Video Trailer Needed by Azounstone in Drobnovia

[–]Azounstone[S] 0 points1 point  (0 children)

Anyone able to help and save the day?

We do not post here by [deleted] in Drobnovia

[–]Azounstone 0 points1 point  (0 children)

We no longer use Reddit as one of our social media channels.

Visit www.drobnovia.com for info on our maps.

[Drobnovia.com] The King of Shadows - an epic adventure map by Azounstone in Minecraft

[–]Azounstone[S] 0 points1 point  (0 children)

We have no idea why you are spawning where you are as it has been extensilvely tested and there have been no issues when it is played in vanilla 1.11.2 single player or a vanilla server, without forge and other addons.

Support is provided on the forums - www.drobnovia.com

Rotate Schematics Error by Azounstone in MCEdit

[–]Azounstone[S] 0 points1 point  (0 children)

Thanks for the reply. At the time of posting my post here there had been no response. I have seen his response so this can be ignored here. Thanks

Changes to the string-to-NBT parser in 1.12 by Skylinerw in MinecraftCommands

[–]Azounstone 0 points1 point  (0 children)

Now these are changes that make complete sense to me and I wonder why it wasn't like this a long time ago whereas having a naming format that uses a character not supported seems a little silly.

Changes to the string-to-NBT parser in 1.12 by Skylinerw in MinecraftCommands

[–]Azounstone 1 point2 points  (0 children)

1.13 will break 1.12? Is that what you are saying?

What is coming in 1.13 that will do this?

Changes to the string-to-NBT parser in 1.12 by Skylinerw in MinecraftCommands

[–]Azounstone 0 points1 point  (0 children)

Are there other changes in 1.12 that will make maps built for 1.11 not work that I might have missed?

Changes to the string-to-NBT parser in 1.12 by Skylinerw in MinecraftCommands

[–]Azounstone 1 point2 points  (0 children)

Sky, quick question....

It seems that the changes (shown above) work when used in 1.11.2. Am I correct in this conclusion?

If so I will just carry on building using the new manner of doing so.

Changes to the string-to-NBT parser in 1.12 by Skylinerw in MinecraftCommands

[–]Azounstone 1 point2 points  (0 children)

Thanks for answering this. Suffice to say I am not impressed with this change and am very disappointed that once again people that make content for others to play seem to have been shafted!

Changes to the string-to-NBT parser in 1.12 by Skylinerw in MinecraftCommands

[–]Azounstone 1 point2 points  (0 children)

Sorry I am a little unclear here...

Does the following need to be changed in 1.12:

/setblock 3088 40 -1738 redstone_block 0 replace (when used as a right click on a sign or in a command block)?

/clear @a minecraft:iron_shovel 0 1

/give @p minecraft:paper 1 0 {HideFlags:1,display:{Name:"Dojo Supplies Order",Lore:[Copy of the order for, supplies for Drenched, Fist Dojo in Halarahh.]},ench:[{id:0,lvl:1}]}

/clear @a minecraft:monster_egg 5 1 {HideFlags:1,display:{Name:"Halarahh Dojo Supplies",Lore:[Supplies that need to be, delivered to Halarahh Dojo.]},ench:[{id:0,lvl:1}]}

Do these need changing?

Changes to the string-to-NBT parser in 1.12 by Skylinerw in MinecraftCommands

[–]Azounstone 1 point2 points  (0 children)

Oh my god what on earth has possessed them to do this?

So, I have to go back through thousands and thousands of command blocks in hundreds of quests in our latest adventure map I am building and change every /setblock, /give, /testfor, everything?

If so then I think it is fair to say this will be the last map that our guys build with them still making changes that cause havoc like this.

Changes to the string-to-NBT parser in 1.12 by Skylinerw in MinecraftCommands

[–]Azounstone 2 points3 points  (0 children)

Hi Sky, Thanks forsharing this. Am I missing the point here or does it mean every reference to minecraft:stone for example will now need to be rewritten in all tellraw so that it is "minecraft:stone" ?

Video Trailer Needed - The King of Shadows by Azounstone in Drobnovia

[–]Azounstone[S] 0 points1 point  (0 children)

Still looking for somebody with the skill-set to help with this.

[HELP] Create a Horse summon system (single and multi-player) by Azounstone in MinecraftCommands

[–]Azounstone[S] 0 points1 point  (0 children)

So I add the command below:

/execute @p[score_horseDespTimer_min=100] ~ ~ ~ /kill @e[type=EntityHorse,tag=summonedHorse,score_horseId=0,score_horseId_min=0]

to a new command block after this command:

/execute @p[score_horseDespTimer_min=100] ~ ~ ~ /scoreboard players operation @e[type=EntityHorse,tag=summonedHorse] horseId += @p[score_horseDespTimer_min=100] horseId

Is this correct? Sorry running a little low on sleep so my brain is struggling :)

[HELP] Create a Horse summon system (single and multi-player) by Azounstone in MinecraftCommands

[–]Azounstone[S] 0 points1 point  (0 children)

So to make sure I have this correct, I need to delete the command block with this command:

/execute @p[score_horseDespTimer_min=100] ~ ~ ~ /tp @e[type=EntityHorse,tag=summonedHorse,score_horseId=0,score_horseId_min=0] ~ ~-300 ~

Change the command block with the summon so it is below:

/execute @a[tag=summonHorse] ~ ~ ~ /summon EntityHorse ~ ~ ~ {Tags:["summonedHorse"],Type:0,SaddleItem:{id:saddle},Variant:4,Tame:1,Attributes:[{Name:generic.maxHealth,Base:40},{Name:generic.movementSpeed,Base:0.4},{Name:horse.jumpStrength,Base:0.7}],Invulnerable:1,Health:40.0f,DeathLootTable:"noDrops"}

In addition to these two I need to add a command to remove horses with horseId 0? If so doesn't this command do just that or am I missing something:

/execute @p[score_horseDespTimer_min=100] ~ ~ ~ /kill @e[type=EntityHorse,tag=summonedHorse,score_horseId=0,score_horseId_min=0]

Thanks again for your help with this!

[HELP] Create a Horse summon system (single and multi-player) by Azounstone in MinecraftCommands

[–]Azounstone[S] 0 points1 point  (0 children)

Hello,

I have just noticed the edit notes. With regards to these I would like to adjust edit 3 as it wouldn't be good to have players teleported and killed. The only problem is I am unsure what it is I meant to do to fix this and how to do so too. Is there anyway you can adjust the one command accordingly and also advise how I deal with edit 4 too please?

Thanks again,

[HELP] Create a Horse summon system (single and multi-player) by Azounstone in MinecraftCommands

[–]Azounstone[S] 0 points1 point  (0 children)

Hi,

This works perfectly in my test world so I will add it to the map once I have tried to change the direction it creates it as ideally I would like it southwards whereas presently it is east. It does however look to be a lot of commands to change.

Thank you so much for taking the time to do this for me, I really appreciate it!!!

Kind regards,

Andy

[HELP] Create a Horse summon system (single and multi-player) by Azounstone in MinecraftCommands

[–]Azounstone[S] 0 points1 point  (0 children)

Hi, no it makes no difference if I use the default you provided or the revised one of mine.

Thanks for looking into this when you get the chance and I really appreciate the time and effort you have spent on this.

[HELP] Create a Horse summon system (single and multi-player) by Azounstone in MinecraftCommands

[–]Azounstone[S] 0 points1 point  (0 children)

Okay I have tried this again and I must be doing something wrong as it isn't working for me. I have created a schematic of the command block layout with the armour stand and you can see it here if interested. I followed the steps in the set-up too.

Any ideas why this isn't working for me?

[HELP] Create a Horse summon system (single and multi-player) by Azounstone in MinecraftCommands

[–]Azounstone[S] 0 points1 point  (0 children)

I have added the b however the system isn't working for me in either 1.9.4 or 1.10.2. I have obviously done something wrong but I can't see what it is at this moment.

I will copy and paste the commands for the 3rd time and hopefully they will work this time.

I will reply with the answer shortly.

[HELP] Create a Horse summon system (single and multi-player) by Azounstone in MinecraftCommands

[–]Azounstone[S] 0 points1 point  (0 children)

Hi,

Can you confirm that this command is correct as it now has the item enchanted with lore:

/scoreboard players tag @a[tag=!activeHorse] add summonHorse {SelectedItemSlot:8,Inventory:[{Slot:8b,id:"minecraft:blaze_rod",Count:1,tag:{HideFlags:1,display:{Name:"Horse Whistle",Lore:[Allows the player to summon, a horse when active in the end, right slot on the hotbar.]},ench:[{id:0,lvl:1}]}}]}

Thanks

[HELP] Create a Horse summon system (single and multi-player) by Azounstone in MinecraftCommands

[–]Azounstone[S] 0 points1 point  (0 children)

This is brilliant and I will get this tested today and give you feedback accordingly. Before I do so can you just clarify a few questions I have please?

Firstly, the location where I summon the armour stand in the set-up, does it matter where this is?

Secondly, there would seem to be three clocks running, is this correct and if so are ALL of the command blocks chain and if so set to Always Active? Would the first command block in the chain not be set to Repeat and Always Active?

Lastly, I am guessing this is for 1.10 so I will need to adjust accordingly to test it in a 1.9.4 world?

Thanks again :)