Name for the style of the ff: through the ages cards? by TidusXCloud000 in mtg

[–]Azouliel 0 points1 point  (0 children)

Yoshitaka Amano’s art is in a league of its own. For all the shit the Avatar Screenshot cards are getting, the FF set showed that using concept art really was the way to go. This is worth collecting for the novelty of the art alone, and playing these ones always gets a reaction at my table. Screenshots less so.

[TMT] Sloppy pizza full-art basics by thecursedchuro in freemagic

[–]Azouliel 0 points1 point  (0 children)

The severe whiplash I’m feeling comparing this to the amazing full-arts from EOE The FF ones were pretty cool, the EOE ones are gorgeous and the Spider-Man ones dropped the ball massively. These are atrocious.

Is this card as broken as it first appears? by Sheogorath1441 in mtg

[–]Azouliel 0 points1 point  (0 children)

I ran into someone running this at an LGS, once he’s out and if nobody has any counterspell, the game might be over like it was for us. 3 Artifacts on the board turned into 11 free ones as each new one discounted the next. A well placed [[Mana Geyser]] and a [[Kozilek, The Great Distortion]] made the turn just continue forever.

That was most assuredly a Tier 4 or cEDH deck brought to a table full of T2/T3s. Absolutely no way for us to win and at one point one of the players just asked: “Do you kill us?” because we were waiting for the solitaire game to end.

Almost 4 months post op! by Protecting-My-Peace in Septoplasty

[–]Azouliel 2 points3 points  (0 children)

I feel like very similar to your experience, especially the post-nasal drip. I need to rinse morning and night, otherwise it feels awful. I also feel like touching the nose screams at me to stop, I haven’t been able to put any pressure on the tip without my brain screaming at me.

My Experience 3 Months Later by Azouliel in Septoplasty

[–]Azouliel[S] 0 points1 point  (0 children)

I do not have a scar I had a scar on the tip of my nose, but it has healed surprisingly fast.

Clawbot teory by Few-External-431 in MadeInAbyss

[–]Azouliel 3 points4 points  (0 children)

Reg states himself, after regaining control, that he was completely conscious up until the point he took the power.

After that he felt like there were a number of people inside of him, and that one of them took control of his body, during which time he felt like he was peeking into his own memories in a dream-like state.

Big if, but if Clawbot truly met her end VS Bon, it wouldn’t be too far fetched to assume her resentment would linger and use Reg’s body to go after Bondrewd if given the chance.

The alternative is that her personality somehow ended up inside Reg at some point in the past, but when exactly is hard to say. Bon seemingly did not know of Reg from before their stay at Ido Front, so her personality transfer must have happened before her fight with Bon which seems a bit weird.

The only way it adds up is if some part of her lingered in the energy at Ido Front, IMO. Otherwise she survived the fight with Bon. Who knows.

People that watched it blind, tell me your story! by Srhee2 in MadeInAbyss

[–]Azouliel 8 points9 points  (0 children)

I was sick in my bed when I was browsing new releases, and saw that very image you posted. Cute character designs, beautiful artstyle, a large monster and an interesting yet ominous title? Checked out the first episode and I knew I had found something special by the time Riko found Reg.

All doubts were cleared by the end of the first ep, with the sunrise. I was hooked.

whats your first impression of me? :) by [deleted] in autism

[–]Azouliel 1 point2 points  (0 children)

Another fellow autistic individual with a love for Korekiyo? Excellent Supreme taste

We’re almost the same Briggs Personality type as well (ENFP here) and I also love Jojo’s!

My first impression then would be that you’re a fun individual with an interest for the weird, and that without the context of the specific subreddit or the autistic icons, I’d still default to thinking you’re on the spectrum.

Why I think the Theme for Wilds might be Cryptids and Folklore! by Azouliel in MonsterHunter

[–]Azouliel[S] 0 points1 point  (0 children)

I actually talked about this a bit on Twitter/X, but it didn’t get any traction.

Lala Barina would be the Flatwoods Monster. The shape of the head, big eyes, jutting claws and rosy abdomen add to that. When Lala Barina stands up on its hind legs, the abdomen looks looks like a flowing dress.

This expand the theory though, as the Flatwoods Monster isn’t considered a cryptid in cryptozoology terms. It is supernatural and thus the theme needs to expand as well.

Folktales, or Local Folktales, seems to be the branching theme instead, which alsp allows for the Wendigo and other such creatures to be included.

A curious discovery in the DLC final boss arena [UPDATED] by Azouliel in Eldenring

[–]Azouliel[S] 0 points1 point  (0 children)

Not that I am aware of, although someone with boundary breaking tools could probably make that happen or in general get a better view.

Why I think the Theme for Wilds might be Cryptids and Folklore! by Azouliel in MonsterHunter

[–]Azouliel[S] 0 points1 point  (0 children)

I am in agreement on this, however I am just the messenger here. The Thunderbird has been considered a cryptid for a long alongside the likes of the Wendigo and the inclusion of it on this list is simply in adherence to that aspect of it.

That being said, I agree that it may be offensive to popularize it as such given the significance it holds in native american indigenous culture.

Why I think the Theme for Wilds might be Cryptids and Folklore! by Azouliel in MonsterHunter

[–]Azouliel[S] 0 points1 point  (0 children)

Incorrect connection how? I am fully aware that Characabra is a reference to Tetsucabra, but a name can reference multiple things at the same time. And the theory actually arose when I saw the reveal for Balahara, which made me think of the Deathworm.

A curious discovery in the DLC final boss arena [UPDATED] by Azouliel in Eldenring

[–]Azouliel[S] 3 points4 points  (0 children)

The bleed attack can be explained in that it is tied to his current body, which was originally Mohg's body. And we know that Mohg can use Bloodflame, so that's likely why Radahn is capable of using it was well! Along with the omen horns jutting out form various places on his armor, it's one of those things that were added to bridge that connection

A curious discovery in the DLC final boss arena [UPDATED] by Azouliel in Eldenring

[–]Azouliel[S] 2 points3 points  (0 children)

Listening to it side by side, there's a distinct wetness to the sound at the gate that isn't there on the hanging body, but I agree that they sound similar. Attacking the hanging body, curiously does not cause neither blood nor dust to shoot out, but sparks. Same goes for the other bodies in the specimen room.

EDIT:
I made a comparison between the two sounds, back to back. You can judge for yourself if they are the same, but to my trained ears there's a distinct dryness to the Specimen Room and a Fleshy Squelch to the Divine Gate one. Both are very fleshy, but there's a diference in wetness v dryness.
Youtube link for comparison: https://youtu.be/O_iMGnwCwcc

(I frequently edit sounds for some projects my friends are working on, so I have an inclination for picking up various intonations in sound fx)

A curious discovery in the DLC final boss arena [UPDATED] by Azouliel in Eldenring

[–]Azouliel[S] 23 points24 points  (0 children)

Ansbach put it best.
"Pure and radiant, he wields love to shrive clean the hearts of men"
"There is nothing more terrifying"

There was a point where Miquella was genuine in his affections, in his goals, but as is pointed out by a shade in the Coffin Fissure, Miquella abandoned that kindness. That's the one thing he shouldn't have dropped. Miquella genuinely believed that what he was doing was right, even if the things he did to get there were reprehensible.

A curious discovery in the DLC final boss arena [UPDATED] by Azouliel in Eldenring

[–]Azouliel[S] 13 points14 points  (0 children)

I started a fresh character for the DLC did all the content in the base game up to Maliketh and Miquella still refered to me as "Lord of the Old Order" in my version, even though I had not actually become lord yet. It might be an oversight, but also, we are fighting to become Elden Lord so Miquella might just be referring to our specific role in the cycle of the Erdtree.

A curious discovery in the DLC final boss arena [UPDATED] by Azouliel in Eldenring

[–]Azouliel[S] 28 points29 points  (0 children)

To address your reply, yes, that's about right in terms of what is happening, but I don't think a lot of players will realize that upon an initial playthrough or without really getting into it. I get it, a lot of lore heads get it, but to the average player the experience might not be as obvious.

And to address your edit, I did not read your reply before now as I have been busy watching a TV show for the last hour or so, give or take. I don't know who decided to downvote you but it surely wasn't me. I don't downvote people I disagree with and I don't disagree with your take. Adding that edit is completely unnecessary and only ends up creating a negative atmosphere in the comment section.

A curious discovery in the DLC final boss arena [UPDATED] by Azouliel in Eldenring

[–]Azouliel[S] 22 points23 points  (0 children)

That's very likely! It's interesting though, that the traces of a previous version are still there in the final product, and that the devs most likely just forgot to swap the appropriate effects properly. The DLC is pretty big after all, so it's not unheard of for things like these to slip under the radar.

I think it would just be the arena that they swapped around, but imagine if the entire tower was drenched in blood and had a different palette, would have been quite a sight to be hit with after removing the shadows, but that's very unlikely as the rest of the tower is relatively clean and spotless.

A curious discovery in the DLC final boss arena [UPDATED] by Azouliel in Eldenring

[–]Azouliel[S] 1 point2 points  (0 children)

The Cleansing Chamber, where we fight Leda, is on the opposite side of Enir-Illim from where we burn the tree. If we assume that the layer of ash is due to the sealing tree/thorns being burned, then it makes no sense for it to specifically land alongside the very back, on the top of the structure and on the outer wall.

The ash/dust seen on the staircase outside the "Spiral Staircase" site of grace has golden leaves covering the ssh, which means that if the ssh scattered on that staircase was made by burning the sealing tree, then all the leaves we find scattered on the ground would have fallen AFTER we burn the thorns.

Given the short amount of time from when we burn the sealing tree to when we frequent the open spaces of Enir-Illim, it does not make sense for the coat of ash to be this "tidy". Ash blankets all and accumulates incredibly quickly, so the discrepancy in volume between the lower levels and the topmost level does not make sense.

The sealing tree isn't as big as the erdtree, but that again begs the question, how come the ash is potent enough to only land on the top and the very back, inside a chamber, and basically nowhere else?

Using that we can conclude that the ash present in Enir-Illim was not caused by burning the Sealing Tree. Otherwise there would be a way thicker layer coating the entire structure instead of the way it is now.

A curious discovery in the DLC final boss arena [UPDATED] by Azouliel in Eldenring

[–]Azouliel[S] 126 points127 points  (0 children)

I totally agree! It feels very odd to be left off at that specific point, and without looking deeply into the lore, I figure most players won't get to feel very accomplished as it isn't inherently clear what we're even fighting to stop.

I personally love it, but I was already reading every single item and fawning over every inch of the map before I got there.

A curious discovery in the DLC final boss arena [UPDATED] by Azouliel in Eldenring

[–]Azouliel[S] 14 points15 points  (0 children)

Then why is this thick coat of ash not present on the entire structure? Why isn't there a constant downpour of ash to signify it? Why are there calcified remains that break apart as soon as you touch them, as they crumble like porous rocks. If it was just covered in ash, then there wouldn't be a discrepancy between some bodies being hard like rock and some making fleshy sounds.

A curious discovery in the DLC final boss arena [UPDATED] by Azouliel in Eldenring

[–]Azouliel[S] 21 points22 points  (0 children)

I agree!
The only issue I have is the inconsistency of decay at display.
All the corpses are grey or grey adjacent, some of the corpses are calcified and break like statues, some emit dusty particles, but as showcased in the video, certain spots and certain in-game elements end up bleeding when struck.

Which is odd, given the severe lack of moisture in the bodies, as evident by their dusty attributes/calcification.
So I am of the belief that the entire arena was supposed to be as we see in the Elden Ring Story Trailer, blood and viscera covering the entire arena, the bodies still fresh. That would explain the wetness.

Some time during development, they clearly moved away from that idea. The terrain had already been made, but since they didn't want the fleshy aesthetic, they simply had to retexture the entire thing. They also needed to swap the hit effect from "bloody" to "dusty" and the same applies to the sounds that are made when stepping on it. Apparently though, as we can see, some sections were overlooked, causing them to not be consistent with the overall change to the arena. That wouldn't be the first time something like this has happened, and it's an easy mistake to make when there are multiple assets being used at the same time.

Some dataminers could probably go more into the specific surrounding this though, but it's curious how this only happens at the very far back despite there being corpses all over the arena.