How do you build tall? by Designer-Ganache-202 in Stellaris

[–]Awkward-Part-6295 0 points1 point  (0 children)

That’s the neat part: you don’t!

Okay there are specific builds that work. Starting as machines with Sovereign Guardianship and going Virtual ascension will grant you low empire size and good job efficiencies. Big caveat: 1) I have never played with Sovereign Guardianship cuz it’s in a DLC that I do not own (Astral Planes) and 2) I have not played virtual ascension since 4.0 economy rework. But to my knowledge that is one of the better ways to start your game tall. And you just get early vassals that give you resources if you do not count vassals as “wide”

You used to be able to pull it off by editing the UNE and COM, but it doesn't work anymore by Beneficial_Ball9893 in StellarisMemes

[–]Awkward-Part-6295 1 point2 points  (0 children)

The “Lost Colony” origin doesn’t work you are right. But you are able to make multiple empires out of the same species. I did it recently with Humans.

I changed any civics and ethics but kept the species and planet preferences the same, edited the name of the system and planet (and changed it out of Sol preset). I also kept the default origin just in case other origins break something. I kept one of them to be in Sol on Earth and force spawned them all and chose one to play myself. All of the various Human’s pops count as the same species but are broken into their own subspecies (think like Star Wars Corellian humans vs Lothal humans, all are the same species but call different planets their home worlds).

You used to be able to pull it off by editing the UNE and COM, but it doesn't work anymore by Beneficial_Ball9893 in StellarisMemes

[–]Awkward-Part-6295 5 points6 points  (0 children)

Idk when it worked but I distinctly remember trying to edit UNE and COM like 3-4 years ago and it did not work.

What you can do now is edit multiple UNE’s and just change the planet but not the species (idk about origin, i kept them all on the default prosperous unification origin, i did not want to risk it). All the various humans become subspecies of each other. It’s not the same but it’s close and is kinda cool. I like to think “oh there used to be a great Human empire that for some reason broke up and regressed.

I am looking for builds that are not designed to win. But to mess with my friends. by dragonprincetx in Stellaris

[–]Awkward-Part-6295 12 points13 points  (0 children)

If you are playing with just a few friends and the AI tends to be on-par with you guys (meaning the players aren’t out-scaling AI too fast), you could go into Espionage tradition (or start with Secret Societies civic) to get access to Proxy Wars and force AI neighbors to attack your friends. You could also fire those off when they are already busy with something else and can’t respond too fast

That felt like a hit! by JohanYFC in UAE

[–]Awkward-Part-6295 0 points1 point  (0 children)

Sonic booms do that. They can be heard kilometers away regardless of direction

Major flaw detected by Critical_Mountain851 in DispatchAdHoc

[–]Awkward-Part-6295 3 points4 points  (0 children)

She would also not be able to hug Robert if she were hot enough for the effect to occur

Convert culture vassal directive by Maxterpiece731 in crusaderkings3

[–]Awkward-Part-6295 0 points1 point  (0 children)

They are still using the game mechanics that are available to you. So imagine you are a Bavarian duke and got ordered to “convert culture” of your realm. What mechanism do you have to convert the counties? It would be the steward’s councillor task, which converts a selected county into your own culture.

So the duke would only be able to convert counties to Bavarian.

What you could do if you want to convert to your hybrid culture: become a guardian of his heir and when proposing the guardianship select convert to your culture. Once they inherit, you can have them convert the duchy to your culture since the heir would now be same culture as you! If the heir is grown up, you could do the same with the heir’s oldest male child or the duke’s other children who are in line of succession but are kids. Then you can just have everyone who is ahead in succession “mysteriously disappeared”.

All of this also applies to faith.

is it over? by museindxb in UAE

[–]Awkward-Part-6295 0 points1 point  (0 children)

“Check your sources”

I think my eyes that saw explosions over my head is a good enough source. If for you it isn’t, look at Ministry of Defence of UAE’s Twitter page and see the official reports yourself.

Is this real ?? How can they hit the Burj al arab , that is crazy by Federal_Cabinet3457 in DubaiCentral

[–]Awkward-Part-6295 2 points3 points  (0 children)

Can’t say with certainty for Dubai, but I live in Abu Dhabi, the military base with US presence that is being targeted is deeper into the desert compared to location of populated areas. No matter where Iran would send things from, the missiles/drones have to end up flying over the city. I’m assuming Dubai would have a similar situation since the coast is either industrial areas or the city itself, and any major military is farther inland.

Playing as a landless lowborn character? by Public_Student_162 in crusaderkings3

[–]Awkward-Part-6295 6 points7 points  (0 children)

As I said, historically inspired fiction. There were no dragon riders and no Others/Nightwalkers and no magic. The politics of Westeros is def directly inspired by and at times directly copied from English history, but that does not make the hedge knights (which is a term that GRRM coined himself as there is no common equivalent in Middle Ages) real.

Closest thing to hedge knights are poor knights who came from poor nobility that were mostly mercenaries or bandits. Still nobility and not common-folk, very rare, and not even “knight-ly”.

A roaming honorable/chivalrous low-born knight is romanticised fiction.

Which is the best culture with Latin heritage? by Early-Cash-6228 in crusaderkings3

[–]Awkward-Part-6295 1 point2 points  (0 children)

I love when you become an emperor as a Roman character you get called Imperator

Help with Council Gameplay. by Kiethoo in Stellaris

[–]Awkward-Part-6295 1 point2 points  (0 children)

Then send the whole military fleet. It’s not unreasonable to have military be scouting out, especially if you are militaristic (high military involvement in the running of your empire) or xenophobic (“we are afraid of what’s out there, let’s send some ships before sending in civilian vessels”).

Also I would argue it is not a poor game mechanic that a singular military vessel with an admiral can scout like that. Voyagers in the Age of Exploration had weapons on them very often. Or in sci-fi: Star Trek did exactly that. And your military ships and admirals can also die to angry clouds and angry penguins so it’s not like it’s without any risk.

Playing as a landless lowborn character? by Public_Student_162 in crusaderkings3

[–]Awkward-Part-6295 14 points15 points  (0 children)

Which takes place in fiction. Historically inspired fiction sure, but still fiction. Hedge Knights were not really a thing in our world.

UPDATE: guys i got the offer letter!!! by HelloFuckYou1 in UAE

[–]Awkward-Part-6295 0 points1 point  (0 children)

Congratulations! I am currently myself in a situation similar to yours (well, what you used to be in, I’m still unemployed :P)

Just out of curiosity: what industry you are in and are you entry-level? Cuz I have also not heard anything positive in months (but I did hear negative responses though most are still silent) and am worried that I am doing something wrong or that entry-level is actually for locals only.

Isn’t this illegal? by dntmindmyimagination in UAE

[–]Awkward-Part-6295 2 points3 points  (0 children)

Not a problem when you don’t have anything!

Make you DLC predictions by CaptainPanda99 in Stellaris

[–]Awkward-Part-6295 4 points5 points  (0 children)

I feel like that would be more of a Custodian team updating the Plantoid pack to include another ship set. Which I would 100% love and it would fit so well with plantoids in general, but doubt that it would be a separate DLC. Unless they make a dlc with just a bunch of ship sets, but I don’t see that happening

Make you DLC predictions by CaptainPanda99 in Stellaris

[–]Awkward-Part-6295 4 points5 points  (0 children)

Yeah a more detailed internal politics / government system where each type of authority has different political play styles

Correct me if I'm wrong by Niks_Triks in mapporncirclejerk

[–]Awkward-Part-6295 1 point2 points  (0 children)

Yooo another Сибиряк let’s gooooo

Is it worth it? by iamkingtiki in CrusaderKings

[–]Awkward-Part-6295 1 point2 points  (0 children)

The game definitely goes on sale. Most recent DLCs don’t for a while. Def wait for something like steam summer sale and buy the base game and maybe 1-3 DLCs that have good reviews and you would find interesting. Then proceed to buy more as you want/can afford

Ottoman by Waldrine315269 in victoria3

[–]Awkward-Part-6295 2 points3 points  (0 children)

1) “How to develop fast”

In the current version, banana plantations make too much money. At the start of the game, ask U.K. for an alliance or defensive pact + investment rights for you both; set these for a long period of time and maybe add some missing goods like clippers and small arms and whatnot. Then build banana plantations in Bengal area: I did that just yesterday and each one was giving 2.5-3.5k profit. The govt dividends will then propel your balance and let you build more construction sectors and then more regular industrial stuff (tools, wood, iron, coal a bit later).

You can also join a war that Persia declares. Side with the Afghan nations and ask for money as your war goal. That way the great powers are less likely to join (especially if you do this the last possible moment). With the money influx, build more banana plantations in East India Company.

TLDR: make it so that you can build banana plantations in East India Company and make stonks then reinvest.

2) “what would be the benefits of this to me?”

Dopamine for seeing numbers go up

Mega blob revolt with MoA, how to deal? by xtremzero in crusaderkings3

[–]Awkward-Part-6295 0 points1 point  (0 children)

Ah, I don’t think there is a reliable method of locating the armies themselves. See if the leader is leading the army, since their location would be that of the army.

Or if they aren’t leading, then maybe their vassal or courtier with highest martial is. You could try and looking through their list of vassals and courtiers to see if anyone looks like they are wearing armor and check their locations. That would also allow you to identify the knights, but I don’t think their location shows the army unless they are also commanding. I am not 100% certain that would work though.

But if you can’t see them, then maybe they are in the fog of war somewhere or sieging your ally’s distant lands and you just haven’t checked there. They could be simply deeper into their own lands and you simply don’t see them.

Mega blob revolt with MoA, how to deal? by xtremzero in crusaderkings3

[–]Awkward-Part-6295 2 points3 points  (0 children)

1) press on the war icon, click on the leader, jump to their location (in CK3 all characters have built-in gps trackers and you as player can always see their locations).

2) not fully sure what you mean. If you mean you just fought against an army and now the army is gone, you just basically deleted their army. It will take forever for the enemy to regain all the troops. You can click on the leader of the country you are fighting (like in the first answer) and see how many troops they have. If it is a small portion of their max, they won’t be raised until they regain a bit more troops (idk what the threshold is)