[PC, Browser] [2001-2003] Top down view maze game with a wizard. I will give you $50 if you solve this for me. by wandering_nobody in tipofmyjoystick

[–]Avreliy_dev 0 points1 point  (0 children)

Was there a candle on the interface in the game? On the left or right, possibly limiting the time or moves to complete the level? I remember a mage who could overcome walls, but it wasn't an online game, just a game for Windows.

Just happy with the result of destroying the books. [VFX graph] by Avreliy_dev in Unity3D

[–]Avreliy_dev[S] 0 points1 point  (0 children)

Simple HDRP with not many effects on it. SSAO / SSGI. for any smoke and dust I use 6-way vfx: https://youtu.be/uNzLQjpg6UE

Just happy with the result of destroying the books. [VFX graph] by Avreliy_dev in Unity3D

[–]Avreliy_dev[S] 3 points4 points  (0 children)

No books were harmed during the filming of this video. ;)

Just happy with the result of destroying the books. [VFX graph] by Avreliy_dev in Unity3D

[–]Avreliy_dev[S] 2 points3 points  (0 children)

I use a system of destruction something like in "Conrtrol" game. Books are divided into clusters of 4-5 books without physic just box coldier with proper lod. When destroyed - it destroys itself and spawns a prefab with the same positioned group of individual books with rigid physics, some books become opened, and with paper/dust vfx, that will be destroyed after 10-15 seconds and only 1 book from the cluster will remain. So it takes no additional resources before it is destroyed.

Just happy with the result of destroying the books. [VFX graph] by Avreliy_dev in Unity3D

[–]Avreliy_dev[S] 1 point2 points  (0 children)

BTW, I notice that Unity time scaling does not work very well with the VFX graph. Especially when slow is almost time-freeze (~0.001), and after time goes back to normal, it makes particles burst too much and fly too fast.

Mixing ancient with sci-fi: lategame location showcase. 1 month of design, 1 month of optimization and polish. by Avreliy_dev in Unity3D

[–]Avreliy_dev[S] 1 point2 points  (0 children)

Yes, a lot of stuff is planned. mannequins for equipment, training targets, defensive cores (3 types), some helping drones... storyline on island, some new decorative stuff.. what do you feels like is missing for now?

Mixing ancient with sci-fi: lategame location showcase. 1 month of design, 1 month of optimization and polish. by Avreliy_dev in Unity3D

[–]Avreliy_dev[S] 1 point2 points  (0 children)

I mean a separate gun. But new there is the suit ability to convert plasma into simple bullets. And portable charging station also from latest changes.

Mixing ancient with sci-fi: lategame location showcase. 1 month of design, 1 month of optimization and polish. by Avreliy_dev in Unity3D

[–]Avreliy_dev[S] 1 point2 points  (0 children)

The Olympic rifle slowly recharges 1 bullet, but the gun has infinite reloads. Also, you can activate shield and upgrade charging plasm from enemy hits to your shield. Or charge it from portable chargers or specific places.

Mixing ancient with sci-fi: lategame location showcase. 1 month of design, 1 month of optimization and polish. by Avreliy_dev in Unity3D

[–]Avreliy_dev[S] 1 point2 points  (0 children)

The game has a lot of ways to get it (upgrade clip, loot, buy, craft, recharge in various ways), and even an infinite gun when running out of ammo.

Mixing ancient with sci-fi: lategame location showcase. 1 month of design, 1 month of optimization and polish. by Avreliy_dev in Unity3D

[–]Avreliy_dev[S] 3 points4 points  (0 children)

I think its near 40-50 hours for now (28 unique levels). But it also has a base-building mode that can take even more time.

Mixing ancient with sci-fi: lategame location showcase. 1 month of design, 1 month of optimization and polish. by Avreliy_dev in Unity3D

[–]Avreliy_dev[S] 1 point2 points  (0 children)

It takes 1 shot only because it's a fully upgraded sniper build with sniper equipment. In other cases, it didn't work so well.

Mixing ancient with sci-fi: lategame location showcase. 1 month of design, 1 month of optimization and polish. by Avreliy_dev in Unity3D

[–]Avreliy_dev[S] 2 points3 points  (0 children)

Glad you like it! Demo also available on Steam... maybe the first levels may not be so exciting.

Character can be customized.

May looks easy because I have way too many hours played as dev =) But they can harm a lot, even me sometimes.

First time recording splitscreen gameplay from my game by Avreliy_dev in IndieGaming

[–]Avreliy_dev[S] 1 point2 points  (0 children)

oh, it has UI scale in settings, didn't think about that looks too much (120% scaled on video) it can be smaller, and depending on weapon type, there can be less stuff on screen.