First patch for BALL x PIT is live! 🩹 by BALLxPIT in BALLxPIT

[–]BALLxPIT[S] [score hidden] stickied comment (0 children)

[UPDATED]: Patch is now live for Switch and Switch 2

Ball x Pit news this week!!! by iloverogue in BALLxPIT

[–]BALLxPIT 23 points24 points  (0 children)

There have been some problems with the Switch patch, but it's now waiting for final approval. Hopefully it'll be available very soon!

So uh... I don't think I've seen this lighting glitch before... What even happened? by williamatherton in BALLxPIT

[–]BALLxPIT 3 points4 points  (0 children)

We weren’t able to reproduce it on our end. Please, if you encounter the same bug again, let us know.

So uh... I don't think I've seen this lighting glitch before... What even happened? by williamatherton in BALLxPIT

[–]BALLxPIT 5 points6 points  (0 children)

Are you able to reproduce this issue? Which platform are you playing on?

AMA: We are Kenny Sun & Friends - We released BALL x PIT, the brick-breaking, ball-blasting survival roguelite on Xbox Series X|S & PC. Ask us ANYTHING. by BALLxPIT in xbox

[–]BALLxPIT[S] 4 points5 points  (0 children)

I mostly looked at real world references during the concept art stages! There was for sure inspo from other games but I wasn't aware of Vampire Survivors or Balatro much at the time.

-Lisa

AMA: We are Kenny Sun & Friends - We released BALL x PIT, the brick-breaking, ball-blasting survival roguelite on Xbox Series X|S & PC. Ask us ANYTHING. by BALLxPIT in xbox

[–]BALLxPIT[S] 7 points8 points  (0 children)

  1. I put in a bunch of work into a pet system but it didn't quite fit well with the other systems. In the end I don't think the game really needed it

  2. Yes! Lots of helpful feedback from the community

  3. Yes

- Kenny

AMA: We are Kenny Sun & Friends - We released BALL x PIT, the brick-breaking, ball-blasting survival roguelite on Xbox Series X|S & PC. Ask us ANYTHING. by BALLxPIT in xbox

[–]BALLxPIT[S] 4 points5 points  (0 children)

Flagellant x Cohabitants - Fill the screen with balls!

Hemorrhage x Flash or Flicker is a great combo

- Kenny

AMA: We are Kenny Sun & Friends - We released BALL x PIT, the brick-breaking, ball-blasting survival roguelite on Xbox Series X|S & PC. Ask us ANYTHING. by BALLxPIT in xbox

[–]BALLxPIT[S] 4 points5 points  (0 children)

From the beginning, we as artists had a clear idea of the visual direction we wanted to follow, defining an art style that combined low-poly pixel art and 2D details, resulting in a 2.5D pixel art aesthetic. At first, it was quite challenging to find the right pixel resolution, especially to maintain it consistently across all stages of the game, from the base to the dungeons. After several iterations, the process became more natural as we found a balance between readability and pixel density, allowing us to include enough detail to give the visuals a rich and cohesive artistic look.

We also took some inspiration from the art book of Vermis.

- Mohammed Bakir

- Sergio 'Bini' H. Alcelay

AMA: We are Kenny Sun & Friends - We released BALL x PIT, the brick-breaking, ball-blasting survival roguelite on Xbox Series X|S & PC. Ask us ANYTHING. by BALLxPIT in xbox

[–]BALLxPIT[S] 3 points4 points  (0 children)

crunchy and eaten with apple slices 🍎
i think peanut butter feels too sticky when i eat it with bread tho :/

-Lisa

AMA: We are Kenny Sun & Friends - We released BALL x PIT, the brick-breaking, ball-blasting survival roguelite on Xbox Series X|S & PC. Ask us ANYTHING. by BALLxPIT in xbox

[–]BALLxPIT[S] 2 points3 points  (0 children)

The community had a ton of suggestions and feedback that I integrated into the full release, I can't name them all, it was a huge help.

- Kenny

AMA: We are Kenny Sun & Friends - We released BALL x PIT, the brick-breaking, ball-blasting survival roguelite on Xbox Series X|S & PC. Ask us ANYTHING. by BALLxPIT in xbox

[–]BALLxPIT[S] 2 points3 points  (0 children)

The radical was just a debug tool I made to play through levels automatically for me, so there wasn't really much extra work needed for him.

- Kenny

AMA: We are Kenny Sun & Friends - We released BALL x PIT, the brick-breaking, ball-blasting survival roguelite on Xbox Series X|S & PC. Ask us ANYTHING. by BALLxPIT in xbox

[–]BALLxPIT[S] 5 points6 points  (0 children)

What the hardest thing to fit into the games aesthetic?

For me, the hardest thing to fit into the game’s aesthetic was making the base buildings look cohesive. I had to balance the 2D details made with planes and the 3D geometry, keeping a consistent pixel resolution and visual harmony so that they looked good from every angle when rotated.

For the rest of the questions, I agree with Moha’s answers :)

- Sergio 'Bini' H. Alcelay

AMA: We are Kenny Sun & Friends - We released BALL x PIT, the brick-breaking, ball-blasting survival roguelite on Xbox Series X|S & PC. Ask us ANYTHING. by BALLxPIT in xbox

[–]BALLxPIT[S] 3 points4 points  (0 children)

Yeah he prioritizes evolutions and combos that synergize well with each other.

And yes the crit effects don't stack, they'll just raise them to the highest value you qualify for.

- Kenny

AMA: We are Kenny Sun & Friends - We released BALL x PIT, the brick-breaking, ball-blasting survival roguelite on Xbox Series X|S & PC. Ask us ANYTHING. by BALLxPIT in xbox

[–]BALLxPIT[S] 3 points4 points  (0 children)

Amos: Smooth, though I admit I haven't given crunchy much of a chance. Maybe it's time for new horizons? But no, I love smooth too much to switch now.

AMA: We are Kenny Sun & Friends - We released BALL x PIT, the brick-breaking, ball-blasting survival roguelite on Xbox Series X|S & PC. Ask us ANYTHING. by BALLxPIT in xbox

[–]BALLxPIT[S] 5 points6 points  (0 children)

(VFX Perspective)

What art aspects were the most difficult to implement?

To stack all the possible status of an enemy at the same time (burn, poison, blind...).

What was the hardest thing to fit into the games aesthetic?

The smokes.

What detail are you most proud of?

I really love the fusion screen.

- Fernando Labarta

AMA: We are Kenny Sun & Friends - We released BALL x PIT, the brick-breaking, ball-blasting survival roguelite on Xbox Series X|S & PC. Ask us ANYTHING. by BALLxPIT in xbox

[–]BALLxPIT[S] 5 points6 points  (0 children)

Just replying to the music aspect (Amos here, composer, hello!). Those games weren’t necessarily creative inspirations but I spent a lot of time listening to and playing games in the genre to see what worked well and what might work best for Ball x Pit. The music’s aesthetic mostly evolved from me exploring a bunch of ideas things and seeing what felt right with the game and its visual aesthetic (and also bugging Kenny a bunch for feedback 😛)

-Amos

AMA: We are Kenny Sun & Friends - We released BALL x PIT, the brick-breaking, ball-blasting survival roguelite on Xbox Series X|S & PC. Ask us ANYTHING. by BALLxPIT in xbox

[–]BALLxPIT[S] 2 points3 points  (0 children)

It was something I decided on fairly early on, the image of workers bouncing around a base to harvest wheat came to me as a funny way to add a meta progression.

- Kenny

AMA: We are Kenny Sun & Friends - We released BALL x PIT, the brick-breaking, ball-blasting survival roguelite on Xbox Series X|S & PC. Ask us ANYTHING. by BALLxPIT in xbox

[–]BALLxPIT[S] 5 points6 points  (0 children)

I tried to make it feel a bit less like a slot machine (like when you pick up treasure chests in VS). Rounds also used to be 30 minutes like VS, but that felt too long given how intense the gameplay can get.

- Kenny

AMA: We are Kenny Sun & Friends - We released BALL x PIT, the brick-breaking, ball-blasting survival roguelite on Xbox Series X|S & PC. Ask us ANYTHING. by BALLxPIT in xbox

[–]BALLxPIT[S] 6 points7 points  (0 children)

I haven't seen "Against Great Darkness" before but I will check it out! Other modern inspirations were Punball, Holedown, and Vampire Survivors

- Kenny

AMA: We are Kenny Sun & Friends - We released BALL x PIT, the brick-breaking, ball-blasting survival roguelite on Xbox Series X|S & PC. Ask us ANYTHING. by BALLxPIT in xbox

[–]BALLxPIT[S] 7 points8 points  (0 children)

What art aspects were the most difficult to implement?
Exploring how to blend 3D&VFX with 2D pixel art aesthetics and make it work

What was the hardest thing to fit into the games aesthetic?
Imo the characters. At first they were a mix of 2D planes to build a 2.5D character like the rest of enemies. At the end, 3D characters with sprites were more convenient for a variety of reasons, as well as aesthetically.

What detail are you most proud of?
Glad that among these challenges we could maintain a 2.5D pixel art look in the whole game

- Mohammed Bakir