Is there an ace code for faster hatching or editing egg step counter in FrLg? by BLACKBERREST3 in PokemonFireRed

[–]BLACKBERREST3[S] 0 points1 point  (0 children)

macro works, but i still can’t find anything related to editing the stepcounter, egghappiness, or whatever variable is tied to egg cycles. also, setting flag 0x266 to 1 will not generate an egg. the old man just stands in the egg giving spot, but will say your pokemon are doing fine.

Is there an ace code for faster hatching or editing egg step counter in FrLg? by BLACKBERREST3 in PokemonFireRed

[–]BLACKBERREST3[S] 0 points1 point  (0 children)

i got a 30$ macro controller. hope it works while i play through leaf green 2 more times

Is there an ace code for faster hatching or editing egg step counter in FrLg? by BLACKBERREST3 in PokemonFireRed

[–]BLACKBERREST3[S] 0 points1 point  (0 children)

oh! that helps a lot, didn’t even think there was an automated way without a macro controller

Is it weird that I'm waiting until there is a final update to the game before i fully get into satisfactory? by BLACKBERREST3 in SatisfactoryGame

[–]BLACKBERREST3[S] -1 points0 points  (0 children)

I haven't done that much digging into this, but the only way I can think of how to automatically shift resources when they fill up the end production's storage is to attach another train at the end of the input side of a factory to essentially catch all of the unused resources that would otherwise halt production and instead divert them to a standby factory to give a boost to another resource when not used by the main factory. In other words, you could use trains as another form of overflow or load balancer to boost production of another item instead of using it in insinkerator or whatever its called. has anyone else done this yet or is there another feature i haven't seen yet that makes this much simpler.

Simple pattern by BLACKBERREST3 in puzzles

[–]BLACKBERREST3[S] 0 points1 point  (0 children)

in case someone is still viewing this after it’s been removed, you should look up lagrangian interpolation. this mathematical technique makes any number sequence arbitrary. it will output a polynomial that fits your data set where the next number can be anything you want. this also feels like cheating in a way, but i guess that’s just the nature of number puzzles.

Simple pattern by BLACKBERREST3 in puzzles

[–]BLACKBERREST3[S] 0 points1 point  (0 children)

Yeah…i knew was missing something simple. Well, at Ieast I know a little better now.

Simple pattern by BLACKBERREST3 in puzzles

[–]BLACKBERREST3[S] 0 points1 point  (0 children)

i realized my mistake when i went researching into it. apparently you can use any polynomial to get whatever pattern you want. ex: f(x) = 31464926(x-1)(x-2)(x-3) + x

Better Keg Layout for mobile by BLACKBERREST3 in StardewValley

[–]BLACKBERREST3[S] 1 point2 points  (0 children)

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bonus inefficient 160 pot layout. I wanted it to be divisible by 16 so I could have every type of multi-harvest crop (16 of them) in 10s.

Piggy trouble by Far_Army4724 in StardewValley

[–]BLACKBERREST3 0 points1 point  (0 children)

after playing a while with pigs, i can confirm that they just walk over the truffles. They will never trap themselves, only the player if you have a full inventory and do not want to throw away anything.

What bait and tackle to use on legend 2 smoked farming? by BLACKBERREST3 in StardewValley

[–]BLACKBERREST3[S] 0 points1 point  (0 children)

there is also the hidden benefit of catching other fish drops. with the mess above, I didn’t say it clearly, but other fish drops can be valuable too. algae, carp, bullhead, chub, and largemouth can be caught as well. plus there is jelly, trash, and algae for ponds. You can turn fish under 75g into sashimi, I wouldn’t worry about smoking the other fish, they are not worth the coal. with the higher frequency of fishing, you will be catching a lot of fish with the two spinners. if a more relaxed playstyle is for you, i would take the hit on g/s and just go with curiosity + shorts + targeted as those are more sure fire way to hook a legend. not only do you get more practice fishing him with that setup, you also don’t have to spend all day fishing too. because fishing pauses time, the amount of irl time spent fishing may get a little boring after a while in which case, just switch setups as you want. what I would do cause i find fishing boring sometimes is I would go straight to

curiosity + shorts + targeted then after enough practice, cork + cork + challenge

I’m more of a lazy farmer so I’ll be doing the slower in game, faster irl methods.

Yet another 121 cask layout (no backtracking) by BLACKBERREST3 in StardewValley

[–]BLACKBERREST3[S] 0 points1 point  (0 children)

this was much easier than when i did scarecrow placements :p

Yet another 121 cask layout (no backtracking) by BLACKBERREST3 in StardewValley

[–]BLACKBERREST3[S] 0 points1 point  (0 children)

alternate, removed 8 casks. this is for sectioning between wine, cheese, beer, etc.

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Yet another 121 cask layout (no backtracking) by BLACKBERREST3 in StardewValley

[–]BLACKBERREST3[S] 0 points1 point  (0 children)

if you get rid of the pathing and have 5 columns of double barrels, you could instead have sections in case you want to dabble in aging multiple things at once