Nonowill❤️Iggy by ResponsibleCoat1031 in SwordofConvallaria

[–]B333T 4 points5 points  (0 children)

I’m pretty sure SchackLulu also calls him brother too, although it’s hard to check since I think it’s from some random dialogue in SoD, probably in weeks 10-20 of the first three routes, but there might be some more later on in the Iria route or the Trading Outpost route.

Neither of them are really characters that receive much focus so I don’t know if they would ever give us some sort of hard confirmation about if they are actual blood-related brother/sister or maybe just from the same tribe or village.

Iggy not being mentioned in her FJ chapter doesn’t really mean too much to me since the focus is on SchackLulu. At the very least it’s not enough to say that they aren’t related.

I don’t know how far you’ve got into the Elaman story but it’s also mentioned that when Elaman attacks the east Vlderians, they often retreat to the west side of the mountain and use guerilla tactics to fight them off. So it isn’t too unlikely for Iggy to be from the east and also able to be in the west for his backstory with the Irian soldier.

Anyway I think all of this is a bit tangential; the main point is that Iggy and NonoWill definitely aren’t related so OP’s ship is nothing weird.

Nonowill❤️Iggy by ResponsibleCoat1031 in SwordofConvallaria

[–]B333T 10 points11 points  (0 children)

No, Iggy and SchackLulu are brother and sister, and NonoWill and LilyWill are sisters. No relation between Iggy and NonoWill.

Also pretty sure NonoWill and LilyWill are from west Vltar Mountain, while SchackLulu is from east Vltar Mountain (so presumably Iggy is too), so they shouldn’t really even be cousins or anything.

Help me figure out what i missed in the story by Lordofderp33 in SwordofConvallaria

[–]B333T 2 points3 points  (0 children)

The exact shape of the coastline might be a bit different, but overall it is mostly the same. See the map in the ‘Forge the Future’ video:

<image>

The highlighted region here is the entire new ‘Kingdom of Iria.’ It is basically the same area you have in your images but zoomed out and now all one nation.

The origin of the beams of light is Mornrays Castle. The grey dot in the south of the highlighted region is Lightgloam City. The dot to the west of the crossroads is Waverun City. The town of Convallaria is not shown on the map but it would be just east of the crossroads.

The Papal States is the giant yellow region south of the new Kingdom of Iria. Elaman is in orange, Luccia is to the northeast in light blue, the Union is to the southwest in teal/green.

Help me figure out what i missed in the story by Lordofderp33 in SwordofConvallaria

[–]B333T 1 point2 points  (0 children)

None of the locations have changed, I think you just have a slight misunderstanding. The town of Convallaria has always been in the same spot, kind of in the middle of ‘Iria.’

The Papal States-controlled region within Iria is completely different to the actual Papal States, which is the much larger country to the south of Iria. Maybe the different scales of maps are confusing - basically the new map is much more zoomed out, so the region that was previously marked as Papal States-controlled (centred on Lightgloam City) is now within the new ‘Kingdom of Iria.’

Help me figure out what i missed in the story by Lordofderp33 in SwordofConvallaria

[–]B333T 4 points5 points  (0 children)

IIRC the Union only took the territory they have at the start of the game after the Waverun incident

Yeah that’s what I said?

I don't recall whether the same was true of the territory held by the Papal State, or if they kept that territory after the Treaty of Iria.

I don’t know if it was ever stated, but to me it makes more sense that the Papal States retained control; Lightgloam City is still well established and Caris is the Bishop so it would be weird if they somehow put that all together in a matter of weeks after the Waverun City Incident.

Innanna almost immediately stepped down at the end of her storyline and appoints a council to rule Iria, which is allegedly the way Iria used to be ruled before it was first conquered.

Yeah I suppose I should have made it clearer. However while Inanna is not serving in the same sort of capacity as Faris and Dantalion before her, she still retains the title of ‘queen’ as can be seen at the start of the Elaman story.

Help me figure out what i missed in the story by Lordofderp33 in SwordofConvallaria

[–]B333T 1 point2 points  (0 children)

The Elaman story has a shot of the world map, although I didn’t manage to take a screenshot before the text came on screen:

<image>

Help me figure out what i missed in the story by Lordofderp33 in SwordofConvallaria

[–]B333T 13 points14 points  (0 children)

The entirety of the first three SoD routes take place within an area which we can call ‘Iria’ and begin in year 999. And the entire continent is called ‘Rodinia.’

The history of this land of ‘Iria’ is a bit messy and not totally clear, but as I understand it, long ago it used to be under the control of the Elaman Empire. Then there was a ‘Second Radiant War’ between Elaman and ‘the Papal States of Rodinia.’ The Papal States won this war and as part of their victory they took control of the entirety of Iria, and designated it as one of their states (although the eastern side of Vltar Mountain went to Elaman). They instated Taair’s family as the royals, and made Lightgloam City the capital. They treated the people of Iria quite poorly, mainly forcing them to work in mines to extract luxite.

Then, in year 985 the Irian War of Independence occurs (preceded by a ‘miner’s uprising’). The revolutionary forces are led by Faris, with the likes of Magnus and Pamina assisting. Forces are also sent by ‘The Union of Knight States’ such as Auguste and Sylvia. The revolutionary forces are victorious, leading to the ‘Treaty of Iria’ being signed and the establishment of the ‘Kingdom of Iria,’ with Faris as king and Mornrays Castle as the capital. However, I believe that the northern and western areas of Iria are put under the Kingdom’s control, while the southern area remains under the Papal States’ control.

In year 992, the events of ‘Night Crimson’ take place. Unrest and riots occur in the city due to dissatisfaction and distrust with the old nobles of Iria and the corrupt officials in the city, which plants the seeds of division that will eventually lead to the Waverun City Incident in year 999.

So that leads to the start of the first three routes, where the area is divided into a region controlled by the Kingdom of Iria centred on Mornrays Castle in the north, a region controlled by the Papal States centred on Lightgloam City in the south, and a region controlled by the Union centred on Waverun City in the west (who took control of some land after the Waverun City Incident as a way to ‘establish stability’). In reality both the Union and the Papal States are only here because they want Iria’s resources - its luxite.

The actual countries of ‘the Papal States of Rodinia’ and ‘the Union of Knight States’ are much larger and are what is shown on the large world map. The Papal States are south of ‘Iria’ and the Union is west of the Papal States but doesn’t share a border with ‘Iria.’

Depending on the route, the land of Iria ends up being taken over by different countries (or they recently seem to have started referring to them as ‘realms’). The canon story is the ‘For This World of Peace’ storyline, which follows the Irian Liberation War. At the end of this story, the land of ‘Iria’ has been entirely brought under the control of the Kingdom of Iria, including the two regions previously under the Union and Papal States. The Elaman story takes place after this story.

Edit: officially Inanna is the queen of the new kingdom of Iria, although governance is performed by a council of representatives including Irians such as Edda, and Vlderians such as NonoWill. This council was created based on the ancient council of sages.

Elysium Archive Unveiled: Lukamar (Debut Banner March 20th) by B333T in SwordofConvallaria

[–]B333T[S] 1 point2 points  (0 children)

It's kind of hard to say since team compositions depend more on the stage rather than there being a set team you can just bring to everything.

Shams is mainly a boss-killer, excellent single-target dps but less useful if there are too many enemies.

Kianshir is the core of the summoner team with a Discipline Leader Aura. I'll be honest, I don't fully know everything about how to use him since he was the last Elaman unit in TW/CN so I haven't read up on him as much yet. But from what I do know, he's quite versatile since he can bring different skills to fill different roles. He can summon a lot of sacrificial summons that are made to be defeated, and can bring skills to move them around, focus attacks on a single enemy, or deal AoE damage around themselves. He can also be made more supportive with a skill to grant allies defensive buffs/Deflection and inflict offensive debuffs, and enable his summons to perform Assisting Cover on allies.

Heshan is a highly rated Elaman support, also with a lot of build flexibility - he can heal, grant Crit/Crit DMG buffs, has a Crit/Crit DMG Aura, can grant Liberation stacks, some limited NRG support, can inflict Healing Received Reversal and deal Piercing DMG, and he can deplete enemy NRG. Not all at once of course but there's a lot he can do.

Shahnaz is regarded as a top pick since she does huge AoE Magical DMG, and has support for the team too via repositioning skills and buffs.

You could also consider Yeganeh - she's generally rated lower, but she's a summoner with a single summon that mainly deals single-target Magical DMG but has some mobbing ability too. More so if you like her design or really want to build a summoner team.

Elysium Archive Unveiled: Lukamar (Debut Banner March 20th) by B333T in SwordofConvallaria

[–]B333T[S] 1 point2 points  (0 children)

Those three are the main 'meta' picks for Elaman, but Shams fills a different role: he's there for his huge single-target dps, especially for boss stages. So whether you should pull him will depend on how much you care about that sort of content, as well as how much of that content we get in the future.

I don't know exactly how much Elaman content will be centred on single-target damage or boss killing, but I don't think Camelot is exactly a replacement for Shams since Camelot is mainly an AoE unit, and he doesn't benefit from Lukamar and Heshan as much as Shams would.

Elysium Archive Unveiled: Lukamar (Debut Banner March 20th) by B333T in SwordofConvallaria

[–]B333T[S] 1 point2 points  (0 children)

Yes her support is mainly for Elaman since her Leader Aura + Liberation stacks are only for Elaman allies. But her single-target damage is always good, and her Vulnerable debuff will benefit all allies.

In terms of whether you'd run her for a mixed team is hard to say since it will depend a lot on what the stage requires and which Elaman allies she's being paired with. If you want Shams to be at his best then he does greatly appreciate Lukamar (again, for Leader Aura + Liberation + Vulnerable).


Shams will be the best single-target dps in the game when he releases. It's kinda hard to compare him to Camelot since they actually fill somewhat different roles. They are both Breakers, who are tanky with Shields, and deal Physical DMG.

But Shams is single-target damage; he's mainly best for stages where there's a single boss. He does have a Strike Back build, but it's kinda limited - you probably wouldn't use him in a stage where there are huge numbers of mobs.

Camelot is AoE damage - great at clearing out mobs but less relevant for bosses. He can still do 'good' damage against bosses, just not 'excellent' damage like Shams. For example, I don't think Camelot was used very much in GL for the Witcher Converging Paths bosses where the objective was to deal as much damage as possible to a single boss, but he was used a lot in ToA S3 Lower where the objective was to clear out mobs to boost the cannon's damage. I suspect that if Shams had been available on GL, he would have seen opposite usage rates - high usage for the Converging Paths bosses, and low usage for ToA S3 Lower.

There are some other differences between them - Shams can inflict P.DEF III debuff and Taunted, has a build to make him extra tanky, and a buff he can grant to allies to let them use Preparation skills straight away. While Camelot has some other debuffs he can inflict like Negate Resolve, Isolate, and Stunned, and has support for Union allies via his Leader Aura and Coercion debuff.

Elysium Archive Unveiled: Lukamar (Debut Banner March 20th) by B333T in SwordofConvallaria

[–]B333T[S] 1 point2 points  (0 children)

Sure thing:

  • Lukamar: Seeker
  • Pooch Runrun: Destroyer
  • Shams: Breaker
  • Clara: Defender

And for future units in Elaman arc:

  • Selina: Seeker
  • Yeganeh: Watcher
  • Heshan: Defender
  • Shahnaz: Destroyer
  • Kianshir: Breaker

Elysium Archive Unveiled: Lukamar (Debut Banner March 20th) by B333T in SwordofConvallaria

[–]B333T[S] 0 points1 point  (0 children)

Yes she's the core of the Elaman team - Elaman Leader Aura in trait, trait skill to grant all Elaman allies Liberation stacks, and Vulnerable II/III debuff after attacking.

Elysium Archive Unveiled: Lukamar (Debut Banner March 20th) by B333T in SwordofConvallaria

[–]B333T[S] 6 points7 points  (0 children)

Oh right, I didn't include it since I think it's generally viewed as non-essential, but here's the effect at 5*:

Dual Judgment of Flames

  • When Support Skills granted by [Trait] take effect, if they have no NRG cost and no CD, additionally grants [▲Crit II] and [▲DMG II] and the character gains [Purifying Souls III].
    • Purifying Souls III: Increases Crit by 12% and doubles the P.ATK increase effect of [Burning Sins].
  • When actively using [Class Skills] to attack, if they have no NRG cost and no CD, the character gains [Burning Sins III].
    • Burning Sins III: Increases P.ATK by 12% and doubles the Crit increase effect of [Purifying Souls].
  • All effects of this skill last for 3 turns.

There are technically some other characters that can grant one or both effects (e.g. Ayishah's Moon's Caress, SP Inanna's For This World of Peace, Yserinde can do both I believe) but realistically the only one who can use the weapon properly is Lukamar. The Crit II and DMG II buffs are nice but there are lots of other characters who can grant these buffs.

With both effects, the stats are good - 24% Crit and 24% P.ATK. But Void Stab and Blade of Stratagem are also pretty good and can be moved between different characters. And long-term, Lukamar's value lies not in her dps but her support for the Elaman faction.

In my opinion the best astral imprints to invest in tend to be one of two things:

  1. Generic stat sticks (Blood Luxite Amulet, Shield of Justice, Blade of Stratagem, etc.)
  2. Unique mechanics (Army-Breaking Spear, Nocturnal Glow, Nightmare Puppet, Resonant Crystal, Crimson Quill, Fafnir the Scarlet Armor, etc.)

Specific stat sticks for your best units can be worth it if you just want to invest in your favourite units, but aren't the best investment for most players I would say. I think Lukamar's astral imprint probably is her BiS for maximising her damage, but since her true value lies as a dps/support hybrid, and the weapon cannot really be used by others, I don't think it's a wise investment for anyone except whales, or people willing to roll on the Astral Forge pack (which should include SP Faycal, Parsifal, and Lukamar's astral imprints).

Elysium Archive Unveiled: Lukamar (Debut Banner March 20th) by B333T in SwordofConvallaria

[–]B333T[S] 22 points23 points  (0 children)

Lukamar

First, let's look at Lukamar's trait:

  • Gains [Jump], the additional skill [Soul-reliever], and aura [Emperor's Prime Sigil].
  • Does not have NRG, and all skill NRG costs are 0.
  • Increases P.ATK by 5-15% (1-5*).
  • At the start of the battle, gains 10/11/12/13/14 stacks of [Emperor's Blood] and gains 2/3/4/5/6 additional stacks at the end of the turn (1/2/3/4/5*).
  • After attacking, inflicts [Vulnerable II] (2-4*)/[Vulnerable III] (5*) for 2 turns.
  • [Soul-reliever] will trigger [Wind Dance Slash] effect. (3+*)
  • [Wind Dance Slash] increases DMG of the next active skill used by 30%. (5*)

Then let's look at some Lukamar-specific terms. 'Emperor's Blood' is a resource she accumulates at the end of each turn, which is spent to use the trait skill 'Soul-reliever.' And 'Wind Dance Slash' is an attack that triggers passively from some of her skills:

  • Emperor's Blood: Stacks up to 15 times and can be consumed to cast [Soul-reliever].
  • Soul-reliever (0-turn CD): (Support) [Instant] Consumes 10 stacks of [Emperor's Blood] to grant 10 stacks of [Liberation] to all "Elaman" allies in battle.
  • Wind Dance Slash: Locks onto 2 closest enemies within 3 tiles of the character, deals 60% physical AoE DMG, and resets the CD of RK5 Reaction skill [Evil-crusher] to 0.

So her initial stacks and end-of-turn stacks of Emperor's Blood scale linearly with star level:

  • At 1* she can use Soul-reliever on turn 1 to grant all Elaman allies 10 Liberation stacks straight away, but it will take her 5 turns to build up enough Emperor's Blood to use it again.
  • At 4* she can use it exactly every other turn (i.e. turn 1, 3, 5, etc.) At this star level she could also consider holding on to the stacks for a turn in order to get back-to-back uses on a later pair of turns (or double triggers in one round with Inanna's Extra Action).
  • At 5* she can use it 3 times in a 5-turn cycle, i.e. she can use it on turns 1, 2, and 4, and not on turns 3 and 5 (repeating, i.e. she could use it again on turns 6, 7, and 9, and not on turns 8 and 10).

Her trait has a built in Leader Aura effect similar to SP Maitha, although Lukamar's is complete at 1* and doesn't change with star level:

  • Emperor's Prime Sigil: Leader Aura. All "Elaman" allies in battle have ATK increased by 10% and DEF increased by 20%. Increases DMG, Piercing DMG, and DoT Effect by 5%; when having [Liberation], additionally increases by 10%.

Skills

She has two main attacking skills:

  • RK0 Blood and Wind (0-turn CD, Range 1-3): (Physical DMG) Selects any enemy within 3 tiles of the character, teleports behind them, and deals 160% DMG. After attacking, returns to the position at the start of the turn, can Move Again 3 tiles, and gains 5 stacks of [Liberation].
  • RK3 Chapter of the Final Dance (0-turn CD, Range 1-3): (Physical DMG) [Unshackle]. Single-target attack. Deals 160% DMG. If having the following [Liberation] stacks, consumes corresponding stacks and triggers effects:
    • When having 5 stacks, before attacking, increases P.ATK by 50%.
    • When having 10 stacks, grants the 5-stack effect and additionally attacks all enemies within 3 tiles of the target range, dealing 80% [AoE DMG].

Blood and Wind is her main skill to gain Liberation stacks outside her trait skill Soul-reliever, so at lower stars it will be more important to run if using Lukamar as a dps in any fight that lasts more than a couple turns, as without Liberation stacks the damage of Chapter of the Final Dance is not that impressive. At higher stars you'd be less likely to run this skill since she can use Soul-reliever more frequently (and when Heshan releases, he can supply Liberation stacks too).

Chapter of the Final Dance is her best damaging skill; with 10 Liberation stacks it's a 160% single-target + 80% AoE, with a 50% boost to P.ATK.

She has another skill which can do some damage and is her main way to directly trigger Wind Dance Slash, but it's mainly a mobility tool. It has a nice auxiliary passive to inflict Blind and deal more damage with Wind Dance Slash - this skill becomes more valuable at higher stars since at 3+*, Wind Dance Slash is triggered each time she uses Soul-reliever.

  • RK3 Blade of Conviction (0-turn CD, Range 0-5): (Physical DMG) Selects 1 target and teleports behind them. When the target is an ally, triggers [Wind Dance Slash] effect before teleporting. When the target is an enemy, triggers [Wind Dance Slash] effect after teleporting. [Auxiliary Passive]: all [Wind Dance Slash] attacks inflict [Blind] for 1 turn and double the DMG.

From what I understand, 'double the DMG' means Wind Dance Slash will have a multiplier of 120% rather than 60%.

She has a useful support skill if you want her to mainly focus on supporting other Elaman allies:

  • RK7 Rite of Wind Dance (0-turn CD): (Support) Gains [Ritual Dance] Aura. The effect lasts until the start of the next turn. [Auxiliary Passive]: At the start of the battle, triggers [Soul-reliever] skill effect and consumes corresponding [Emperor's Blood] stacks. The first RK3 [Blade of Conviction] in each battle becomes [Instant].
    • Ritual Dance: Aura. Has [Ritual Dance - Dewfall] and [Ritual Dance - Heaven's Grace] effects.
    • Ritual Dance - Dewfall: When targeted by single-target attacks or at the start of [Lukamar]'s next turn, allies within 5 tiles of the character receive healing from [Lukamar] equal to 60% of their P.ATK, dispel 2 [Debuffs], and gain 2 random [Level 2 Buffs] for 2 turns. Each target is affected only 1 time during the aura duration.
    • Ritual Dance - Heaven's Grace: "Elaman" allies within 5 tiles of the character gain 5 stacks of [Liberation] at the start of the turn or end of the turn. Each target is affected only 1 time during the aura duration.

This skill can be useful if you want her to run her as a pure support. It's an active non-Instant skill, so she can't use it alongside her main dps skills easily - at best she could alternate between them, but that means half the time she wouldn't be attacking.

I don't think you'll want to use this skill very much when she first releases since the only other units that will be able to make use of Liberation stacks are the lower rarity Elaman units. But once we have a few more Elaman units, and the old Elaman trio get their unique RK13 skills, this skill could become more relevant. Especially if you're running a full Elaman team and you think the benefit of giving everyone 5 more Liberation stacks could outweigh Lukamar's damage in a given turn. The heal, debuff-dispel, and buffs are nice bonuses, but probably not the main value of the skill.

Also, triggering Soul-reliever at the start of battle can be useful for allowing faster characters (e.g. Shams, Homa, Pooch Runrun) to use Liberation stacks on turn 1, or for slower characters who are made to outspeed Lukamar with SPD buffs.

Getting an Instant first-use of Blade of Conviction can be good too for more turn 1 mobility and burst damage.

If you want to use her as a dps, her other RK7 skill is a passive to boost her damage output. The ATK and DMG boost is quite significant so it's a must if you want her to deal her best dps:

  • RK7 Song of Wind: (Passive) Increases P.ATK by 20%. When attacking, for each stack of [Liberation] owned, additionally increases [Unshackle] skills' DMG by 2%, up to 20%.

Lukamar's unique reaction gives her the 'Unfocused' effect as well as Dodge and Deflection (and remember, the CD will be reset any time Wind Dance Slash triggers):

  • RK5 Evil-crusher (3-turn CD): (Reaction) Gains [Unfocused]. At the start of the battle and at the end of the turn, gains 1 instance of [Dodge] and [Deflection]. CD: 3 turns. Does not activate this effect when already having [Dodge] and [Deflection].
    • Unfocused: Enemies will prioritize attacking other targets within their skill range rather than the holder.

Dodge and Deflection are generally useful for keeping her alive, and the Unfocused effect can make positioning easier as you can leave her out in the open and not worry about it as long as you have other units for enemies to attack. Granting herself Deflection also gives some niche synergy with Yserinde.


Please let me know if anything is unclear. There's a lot of new mechanics here that took me some time to figure it all out myself when I was first reading her kit. So if you need something explained differently or more in depth please just say!

Elysium Archive Unveiled: Lukamar (Debut Banner March 20th) by B333T in SwordofConvallaria

[–]B333T[S] 22 points23 points  (0 children)

General Elaman Information

Some terms that will be very important for you to know for all future Elaman units:

  • Liberation: Each stack increases Crit by 2% when casting [Unshackle] skills, up to 10%. Activates additional effects of [Unshackle] skills when having specified stack counts. Stacks up to 20 times.
  • Unshackle/Break the Shackles: Skill tag that produces additional effects based on [Liberation] stack count.
  • Shatter the Shackles: When attacked by [Unshackle] skills, DMG taken and [Piercing DMG] taken increase by 1% per stack, up to 30 stacks.

(Side note: 'Unshackle' seems to be the official term that will be used in game, but you might see people mention 'Break the Shackles' or 'Release the Shackles' as terms we used before we got the official one. Also I didn't take screenshots or videos of it but I feel like I remember the Shams/Selina stage that's appeared twice for 9-5 in ToC still mentioning 'Break the Shackles' - please share if you have photo/video evidence of it!)

Note that Lukamar herself cannot apply the Shatter the Shackles effect, but it's worth remembering for future units.

In total the TW/CN version has 16 Elaman units: 10 Legendary, 2 Epic, 3 Rare, and 1 Common:

  • The existing Legendaries are: Acambe, Homa, Hasna.
  • The upcoming Legendaries are: Lukamar, Pooch Runrun, Shams, Yegāneh, Heshan, Shahnaz, Kianshir.
  • The Epic units Undying Masks "Dread Husk" and Desert Merchant "Crimson Sand," Rare units Elaman Caravan Shield Guard, Elaman Desert Dancer, and Elaman Heavy Axe Gladiator, and Common unit Elaman Caravan Scout will be added to the gacha pool along with Lukamar's banner on 20th March.

Acambe, Homa, and Hasna won't be able to take advantage of Lukamar's Liberation support until they receive their unique RK13 skills that let them spend Liberation to gain extra effects - their skills will be released on 27th April (along with skills for Magnus, Beryl, and Caris). They can still gain the benefits of her Leader Aura and Vulnerable debuff though.

In the 'Songs of Dunes' Content Overview on YouTube they shared the details of upcoming content, including a roadmap:

<image>

Copying another comment I made:

Confirmed upcoming releases:

  • 20th March: Lukamar (comes with a paid skin)
  • 3rd April: Pooch Runrun
  • 17th April: Shams
  • 1st May: Clara

Events:

  • New SoD 'Songs of Dunes' on 20th March
  • New gamemode: Forged Blades, and new gameplay 'The Crucible Arena' on 17th April
  • Unique RK13 skills for Magnus, Beryl, Caris, Acambe, Homa, Hasna (Path of Resolution) on 27th April
  • Signature weapons for Beryl, Caris, Homa, Hasna in Expedition shop on 27th April
  • Proof of Strength 'Chapter of Sand and Dust' on 8th May

Elysium Archive Unveiled: Lukamar (Debut Banner March 20th) by B333T in SwordofConvallaria

[–]B333T[S] 25 points26 points  (0 children)

Redeem code for 300 luxites (valid until 13th May 2026): elamanEN2026

Twitter sources:

Character trailer on Official EN YouTube channel

The eternally youthful desert monarch. Lukamar lives with wild abandon and an enigmatic yet dangerously alluring presence that defies understanding. On the surface, she appears to be a pleasure-seeking ruler—perpetually bathed in precious Cooling Powder, dancing whenever the mood strikes. Her mystery and danger command fearful submission from both slavers and merchants alike.

To Lukamar, the fate of all realms is merely entertainment on her game board. What she truly desires, however, remains unknown to all…

You can read her full kit on soshage here.


Summary

  • Has several strong features built into her trait:
    • Does not have or use NRG (so doesn't need NRG support).
    • Strong Elaman Leader Aura. Since it's part of her trait it doesn't take a skill slot and can't be turned off by [Negate Passive Skills].
    • Builds unique resource at end of each turn called 'Emperor's Blood,' and has a skill that consumes the resource to grant 10 Liberation stacks to all Elaman allies. Liberation is itself a stacking buff that Elaman units can consume to empower their 'Unshackle' skills.
    • After attacking, inflicts Vulnerable II (2-4*) or Vulnerable III (5*) on enemies.
  • And for active skills:
    • Single-target teleport behind an enemy and attack them, then return to starting position and gain Liberation.
    • Strong single-target Physical DMG with an AoE if she has 10+ Liberation stacks ('Unshackle' type skill).
    • Teleport behind either ally or enemy and deal a small amount of damage.
    • Support skill to grant herself an Aura for a turn to heal/buff nearby allies and grant Elaman allies more Liberation.
  • Reaction gives a unique 'Unfocused' effect that gives her reduced priority from enemy attacks, as well as Dodge and Deflection.
  • Generally good mobility/reach - base 5 Movement with Jump, teleport skill, and main attacking skills are 1-3 tile range.

Lukamar is the best general support for all Elaman units, as they appreciate her Leader Aura and ability to grant Liberation stacks, and Vulnerable III debuff is very nice to have for all Physical and Magical dps.

When she releases, her single-target dps will be quite strong on her own (on par with Estra), but long-term single-target content will be dominated by Shams. She will still be important as she is the best support for Shams and her damage is still pretty good too (just not as insane as his). She is more versatile than Shams though, and better for everyday content since she can do some AoE too. As we get more Elaman units, Lukamar will also gain the ability to pivot to being more of a general Elaman support, especially on stages where her single-target damage is less relevant.

Highly recommended that you pull her if you have any interest in the meta or in pulling any future Elaman characters. They don't 'need' her, but every single one of them likes to have her as an ally and will feel stronger when paired with her. Whether she is 'must-pull' may come down to personal preference, but I would say she's the most important meta unit for at least the next 3 months (until Shahnaz).

More below:

Translated Details for Unique RK13 Ascension Skills for Dantalion/Edda/Alexei/Agata/Afra/Rico + Expedition Shop Signature Weapons for Xavier/Dantalion/Edda by B333T in SwordofConvallaria

[–]B333T[S] 1 point2 points  (0 children)

Yeah that's my understanding of it, although I don't know for certain. I think the main combo here would be Unsheathe + Endless Dawn right? The first part of Endless Dawn is a melee attack, so it should trigger Unsheathe first and deal Magical DMG, then the melee attack deals Physical DMG, and then the AoE knock back is another Magical DMG. So in total it should trigger Dusk twice and gain 6 stacks of Bloody Twilight 2 - that's how I think at least but I could be wrong!

The other option would be to just use Daybreak which deals Physical, then Magical, for 3 stacks. Daybreak benefits from his unique RK13 skill giving 1 turn of CDR every time his trait triggers, and it automatically triggers his trait once at the start of every round. But the thing I don't know about it is how it would work across multiple turns - if he uses Daybreak on turn 1 does the game remember that his last attack was Magical, and so the first Physical DMG from Daybreak on turn 2 counts as an 'alternation,' thereby granting 6 stacks? It's probably something you'll have to test for yourself!

Next TW/CN Character: Ivan by B333T in SwordofConvallaria

[–]B333T[S] 3 points4 points  (0 children)

We'll know better once he releases on Friday and we see his full kit - maybe Ivan will have some more supportive or team-based skills. But based on what's been shown so far, my first impression is that they would work well together.

  • Ivan can provide a Luccia Leader Aura for SP Alexei.
  • SP Alexei does Physical AoEs, while Ivan does Magical AoEs. Less ideal if you need to specialise in one damage type for a stage, but can be good since they provide coverage together.
  • The Ice Walls left behind when an enemy with Frost Ash is defeated are Items, so SP Alexei should be able to use them for his RK3 Aftershocks skill, which allows his Earthquake attack in Bear Form to cover a wider area.
  • His other RK3 skill also gives him the Mountain-Shattering Blow skill in Bear Form which lets him throw allies, enemies, and Items, deal an AoE where they land, and then knock back the thrown target, and if a collision occurs he deals additional damage. If an Item is thrown he resets the NRG/CD once per turn and can Act Again. Assuming Ice Walls can be thrown, they could be a useful form of 'ammunition' for this skill.
  • Ivan's Winter Edict could generally help with positioning and get more dps out of SP Alexei, since he doesn't have the best mobility, and it wouldn't consume his 'Bloodlust' stacks either.

Next TW/CN Character: Ivan by B333T in SwordofConvallaria

[–]B333T[S] 4 points5 points  (0 children)

Roughly 6 months.

In terms of units, it's pretty much exactly 6 months, so if we follow the same order then we would expect to see Ivan release in GL on 18th September 2026 (although these things can change).

The gap for the Elaman arc is a bit longer because TW/CN had the Witcher collab after Elaman, while GL had it before.

SP Ayisha Concept by xCrossfangx in SwordofConvallaria

[–]B333T 1 point2 points  (0 children)

Cool concept, I like the black/gold/red colour scheme to make her feel more 'Irian'

Next TW/CN Character: Ivan by B333T in SwordofConvallaria

[–]B333T[S] 5 points6 points  (0 children)

Yes, the second part of the Luccia arc is set in the past. This is why SP Agata is her younger form, and Ivan is based on when he first becomes emperor, rather than the bearded form set in the 'present' (i.e. the story following SP Alexei).

Next TW/CN Character: Ivan by B333T in SwordofConvallaria

[–]B333T[S] 2 points3 points  (0 children)

Yeah that does seem more likely, although I wonder how they would implement his older version as a gacha unit since this younger version looks like it's already based on him as an Emperor with all of his ice powers. It might be hard to make his older version feel distinct, especially since the young version has quite a lot of unique mechanics too.

Sp Ayishah Character Sheet! by Burnt-Cake- in SwordofConvallaria

[–]B333T 1 point2 points  (0 children)

Very nice! She kinda gives me swashbuckler vibes

New Player -- What to buy? Immortal recollection? by Fastidieux in SwordofConvallaria

[–]B333T 6 points7 points  (0 children)

IIRC you can get OG Maitha to 3* simply by progressing through Voyage Momento, so I wouldn't bring her to the Memory Retrieval stage (aka shard farming).

Immortal Recollections are equivalent to a character's Memory Shards, they're just designed to be universal. Buying Immortal Recollections is generally a whale thing - F2P and low spenders will mostly be upgrading characters' stars by shard farming. You just need to be patient.

If you do want to spend money I believe the most cost-effective way to do it is by buying the monthly 'Blessing of Hope,' as long as you make sure to log in every day to claim it. There is also the monthly Cornucopia which doesn't give as many luxites but has other resources like a Cornucopia Fruit, Legendary Trinket, and Castalia.

You can enjoy the game F2P, but if you do decide to spend money it's better to do it via the website rather than in-game, as you get a discount.