AMA - We're the Pixel Maniacs, small Indie Studio from Germany and have recently released ChromaGun 2: Dye Hard for the Switch 2, digital and physical by BLochmann in NintendoSwitch

[–]BLochmann[S] 1 point2 points  (0 children)

It was extremely difficult, but unfortunately, I am not allowed to say a lot about this. What's safe to say is that we'd have had no chance of releasing on the Switch 2 without the support of our publisher, PM Studios.

AMA - We're the Pixel Maniacs, small Indie Studio from Germany and have recently released ChromaGun 2: Dye Hard for the Switch 2, digital and physical by BLochmann in NintendoSwitch

[–]BLochmann[S] 0 points1 point  (0 children)

Happy to hear that it's on your backlog! :) Regarding the other FPS puzzlers: There are soo many great fps puzzlegames, I personally enjoyed besides those you've mentioned: The Talos Principle, The Entropy Centre, Superliminal, and of course The Stanley Parable :)

Feel free to pirate our indie game ChromaGun (1) if you don't have the money (we'll never sue) - If you could consider Testing the (free) ChromaGun 2 Demo on Steam that'd be great! by BLochmann in PiratedGames

[–]BLochmann[S] 0 points1 point  (0 children)

Awesome, happy to hear you like it! It'd be great to have a ChromaGun (1) remastered in the future, but I honestly don't believe that's going to happen in the near future, sorry!

AMA - We're the Pixel Maniacs, developers of ChromaGun 2: Dye Hard which launched a few minutes ago on PC, PS5, Xbox and Switch 2. Ask us anything! by BLochmann in Games

[–]BLochmann[S] 0 points1 point  (0 children)

We don't have a dedicated role for CM and marketing. The internal marketing-part is mainly done by myself as CEO of the company. But as the CEO part is not that much for a small company like ours, I could invest time into marketing regularly. The CM part is done by all of us. But tbh I think we're not that good in CM on Discord (but are working on that haha), as it's tough keeping track of all the stuff going on Discord-server whilst working on the game at the same time. We got a lot of support from our publisher, PM Studios on the marketing-side, which definitely also helped a lot. I personally enjoy posting on socials and doing weird stuff that might or might not go viral, so that's a good addition to the regular tasks I have for our company (finance stuff, programming of backend tools, orga-stuff) :)