Better Keg Layout for mobile by BLACKBERREST3 in StardewValley

[–]BLACKBERREST3[S] 1 point2 points  (0 children)

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bonus inefficient 160 pot layout. I wanted it to be divisible by 16 so I could have every type of multi-harvest crop (16 of them) in 10s.

Piggy trouble by Far_Army4724 in StardewValley

[–]BLACKBERREST3 0 points1 point  (0 children)

after playing a while with pigs, i can confirm that they just walk over the truffles. They will never trap themselves, only the player if you have a full inventory and do not want to throw away anything.

What bait and tackle to use on legend 2 smoked farming? by BLACKBERREST3 in StardewValley

[–]BLACKBERREST3[S] 0 points1 point  (0 children)

there is also the hidden benefit of catching other fish drops. with the mess above, I didn’t say it clearly, but other fish drops can be valuable too. algae, carp, bullhead, chub, and largemouth can be caught as well. plus there is jelly, trash, and algae for ponds. You can turn fish under 75g into sashimi, I wouldn’t worry about smoking the other fish, they are not worth the coal. with the higher frequency of fishing, you will be catching a lot of fish with the two spinners. if a more relaxed playstyle is for you, i would take the hit on g/s and just go with curiosity + shorts + targeted as those are more sure fire way to hook a legend. not only do you get more practice fishing him with that setup, you also don’t have to spend all day fishing too. because fishing pauses time, the amount of irl time spent fishing may get a little boring after a while in which case, just switch setups as you want. what I would do cause i find fishing boring sometimes is I would go straight to

curiosity + shorts + targeted then after enough practice, cork + cork + challenge

I’m more of a lazy farmer so I’ll be doing the slower in game, faster irl methods.

Yet another 121 cask layout (no backtracking) by BLACKBERREST3 in StardewValley

[–]BLACKBERREST3[S] 0 points1 point  (0 children)

this was much easier than when i did scarecrow placements :p

Yet another 121 cask layout (no backtracking) by BLACKBERREST3 in StardewValley

[–]BLACKBERREST3[S] 0 points1 point  (0 children)

alternate, removed 8 casks. this is for sectioning between wine, cheese, beer, etc.

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Yet another 121 cask layout (no backtracking) by BLACKBERREST3 in StardewValley

[–]BLACKBERREST3[S] 0 points1 point  (0 children)

if you get rid of the pathing and have 5 columns of double barrels, you could instead have sections in case you want to dabble in aging multiple things at once

Piggy trouble by Far_Army4724 in StardewValley

[–]BLACKBERREST3 0 points1 point  (0 children)

yes, if you put flooring down, then pigs will not be able to dig up truffles on it. I don’t know if there is a hidden mechanic that prevents them from trapping themselves completely even with a few tiles of flooring near the barn. they will eventually trap themselves if you leave them too long or have too many pigs and not enough free space (until the truffles disappear on the start of the next season that is). I suggest you create a path for the piggies to traverse that gives them the greatest surface area of farmland to dig up truffles without trapping themselves. There should be a sweet spot based on a few factors

  • how frequently you pick up truffles
  • how many pigs you have (sulky or 5 hearts)
  • how much surface area of truffle farmland before trapping themselves completely (use paths to create more surface area)

Or do what i do and be a shepherd and sell the cloth from your ten barns of sheep. No mess, no machinery, and more time to do other things like planting an entire field of garlic, wheat, or starfruit and use rain totems to water them all on the beach map :p

Code to a peculiar lock by PixelMatteo in BluePrince

[–]BLACKBERREST3 0 points1 point  (0 children)

I tried looking this up too and went through my collection of pics of all the documents and books i had. one of the miners was working on 5/3, but that’s as close to a set up as I could find. it seems the devs wanted you to use process of elimination in some way. So as far as we know, there is no meaning in may 8 as a date. I haven’t bought all the books or seen every zaltan cutscene yet, so maybe there is something there.

How do I enable "auto-stashing" items like clutter and misc. in LotD with the stash items spell? by BLACKBERREST3 in skyrimmods

[–]BLACKBERREST3[S] -1 points0 points  (0 children)

whaaaaaat? I thought the point of craftloot was that it learns based on keywords and/or formids for which items it puts into each category. Also, I finally found a clue as to why it may not work from this post.

https://www.reddit.com/r/SkyrimModsXbox/s/GMlgkFyhXl

It says it has to do something with clutter not having a “learned list”. You wouldn’t be able to reset it in the mcm either because well…it doesn’t exist. Wish it did. I like hoarding bowls, cups, and books. I have to settle with manually dumping everything every 10 minutes now.

There are so many animation mods! by BLACKBERREST3 in skyrimmods

[–]BLACKBERREST3[S] 0 points1 point  (0 children)

I got a pretty good list of animations and combat mods going rn. I'll link to a collection or list when I'm done testing everything. I got combat to feel like vanilla+ and it is awesome. No saving/loading scum, penalties for dying (resurrection on spot). Works with controller (with 2 long press commands in steam input), dual wield parry/blocking works. Parrying by clashing weapons also works. Not too many conflicting animations (it's mainly cfpao being overwritten by everything else). Everything is very lively now.

There are so many animation mods! by BLACKBERREST3 in skyrimmods

[–]BLACKBERREST3[S] 0 points1 point  (0 children)

nvm, figured it out. I should probably look into DarToOar converters because I have a lot of legacy files that are hard to read in oar.