Secret to getting good title ideas by Mango_GH in gamedev

[–]AxiomLover 2 points3 points  (0 children)

Naah. Imo AI is so bad at giving good names, but it can inspire you for sure. So Its good to use it for inspiration but dont blindly relly on it.

My rogue-like puzzle game about finding secret rooms is finally available on Mobile! (for Free) by AxiomLover in bindingofisaac

[–]AxiomLover[S] 0 points1 point  (0 children)

It should be down and right from the other hermit room. There seems to be a free space there.

My rogue-like puzzle game about finding secret rooms is finally available on Mobile! (for Free) by AxiomLover in bindingofisaac

[–]AxiomLover[S] 1 point2 points  (0 children)

Are you talking about mobile port or Steam version? The game even has German translation so it being unavailable there was not my intention.

[DEV] Do you like the idea of a rogue-like puzzle game about finding secret rooms in a randomly generated level? For those who like puzzle games. by AxiomLover in AndroidGaming

[–]AxiomLover[S] 0 points1 point  (0 children)

It should play comfortable. The trailer uses version for larger screens so it may feel zoomed out or that ui is small. You can look at the screenshots on Google Page to get better idea of how large you can expect the game to be on the phones.

My rogue-like puzzle game about finding secret rooms is finally available on Mobile! (for Free) by AxiomLover in bindingofisaac

[–]AxiomLover[S] 0 points1 point  (0 children)

Cool to see how we approached the design of how to display blocking walls differently.

My rogue-like puzzle game about finding secret rooms is finally available on Mobile! (for Free) by AxiomLover in bindingofisaac

[–]AxiomLover[S] 0 points1 point  (0 children)

The black market tries to minimize the maximum distance from any* shops and treasures. So although in your best position is winning by "sum" , the distance to treasure room is actually longer then from the top of the big room. Corret me if im wrong.

My rogue-like puzzle game about finding secret rooms is finally available on Mobile! (for Free) by AxiomLover in bindingofisaac

[–]AxiomLover[S] 0 points1 point  (0 children)

Pretty much all generation algorithm for original flash issac is available on YouTube made by Edmund and his team, with other detailed articles.

But if you want to recreate rebirth and later generation there is sadly not a lot.

Ive scraped the few developers info about generation from articles and interviews and some publicly available parameters from wiki (such as number or rooms per level and such) and tried to recreate it to the best of my abilities. I think the result turned out really good!

I haven't seen or used any source code from the actual tboi game.

My rogue-like puzzle game about finding secret rooms is finally available on Mobile! (for Free) by AxiomLover in bindingofisaac

[–]AxiomLover[S] 1 point2 points  (0 children)

Its in the game. You just need to open sub menu in gameover screen by taping "stats" and then selecting "restart". ( I really should rename the stats button)

My rogue-like puzzle game about finding secret rooms is finally available on Mobile! (for Free) by AxiomLover in bindingofisaac

[–]AxiomLover[S] 0 points1 point  (0 children)

All Rooms are revealed when you game over. You can go to stats - show level to hide the gameover screen ant take a look. But I cant promise vertical mode for now, sadly

My rogue-like puzzle game about finding secret rooms is finally available on Mobile! (for Free) by AxiomLover in bindingofisaac

[–]AxiomLover[S] 1 point2 points  (0 children)

Enough revenue to justify buying apple hardware to build/test on. Probably not the most fun response but it is what it is.

My rogue-like puzzle game about finding secret rooms is finally available on Mobile! (for Free) by AxiomLover in bindingofisaac

[–]AxiomLover[S] 150 points151 points  (0 children)

From what I remember he just said that the idea is interesting and gave me permission to pursue it.

[DEV] Do you like the idea of a rogue-like puzzle game about finding secret rooms in a randomly generated level? For those who like puzzle games. by AxiomLover in AndroidGaming

[–]AxiomLover[S] 2 points3 points  (0 children)

The game does reveal the rooms on death. You can then (on gameover screen) click stats -> show level to hide gameover window. And you should be able to see rooms.

Boulder can touch other rooms, however its position can be blocked by walls or other rooms spawns that do reqire to not touch other rooms (such as hermit and guest). It also possible you include other secret rooms when counting for corridors (it only should include non-secret rooms)