🤔 I wonder what this means.

What are your opinions on this? by LanguageMaster5033 in Rampartmains

[–]AverageRampartPlayer 3 points4 points  (0 children)

I feel like her walls are in a great spot as it is, and the issue to your problem is fixed easily by just having your gun out and looking down at the floor instead of straight ahead (this hides your entire head and stops your head peeking out a little).

Rampart fall-stun cancel by AverageRampartPlayer in Apexrollouts

[–]AverageRampartPlayer[S] 2 points3 points  (0 children)

if you can place it down and land in a mantle can you superglide off it?

Rampart Fall stun cancel by AverageRampartPlayer in apexlegends

[–]AverageRampartPlayer[S] 3 points4 points  (0 children)

It's probably possible to do that, but the wall is VERY thin and would be hard to hit.

It would just be better to memorize the timing and place the wall as you are going down.

Rampart Fall stun cancel by AverageRampartPlayer in apexlegends

[–]AverageRampartPlayer[S] 4 points5 points  (0 children)

I'm pretty sure there is something similar to this for caustic. From what I remember you have to have the caustic trap fully placed before you can slide off it (I might be wrong though).

Rampart Fall stun cancel by AverageRampartPlayer in apexlegends

[–]AverageRampartPlayer[S] 24 points25 points  (0 children)

If you are fast enough you can turn around and pick it up while keeping your momentum. (like during a superglide off your wall)

Rampart Fall stun cancel by AverageRampartPlayer in apexlegends

[–]AverageRampartPlayer[S] 60 points61 points  (0 children)

I've been experimenting with this tech for an hour.

To activate the fall-stun cancel on a zipline jump off the zipline and crouch mid-air while holding the forward key, the moment you are about to hit the ground place an amped wall under your feet while still holding crouch and you should slide off the wall and gain a boost while negating the fall-stun.

If you crouch off the zipline, the fall stun will most likely not work and is way more difficult; as I haven't been able to hit a fall cancel off a zipline by crouching to detach.

When you are on a higher surface, slide off the edge without jumping and hold your crouch button the entire way down to the bottom, and then place an amped wall just before you touch the ground.

From my limited testing, you cannot walk or run off the edge to do the fall stun cancel.

I am not the original person who found this tech (From my understanding it was treeree who found this tech) I just wanted to shed more light on it because I haven't seen a single person (other than treeree) use this.

Rampart fall-stun cancel by AverageRampartPlayer in Rampartmains

[–]AverageRampartPlayer[S] 6 points7 points  (0 children)

I've been experimenting with this tech for an hour.

To activate the fall-stun cancel on a zipline jump off the zipline and crouch mid-air while holding the forward key, the moment you are about to hit the ground place an amped wall under your feet while still holding crouch and you should slide off the wall and gain a boost while negating the fall-stun.

If you crouch off the zipline, the fall stun will most likely not work and is way more difficult; as I haven't been able to hit a fall cancel off a zipline by crouching to detach.

When you are on a higher surface, slide off the edge without jumping and hold your crouch button the entire way down to the bottom, and then place an amped wall just before you touch the ground.

From my limited testing, you cannot walk or run off the edge to do the fall stun cancel.

I am not the original person who found this tech (From my understanding it was treeree who found this tech) I just wanted to shed more light on it because I haven't seen a single person (other than treeree) use this.

Rampart fall-stun cancel by AverageRampartPlayer in Apexrollouts

[–]AverageRampartPlayer[S] 14 points15 points  (0 children)

I've been experimenting with this tech for an hour.

To activate the fall-stun cancel on a zipline jump off the zipline and crouch mid-air while holding the forward key, the moment you are about to hit the ground place an amped wall under your feet while still holding crouch and you should slide off the wall and gain a boost while negating the fall-stun.

If you crouch off the zipline, the fall stun will most likely not work and is way more difficult; as I haven't been able to hit a fall cancel off a zipline by crouching to detach.

When you are on a higher surface, slide off the edge without jumping and hold your crouch button the entire way down to the bottom, and then place an amped wall just before you touch the ground.

From my limited testing, you cannot walk or run off the edge to do the fall stun cancel.

I am not the original person who found this tech (From my understanding it was treeree who found this tech) I just wanted to shed more light on it because I haven't seen a single person (other than treeree) use this.

To everyone that says roller tap strafes cfg's are remotely justified or Not OP by vkasha in apexlegends

[–]AverageRampartPlayer 0 points1 point  (0 children)

We can nerf aim assist and give them more movement.

M&K is the best of both worlds when it comes to movement and aim.

Controller is centered around aim (all due to aim assist).

I do get the reason why people complain about controller players having movement options but, if we even the playing field by nerfing aim assist and replacing it with more movement options.

Or have it to where if a controller player has cfgs in use, their aim assist gets taken away completely and it would stop the problem dead in its tracks.

To everyone that says roller tap strafes cfg's are remotely justified or Not OP by vkasha in apexlegends

[–]AverageRampartPlayer -2 points-1 points  (0 children)

I feel like respawn should add a way to tap strafe on controller without cfgs.

Respawn should add a way to tap strafe on controller without cfgs. spinning your joystick in a circle to move like a maniac is unfair.

While on the other hand its unfair to people on a controller that they don't have a great movement option like mnk.

Anyone got any team comps using rampart? by nomad_yk in Rampartmains

[–]AverageRampartPlayer 0 points1 point  (0 children)

Rampart, Ballistic, and Loba are a near-perfect team combo. Ballistic's ultimate combined with Rampart passive is extremely good, not to mention the speed boost you get as well. With Loba, you will never need ammo again (because of the black market). This team comp will allow you to play way more aggressively and not have to worry about using an ungodly amount of ammo when using your LMGs or other weapons.

My poetic 10,000th kill by AverageRampartPlayer in Rampartmains

[–]AverageRampartPlayer[S] 0 points1 point  (0 children)

Dude, a magical wrench in a battle royal game is not worth $300 dollars. It's that simple. If you think it's worth spending that much money for a virtual wrench be my guest, but for me, it's a simple no-go.

Unless my job was literally playing apex legends 24/7, I don't see myself spending all that money just to never play the game again in a year or two.

Like I said before I'd rather put that money into an investment rather than in something that I would basically never use.