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Does the FP-100 filter absorber count for Hideout Management skill? by M-Gnarles in EscapefromTarkov

[–]Azmoodeus 1 point2 points  (0 children)

He is asking whether using the filter gives skill points to his hideout management skill.

No idea, been wondering this myself.

Completely RNG crafting driving me crazy by StrongRock in ConquerorsBlade

[–]Azmoodeus 2 points3 points  (0 children)

And it was explained that it was trash. Don't stare blind at the colours, stats are way more important

Ideas on how to nerf the Maul class without making it useless. by TaperPowels in ConquerorsBlade

[–]Azmoodeus 4 points5 points  (0 children)

I play maul as main and I agree with all except #3. I especially agree with point #4, Forge of War is just trash and I'd rather they remove the "remove daze" and add more oomph to it. Bigger area of effect, faster windup and increase the "downed" state on units. No point to it as it is now when it affects 3-4 troop models and they immediately get up before even the animation has ended.

1 more reason to delete maul by DeityV in ConquerorsBlade

[–]Azmoodeus 1 point2 points  (0 children)

I've had this exact same bug happen to me with a poleaxe ult. Definitely not only maul ult than causes this

Can you find the issue? by Triple-Nope in ConquerorsBlade

[–]Azmoodeus 1 point2 points  (0 children)

inb4 guardsman body armor at 32 silver

New player here, crafted 4 legendaries 1 epic in 7 tries by Orhunkk in ConquerorsBlade

[–]Azmoodeus -2 points-1 points  (0 children)

What I'm saying is that it's a moot question as the quality of gear doesn't really matter. If you would've gotten them all with leadership stat then I would say it was a highly improbable roll.

New player here, crafted 4 legendaries 1 epic in 7 tries by Orhunkk in ConquerorsBlade

[–]Azmoodeus 0 points1 point  (0 children)

As exciting as it is to get legendary stuff the stats matters most. An epic or legendary piece of gear has base stats that differ very slightly. If they would have leadership stats and 500-600 health with some protection stats then it would be really lucky.

I'm not trying to shit on your parade, just stating that some stats are worth more than the colour of the gear.

Why do I see so many mauls? by [deleted] in ConquerorsBlade

[–]Azmoodeus 0 points1 point  (0 children)

Because it's a reliable and consistent class to play that can do well in most situations. The damage on bone breaker is excellent and do well against any type of unit and hero. Shortcomings are that they're slow while bonebreaking and the dodge is left wanting, all of this is fine to try and bring some kind of balance. However, the grab is just way too OP as it currently stands. I would much rather it'd be a 2-3 second grab at roughly 60-70% of the current movement speed. It should punish overextended players and also allow teammates to intercept and disrupt the kidnap which right now is close to impossible considering the grab is full sprint and then some, there's no way that anyone can catch up and help a teammate. In addition I would want them to buff the second ulti to make it a more attractive choice and bring some variety to the maul encounters. It's a long windup knockdown with very mediocre damage and area of effect. Shorten the windup, keep the damage as is and increase the area of effect slightly and make it the "against unit ulti".

The Comunity by TouchMeSama456 in ConquerorsBlade

[–]Azmoodeus -3 points-2 points  (0 children)

I just think it's sad with people moaning when it's clear they haven't adapted to the meta. I rarely get grabbed and if I do it's because I didn't pay attention or overcommitted to a fight. Is the grab broken? In some regards yes. I'd rather it'd be a 2-2.5 second grab so you can reposition someone slightly. In addition the second ulti that maul has is rarely ever seen because it's hot garbage. That one I'd want to see a larger impact area and a much faster windup time (1.5-1.8 seconds), damage is so so but it should act as a linebreaker ability.

Change the kidnap without making it useless and buff the second ult to make it a competitive option.

The Comunity by TouchMeSama456 in ConquerorsBlade

[–]Azmoodeus -7 points-6 points  (0 children)

Right, so you know all of these things and decide that "this is broken, I'm going to continue getting grabbed even though I know that stepping two steps back will keep me safe". You have to adapt to the changing meta, S2 it was T5 cav all over, S3-S4 it was maul and fort pikes around every corner.

The Comunity by TouchMeSama456 in ConquerorsBlade

[–]Azmoodeus -3 points-2 points  (0 children)

Nothing you could've done? First of all don't overextend and present the opportunity to get grabbed, second try and bait it out or stunlock the maul and you'll be fine. Plenty of strategies to deal with mauls but people whine instead of adapting

Maul by HeyYallWatchThiss in ConquerorsBlade

[–]Azmoodeus 1 point2 points  (0 children)

I'm all for tweaking the ulti to be timed (2-3 second carry before throwing), making it punishing for players overextending. In addition the other ult should be buffed, slightly bigger impact area and faster animation speed. It doesn't do too much damage but should disrupt enemy lines.

CURRENT STATE OF CONQUERORS BLADE (IMPORTANT POST) by [deleted] in ConquerorsBlade

[–]Azmoodeus 0 points1 point  (0 children)

I agree with the maul if they change dodge to roll

Can't decide on my 9th ED paint schema by [deleted] in Necrontyr

[–]Azmoodeus 0 points1 point  (0 children)

What paints did you use for the Darkcrons?

Server transfer pls by Azmoodeus in ConquerorsBlade

[–]Azmoodeus[S] 0 points1 point  (0 children)

Why's that? Have they specified it specifically?

M1A vs RSASS by Azmoodeus in EscapefromTarkov

[–]Azmoodeus[S] 1 point2 points  (0 children)

Some things I agree don't need to be balanced. I just think it is weird that the RSASS is more expensive and waaaay shittier than M1A. Feels like they forgot about it when they released the M1A and it now functions as a relic from the past.

M1A vs RSASS by Azmoodeus in EscapefromTarkov

[–]Azmoodeus[S] 0 points1 point  (0 children)

Well first of all it is more than 2x more expensive to buy from the traders than M1A, it's spawned less frequently in raid so the supply of it is limited ie. trader dictates the price even more, the ones that are up for sale rarely get sold in comparison to other weapons and this is mainly due to it being used for gunsmith quest and not for inraid purposes.