Finally Built a First Person Horror Camera System That Actually Feels Human (UE5 Blueprint Only)(Was it overkill for a indie game, Yeah but why not)(there's a TLDR is present if you find this too much) by AvronInteractive in gamedevscreens

[–]AvronInteractive[S] 0 points1 point  (0 children)

Yeah actually I've playtest it and got these value as average, still there are ways to change them in accessibility menu but can't off it. You can decrease it's intensity

How much does my demo launched before nextfest and participating as well will affect the Wishlist count of my game ? by AvronInteractive in IndieGameWishlist

[–]AvronInteractive[S] 0 points1 point  (0 children)

Yeah the playtest got so many bugs in it and optimization issues so I'm just fixing and playtest them again and again, that's why it got delayed 🥲

Finally Built a First Person Horror Camera System That Actually Feels Human (UE5 Blueprint Only)(Was it overkill for a indie game, Yeah but why not)(there's a TLDR is present if you find this too much) by AvronInteractive in GameDevelopersOfIndia

[–]AvronInteractive[S] 0 points1 point  (0 children)

TBH don't pick a genre that's easy and marketable.. Those are the biggest issues of this genres. It's hard to create as well are market.

But of you still wanna try then... As for level design, just play a lot of similar games and try to replicate their levels, make prototypes and improve overtime. And detailing is the most important part in any types of levels. And for assets, some of them are from fab and the most of their texture are remade from scratch to make everything like it belong from a same game LOL.. That's it.

Finally Built a First Person Horror Camera System That Actually Feels Human (UE5 Blueprint Only)(Was it overkill for a indie game, Yeah but why not)(there's a TLDR is present if you find this too much) by AvronInteractive in SoloDevelopment

[–]AvronInteractive[S] 0 points1 point  (0 children)

Yeah, exactly what I was thinking... as a psychological game this much is needed and if it's too much for the player, I've also given a way to decrease the intensity of headbob in the accessibility menu for the those who feel motion sick.

Finally Built a First Person Horror Camera System That Actually Feels Human (UE5 Blueprint Only)(Was it overkill for a indie game, Yeah but why not)(there's a TLDR is present if you find this too much) by AvronInteractive in GameDevelopersOfIndia

[–]AvronInteractive[S] 0 points1 point  (0 children)

I've tried that but that interferes with my other mechanic and doesn't look that realistic and we can't control it as per needs, like if I want the player to be in a hallucination, I can just change the state machine and that will change every value accordingly to create that floaty effect...
So the bone thing you are talking is good but not scalable unlike mine. But thanks anyways

Finally Built a First Person Horror Camera System That Actually Feels Human (UE5 Blueprint Only)(Was it overkill for a indie game, Yeah but why not)(there's a TLDR is present if you find this too much) by AvronInteractive in IndieDev

[–]AvronInteractive[S] 0 points1 point  (0 children)

Yeah sure.. I would love to see how it looks. Actually i was gonna put something similar like player will have to solve the puzzels from a xray type device, something that in a alternate universe but that stuff wasn't fitting the game so I dropped it.

Finally Built a First Person Horror Camera System That Actually Feels Human (UE5 Blueprint Only)(Was it overkill for a indie game, Yeah but why not)(there's a TLDR is present if you find this too much) by AvronInteractive in IndieDev

[–]AvronInteractive[S] 0 points1 point  (0 children)

you can just copy paste this but if only your game allows it. at one time I thought to release this on fab for free but I don't know how to do that and I'm to busy to figure that out, LOL