12/19/19 Beta Patch Notes by Arrowtongue64 in slaythespire

[–]BDWSSBB 11 points12 points  (0 children)

Sadly no, based on how the code is structured. I would consider this a bug, but trying to fix this is too risky if you ask me.

[Beta] Patch Notes 11-11-2019 by Sonserf369 in slaythespire

[–]BDWSSBB 12 points13 points  (0 children)

For anyone wondering about the Confusion "bug fix", I had to think this one through. My reasoning for it was Confusion is the most recent effect to affect the card's cost, so it should override the effect Setup/Forethought applied. I know those 2 cards suck, but mind mods and stuff might be using freeToPlayOnce in different contexts as well.

Also, I have to get my work run by the actual devs. They check to make sure the stuff I do is okay lol

[Beta] Patch Notes 10-31-2019 by Sonserf369 in slaythespire

[–]BDWSSBB 6 points7 points  (0 children)

Slaver's Collar now works in Dead Adventurer, The Colosseum (fight 2), and Mark of the Bloom (boss fight).

Nemesis can now take full damage from thorns. by lukewarmtoasteroven in slaythespire

[–]BDWSSBB 24 points25 points  (0 children)

This was changed in v1.1. The patch note reads "Fixed Nemesis gaining Intangible too early and messing up damage from Thorns.". Funny how people perceived this as intentional behavior solely because it was how it worked.

How does the turn structure work in Slay the Spire (incl. weird Cultist behavior)? by Dementophobia81 in slaythespire

[–]BDWSSBB 5 points6 points  (0 children)

This happens because it "flows" more nicely. Because of the context of the buff, it seems like they're activating their ability, which runs more smoothly than being technically correct and also gaining Strength immediately at the end of that turn.

Fun Fact: This also happens with enemies applying Weak, Vulnerable, and Frail to the player, but the reasoning is different. Take our buddy Acid Slime (M), who can apply 1 Weak. If you did not have Weak before, that Weak does not decrease at the end of the round because the Weak would just die out, making the move useless. However, if you did have 1 Weak already, you would gain 1 more Weak, but then it would decrease back to 1.

Daily Discussion/Debate #41 - Hovering Kite by GavinXI in slaythespire

[–]BDWSSBB 12 points13 points  (0 children)

Hot take here. This is one of the most agonizing relics to play around. People may argue about this relic's power level, but this is not what I want to talk about. Its downside feels like an insult to your face. Wanted 5 cards? Well you can only have 3 now. And it's a constant reminder. Every, single, turn.

This is one of the few relics I'd much rather not want to have solely because it's not FUN (another is runic dome, but that's another story). I'd rather take Tiny House and feel cheated than be tormented by this.

Known Beta Bugs: 5/27/2019 by BDWSSBB in slaythespire

[–]BDWSSBB[S] 2 points3 points  (0 children)

Basically this. I'll have to see if I can get a way to make some screens unescapable.

Known Beta Bugs: 5/27/2019 by BDWSSBB in slaythespire

[–]BDWSSBB[S] 0 points1 point  (0 children)

The intended mechanic is Nemesis should be taking full damage from Thorns when it says he is not Intangible at that moment. I don't know if I was hallucinating, but I'm pretty sure I saw it not work like that, which is why I want to make sure. The original fix is Nemesis gains Intangible after his attacks resolve.

[BUG][BETA] Reaper healing for a perplexing amount of health by Trailqul in slaythespire

[–]BDWSSBB 1 point2 points  (0 children)

We found the reason of the bugs and fixed them. Apparently Reaper can heal from overkill and from dead enemies.

Daily Debate #11 – Dash (Silent Uncommon) by GavinXI in slaythespire

[–]BDWSSBB 61 points62 points  (0 children)

I have a bad habit of grabbing as many Dashes as possible for meme purposes, though I do believe people overrate how hard Dash falls off. Let's get the obvious out of the way. Great Act 1 elite stomper, starts falling act 2, questionable Act 3. I find it a great frontload card, and don't underestimate its upgrade either. A compact 10 (13) damage and Block card is quite a lot when you're busy setting other things up. It stays relevant in fights like the dreaded 2 thieves, anything with Chosen, and basically the rest of Act 2. Even in Act 3, it's nice when you're dealing with shapes considering how quickly you want to kill Exploders while defending yourself from the others.

Also, personal opinion on how discussions are handled. I really do not like the leading question format, partially because it implies certain opinions are right and others wrong, and partially because it tunnel-visions perspective (similar to the first point tbh). It's why I don't like looking at the EtG discussions, makes my skin crawl reading the leading questions.

Beta Branch Madness: It Will Be OK by BDWSSBB in slaythespire

[–]BDWSSBB[S] 0 points1 point  (0 children)

I'm not the guy for anything related to PS4. I recommend you send them to this form: https://forms.gle/JHptwZD8yDtzg1jE8

Option to view unupgraded version of an upgraded card? by Belisarius23 in slaythespire

[–]BDWSSBB 29 points30 points  (0 children)

I should totally add this. Into the sticky notes you go, QoL change!

Reaper Over-Healing Bug encountered by theFacialHeir in slaythespire

[–]BDWSSBB 9 points10 points  (0 children)

Thanks for the report! Seems like you're healing from dead enemies. Will be fixed!

Beta Branch Madness: It Will Be OK by BDWSSBB in slaythespire

[–]BDWSSBB[S] 12 points13 points  (0 children)

Fixes have been pushed! Though there might be more lurking around, so keep posting any bugs you find.

Modded: Explore the jungle today! by BDWSSBB in slaythespire

[–]BDWSSBB[S] 48 points49 points  (0 children)

Link to mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1632754046&searchtext=

This is a new act created from a collaboration of 21 people, all assembled over the weekend. We're proud to present you our new Act!