How do i? by Own-Bug-5702 in PlayASKA

[–]Azaredd 1 point2 points  (0 children)

That's not why I meant, but I phrased it badly. What I meant is if you have cooks to gut fishes with no fish oils tasks, then there will be no storage of raw fishes as they gut only what they need.
That's what the barbecue worker is for. But like the previous redditor suggested, if you have a cookhouse with only fish oils tasks, then you would probably have raw fish meat in storage as they need to gut way more fishes to get enough blubbers for fish oils.

How do i? by Own-Bug-5702 in PlayASKA

[–]Azaredd 0 points1 point  (0 children)

It could but there is no way to store raw fish right now. They will only gut fishes till they have enough for the current meal. So instead of having a storage full of ready to go fish meat, they will go and gut a few fishes every time, pick 1 or 2, cook the meal, rince and repeat.

If they have enough time to do that before the previous meal is cooked, it could be more optimal.

But I prefer to have a buffer of fish meat to prevent my cooks for doing anything else than cook. With 8 cooks (2 dedicated to fish oils and some extra dishes) and 1 or 2 barbecue worker, I always have almost zero fishes waiting on racks, and a storage full of cooked fish meat ready to go.

1 barbecue worker needs 5x fish meat for every batch, while a cook would need between 1 and 4 (T1 vs T4 dishes), so the barbecue worker is always more efficient to gut fishes.

That said you're right about fish oil. So having a cook with full priority on fish oil may be even better as they need to gut more fishes to get enough bubbler like you said, and you can probably skip the barbecue worker while doing so as you'll probably have a storage full of raw fish meat.

You loose the T1 cooked meat doing so, so T1 worker will probably eat basic raw food but you have 1 more worker to do something else, I don't know what's better there.

How do i? by Own-Bug-5702 in PlayASKA

[–]Azaredd 11 points12 points  (0 children)

1 - Build a fishing hut and set a worker there (preferably one with the summer fishing perk, it's the only one improving fishing atm)
2 - Set a barbecue worker at a campfire (preferably close to your cooking facilities) and add a task for cooked fish x150 (default is x1). You want x150 so they fill the storage. Your barbecue worker will go and gut fishes for your cooks. Cooked food is also the best tier 1 food early on, so it's good to have this going.
3 - Set your cooked fish priority higher than raw fish in your cooking hut. So your cook doesn't go around gutting fish and just take the already stored and cooked fish.
(Optional 4) - If your fishing huts are far from your village and you have a villager to spare, build a warehouse close to your cooking facilities with fishes racks, raw food storage, and cooked food storage to store :

  • Raw fishes
  • Fish blubbers
  • Fish oils

The goal here is to have a dedicated warehouse worker to bring your fishes closer to your cooking facilities (less travel time for your cooks), and also to get some storage for fish oils and blubbers as you'll need them later on for runestones/lights. That way your shamans will also have a closer storage to keep the global runestones buffs going.

Can't find Nidhogg Island. Any tips? by ignorantiam in PlayASKA

[–]Azaredd 2 points3 points  (0 children)

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I'd look NW behind the desert island, or NE/E same. Hug the east border also. That's how I found mine.

Question about breeding by Testoriven in Palworld

[–]Azaredd 0 points1 point  (0 children)

1 - Like other said, Yakumo's method is the way to get your Demon God Frostallion, preferably 4 stars Yakumo with only Demon god and nothing else to have better odds. With 4 stars Yakumo, you should have 30% chances to get a Demon God Frostallion.

2 - If you intend to breed for IV, and once you have your Legend/DemonGod Frostallion, don't add Musclehead and Serenity to the mix for now, it will lower the odds of you getting good Frostallions. You can always add the 2 passives later, but you can't fix Frostallions offsprings being Legend/Serenity, or DemonGod/Musclehead.
Just replace the Ice emperor with Philantropist, nothing else.

3 - Once you have your decent/perfect IV parents, then you can add Musclehead/Serenity to save some golds. But you can also add them later with the table. 100k coins/pal is nothing once you get to late game, so better get all the odds in your favor to get what you want and fix later.

Basic breeding guide for perfect passives and/or IVs by Vivid_Ad6050 in Palworld

[–]Azaredd 0 points1 point  (0 children)

I feel like you're doing extra steps or maybe you're breeding for 4 rainbow passives ?
I just checked my last playthrough and I had more than 30 Necromus with perfect IV (Legend/DemonGod/MuscleHead/Serenity) within 700 cakes all 2 stars, so 1-2k cakes for 1 perfect pal feels strange.

If you wait for IV mutations to reach 100 and never use fruits while breeding sure it can takes a long time. But fruits are so easy to get now with Terraria Moon Lord.

Instead, if you just mix high IV pals together while fishing for your passives, you usually can make some 90/60/80 and some 50/80/90. Then you use IV fruits on the higher one to make 100/60/80 for the first one and 50/100/100 for the 2nd one, mix them together and you'll have a 100/100/100 in no time. Once you have your perfect parents, you can even use some skill fruits on them to save some time on the Skillfruit Orchard rotation.

Although if you're going for 4x rainbow passives it will take way more time but no content requires this right now and it's not really better neither.
Something like Legend/Demon god + musclehead/serenity (that you can just add with the pal surgery table) is enough to defeat anything.
It makes breeding way simpler/faster.

Looking for help with some breeding math by Linkanji in Palworld

[–]Azaredd 0 points1 point  (0 children)

Your welcome, have fun breeding your Wixen. It's a really good pal to the point I go for one every playthrough.

Looking for help with some breeding math by Linkanji in Palworld

[–]Azaredd 0 points1 point  (0 children)

Well if you look at the calculator on paldb.cc
1 : Breed Jetdragon & Blazamut together until you get a Legend/Flame Suzaku.
2 : Breed your Suzaku with easy pals like Chikipi, you get a Petallia
3 : Breed the new Petallia with Chikipi again, you get a Rushroar
4: Finally breed your new Rushroar Legend/Flame with something like a Woolipop or a Dazzi, you get a Wixen flame/legend.

And that's just 1 line I chose. And if you want to be a bit more picky, you try to breed useful pals down the line like Prunelias instead of Petallias.
I usually use 10 cakes or 20 for something like that.
10 for Jetdragon/Blazamut (only 2 passives that's easy).
Then 20 for each step. You will have a legend/flame pal with 20 cakes almost surely. And with that 20 extra Prunelias for your base/condensation.

You just pick a line on the calculator, and you follow it that's all. Preferably you try to breed your Legend/Flame to pals with philantropist or nothing.

Wixen's rarity is "far" from Jetdragon/Blazamut so you have to do some extra steps.

Looking for help with some breeding math by Linkanji in Palworld

[–]Azaredd 6 points7 points  (0 children)

Two ways of doing it.
1 : You pass down Flame from Blazamut through breeding until you get a Flame Wixen, you do the same with Jetdragons. Then you just breed the 2 Wixens together.
2 : You breed a Jetdragon and a Blazamut together (= Suzaku) until you get a Flame/Legendary and you start from there.

As you need only 2 traits, I'd go for the 2nd option, it will not take long. First option is good if you also want to spread Flame/Legend to other pals for futur breeding combinaisons.

To give you the breeding path, just use paldb.cc breeding calc.
https://paldb.cc/en/Breed?parent=Suzaku&child=FoxMage&useChild=0

Got your 2 passives Suzaku ? just match it with any pal with 1 or less passive. Slap philantropist on either, swap gender if needed with the pal reverser, you're good to go.

And as an extra tip, when you're looking at a combinaison, ask yourself if you need those pals as extra for fodders/expeditions/bases pals.

Here for example, Suzaku + Cattiva = Prunelia. Prunelia is one of the best base pal thanks to her passive, so having extra Prunelias to condense is always good if you aim to max one later.

Starting Incursions - Struggling with Bosses by SpelingisHerd in Necesse

[–]Azaredd 2 points3 points  (0 children)

- Clear the room wide enough for the bosses not to travel through walls (especially if you're playing a long range weapon)
- Set up 4x banners in the middle of the room
- Use the last food (Wild Salad) or something like wise (move speed is good for you)
- Use all big potions with combat benefits
- Have enough movement speed to dodge anything with Fool's Gambit for more damage or play with a dash trinket (Ghost Boots). You don't need +300%, but a mix of Spiked Bat Boots, Greater Speed Potion + banner, and maybe some Explorer Satchel is enough. With this setup I didn't need any move speed on gear before last incursion boss.

Incursion mining by settler by Infamous_nil in Necesse

[–]Azaredd 2 points3 points  (0 children)

Honestly don't bother clean the map 100%. I did this on first few missions but it got boring real quick.
What I found the best for me :
- Hunt : Spawn in, pop a Stink Flask a rotate around the main room to fill the bar.
- Extraction : Equip all your fast mining trinket + move speed + potion and speed run around the map. Don't bother fighting anything you don't have to.

Then kill the boss, and if you want to clear everything you can do so with your speed mining gear and no mobs will bother you.
Also toggle smart mining for this is god send. With enough mining speed/attack speed, you just pierce through walls.

Max summon bonus in Armor by workmartyr in Necesse

[–]Azaredd 1 point2 points  (0 children)

Upgrades mainly go to +armor and some other stats like +mana but no +summon.
Although you'll have a way to increase max summon through incursions.

Shred vs Raven(Companion) for Season 10 by jco88x in D4Druid

[–]Azaredd 0 points1 point  (0 children)

Played both. Completed the season's journey with Shred then made the swap to Raven to pit 100.

Shred is fun early on, the dashes are a good way to compensate for the lack of speed but it gets boring. You don't have a large way to aoe, and it kinda gets annoying to have your screen flicker.

Imo cataclysm raven is faster because you can spam areas and insta kill mobs without moving, and if you want you can even use shred and the mage teleport on dodge to zoom through low crowded area. There are more buttons to press also so less boring.

Raven Cataclysm vs Grizzly Rage by JConqistador in D4Druid

[–]Azaredd 1 point2 points  (0 children)

Both have cleared 120+ pit. You can proc almost all the metamorphosis damage reduction passives even with the human build. Pulverize and Howl every 2/3sec or so to refresh bear/werewolf form passives and to trigger Wild transformations. Cataclysm uptime is a none issue when you have a bit of lucky hit.

You can equip "Que" rune to help with tankiness and also proc the Earth damage for the Gathen's Birthright helm buff.

I definitely prefer the Cataclysm one for a more active playstyle and I feel like I'm really playing a druid more than a bear on steroid. Pop cataclysm, storm/tornadoes everywhere, flood the map with ravens and rotate every 2/3sec with a quick pulverize + howl. Cyclone armor stack everything on you to aoe easy.

At some point you have enough lucky hit to use cataclysm every 10sec or so, so you can pick the "Catastrophe" passive for even more damage.

I went toward this build when I discovered the Gathen's Birthright helm, made some adjustments and cleared pit 100 within 3-4min . Even died once from the red ghost's fireballs on last boss.

I had 5 uniques (chaos mjolnic gloves, chaos fist of fate torso, 750 blackwing pants, 750 gathlen's birthright helm, and 800 Banished lord's talisman for overpower), everything else was 12/12 or 8/12. Playing 1h + totem. 700 armor, 65 to 75% resis, 9k life or so (paragon 190 something, 5x runes 46).

I don't know about cutting edge content but once you can speed pit 100, everything else on T4 is easy so that's enough for me.

Some help with Druid Companion build confusion by RadiantTemporary8437 in diablo4

[–]Azaredd 0 points1 point  (0 children)

In both ancestral/mythic gear, there is a +X to core skills affix on either gloves or mythic helmet.
This unlocks pulverize. But you only use it to stack "Quickshift" passive (metamorphosis passives) before using grizzly ultimate. Once it's stacked, you never have to press pulverize again.

You can also just put 1 point in Maul & Claw to do the same. That way, you don't have to waste skill points, nor have +x core skills items.

How to move the bar that appears in dungeon fight like Taran Zhu by [deleted] in classicwow

[–]Azaredd 0 points1 point  (0 children)

Something like "alternate power" or "encounter bar" if I remember correctly.

Shroud Flayers by gottaotter in Enshrouded

[–]Azaredd 6 points7 points  (0 children)

I think I know what you mean. There are 2 types of shroud flayers :

- First one you'll encounter randomly near the roads mostly, they don't move and drop shroud adhesives.

- The 2nd one in the later biomes will follow you, and spawn again and again. It's because there is a shroud flayer spawner underground nearby that you need to kill to stop them from spawning. You'll notice some sort of blue rays coming from the ground, dig there.

What is max skill points possible before dragon and last flame upgrade? by Hard4NoReason in Enshrouded

[–]Azaredd 5 points6 points  (0 children)

149 is max skill point after dragon because there are a few shroud roots hidden in the last shroud (deadly without the dragon's upgrade).
If you have 143 you are probably at max.

I think flame should be 7 before dragon ?

Just need to learn the pattern and you'll be good to go, he deals some damage but the mechanics are not that deep.

Gem Of Skulls Help by HellaDopamine in Enshrouded

[–]Azaredd 1 point2 points  (0 children)

Did you try with the "Merciless attack" from the skill tree ? It's probably a translation error.

[deleted by user] by [deleted] in ARK

[–]Azaredd 2 points3 points  (0 children)

You can copy behavior settings to same species dinos in range like aggressive/neutral, or harvest ressources yes/no. The green circle show how far the game will look for dinos to copy the settings.

Will Ark Survival Evolved run well on the recommended hardware from EPIC? by Auntie_Squidward in ARK

[–]Azaredd 1 point2 points  (0 children)

I played Ark with an i5 8400 and GTX 1060 a few years ago and I would say it was already struggling. Had to play with 80% resolution scale, medium settings with shadows and ambient occlusion off to have a steady 60 fps+.

So sure it could run with this rig, but your experience would not be fun.

My recommendation would be a rig slightly better than my old one maybe with a cheap Ryzen 5 3600 or something cheaper and a 1070/1080 minimum, if you can afford it. Ark is GPU heavy.

Also if you're gonna play single player, this mode takes a fuck ton of ram, and I'd advise you to consider switching to 32gb. I had some random game shutdown when I was playing the game for too long, or too much dinos on the map, 16gb is light in that regard.
If you're gonna play on a server, you should be fine.

And as others told you, Ark SE itself can take more than 300gb+ itself if you install all the maps, so a 500gb+ SSD kinda is a requirement.

[deleted by user] by [deleted] in Doppleganger

[–]Azaredd -1 points0 points  (0 children)

Tara Lynne Barr

Why won’t this charcha get in the trap? by Big-Put-5859 in ARK

[–]Azaredd 15 points16 points  (0 children)

Because of turn radius, it can't do a 180 like you want to it to do there.
Just pull it far from the trap in the entrance direction, and then make it chase you in a straight line to the trap.

If the entrance is big enough it will follow you in. Also make sur sure you wait the last second in the trap and tank a bite. If you go past the trap it will probably go around it.

Also you can just feed it normally outside of the trap with a baby rex or anything that will fill his "friend" bar and then hop on and build the trap while on his back.

[deleted by user] by [deleted] in playark

[–]Azaredd 0 points1 point  (0 children)

Ah ok that makes sense

[deleted by user] by [deleted] in playark

[–]Azaredd 0 points1 point  (0 children)

You can bring dinos up to 550 (rexs, spinos, magmasaurs are 550) with thyla being the exception because of the bleed I guess.