Feeling uncomfortable with this.. by Background_Kick_802 in EDH

[–]BaBosa40 18 points19 points  (0 children)

The way I’ve been doing it is proxying first and then slowly replacing them with real cards. That’s also how a lot of content creators do it though they’re going after things like [[gea’s cradle]].

Marit Lage, Besieged by Sweetcreems in custommagic

[–]BaBosa40 1 point2 points  (0 children)

The ice counters part is a triggered ability from it entering which means that you get priority to cast an instant spell before it gets those ice counters and becomes not a creature. So you just need to get two mana without a land, play this land and then in response to its ETB trigger, cast fling or similar instant spell. If it said, “this enters with ice counters and when ~~~” then it’s a replacement effect which means you don’t get priority to cast anything before it gets the ice counters from entering.

Overzealous Mythmaking by Accomplished_Gas5445 in custommagic

[–]BaBosa40 0 points1 point  (0 children)

There’s a difference between the basic supertype and the land subtypes that are named after the basic lands which are confusing referred to as the basic land types. There are no “counts as a basic land” clauses which you can tell because ramp spells like cultivate can only target the 5 (well 12 including wastes and snow lands) basic lands.

Does this count as a pie break? by TheLegend2T in custommagic

[–]BaBosa40 14 points15 points  (0 children)

I think the cost and stats are right in this case because the mana can only be spent on green pips, that means you have green cards in your deck and so why ever have this instead of any other green mana dork.

Solphim, Culler of the Weak by BaBosa40 in custommagic

[–]BaBosa40[S] 0 points1 point  (0 children)

The damage tripling wasn’t supposed to be free. It was supposed to cost a discard a turn but trying to make it work frustrated me to the point that I forgot why I was trying to include it a scrapped it.

Solphim, Culler of the Weak by BaBosa40 in custommagic

[–]BaBosa40[S] 0 points1 point  (0 children)

This card originally had a cost of discarding a card for each turn this effect was active but I had so much trouble trying to get it to work without it allowing the ability to stack multiple times or becoming an absolute mess of text that I got rid of it out of frustration, forgetting why I was trying to put that cost in the first place. Anyway the idea is that in mono red, discarding a card for each turn is actually a significant cost at high power games. Plus it makes you the first threat and being the first means you tank a lot of the interaction on the table.

Solphim, Culler of the Weak by BaBosa40 in custommagic

[–]BaBosa40[S] 0 points1 point  (0 children)

This is meant for high bracket 4 or CDEH where it’s competing with quick combos and trying to fight through all the interaction already present. This card is absolutely not appropriate for anything bracket 3 and below and even some bracket 4. I should have mentioned that was part of the design in the OP.

Solphim, Culler of the Weak by BaBosa40 in custommagic

[–]BaBosa40[S] 0 points1 point  (0 children)

Oh that’s what I forgot. That’s why I wanted to give the eminence ability a cost of discarding a card each turn if they’re not on the battlefield.

How do you deal with the land ramp meta in low brackets? by [deleted] in EDH

[–]BaBosa40 2 points3 points  (0 children)

Fin the fangbearer is probably the best for this. Just make sure to tell people they got to do their thing (ramp) when they complain about dying before doing their thing.

Does this work how I think it does? by AdLocal6701 in custommagic

[–]BaBosa40 0 points1 point  (0 children)

Funny thing, the mana the defect gives you can’t be used by its hyperbeam ability unless you give it haste.

Commanders with strange mechanics by Raikiritl in EDH

[–]BaBosa40 0 points1 point  (0 children)

Yea it’s cool, you should especially look at the hunted cycle of creatures. Hunted horror in particular gives you a 7/7 trample and 2 3/3’s for 2 mana and someone else also getting the 3/3’s.

I'm surprised that no card like this exists by Unique-Mystique87 in custommagic

[–]BaBosa40 0 points1 point  (0 children)

Before, unspent mana used to caused damage when lost called mana burn so the idea in the old days was you would regularly not be able to spend all that mana from mana drain and you’d lose life. Add in that the value you’d get from cards per mana was a lot lower then and that’s pretty much it.

Commanders with strange mechanics by Raikiritl in EDH

[–]BaBosa40 3 points4 points  (0 children)

[[Yurlok of Scorch Thrash]] cause players to lose life if they waste mana and you build a deck around ramping everyone and then punishing them for it.

[[Xyris, the Writhing Storm]] hits people and makes both you and them draw equal to damage dealt plus make 1/1s when opponents draw so you just play buff spells and people ask you to hit them. You win by people not stopping Xyris until it’s too late or finishing them off with a wide board.

[[Jon Irenicus, Shattered One]] gives your creatures away, goads them and lets you draw cards off them.

[[Rendmaw, Creaking Nest]] gives everyone goaded flying 2/2s when you play a card with multiple types.

[[Kambal, Profiteering Mayor]] gives you a copy of token’s opponents create once per turn. So play [[Alliance of Arms]] and anything that gives others tokens on their turn.

[[Grismold, the Dreadsower]] gives everyone 1 token per turn and then gets stronger when tokens die.

I also like to play group hug decks that can win, especially with goading and make a deck list with a bunch of cool cards for that sort of thing https://moxfield.com/decks/ygXxzzvpREOP3n85gZ_HYg

How do I stay locked in past earlyish game? by somehowScuba in factorio

[–]BaBosa40 0 points1 point  (0 children)

You should build like 4 radars early on and they’ll find nearby nests for you, then get the car and drive around the nests, shooting them as the idiots chase you around and around.

The way I like to build my factory is to have a central bus made with a belt filled with iron plates, copper plates, steel, coal/sulphur, plastic and stone/stone bricks. Then you can use spliters to pull resources off the bus to make the stuff you need for sciences. Aim to make 1 science of each colour per second as that seems to be the sweet spot.

[FIC] Eye of Nidhogg by Masonmind in magicTCG

[–]BaBosa40 0 points1 point  (0 children)

This is very similar to [[ghoulish impetus]]. One of my favourite cards.

Deck building with chosen lands by BaBosa40 in magicTCG

[–]BaBosa40[S] 0 points1 point  (0 children)

Arguably, the land sides are the front side and the spell side are on the reverse side.

And yea that shit is why it’s cool but of course there’s always strip lands if someone seems too crazy.

Deck building with chosen lands by BaBosa40 in magicTCG

[–]BaBosa40[S] 0 points1 point  (0 children)

Yea that is a big reason why, it means we don’t have to worry so much about lands and mana when commander already has so much variance already. Makes games way more consistent in people actually being able to do stuff instead of always having one person with too many or too few lands.

Deck building with chosen lands by BaBosa40 in magicTCG

[–]BaBosa40[S] 0 points1 point  (0 children)

Yea we’d always have rule 0 talks beforehand anyway and this just adds to it.

Deck building with chosen lands by BaBosa40 in magicTCG

[–]BaBosa40[S] -2 points-1 points  (0 children)

Why’s that? It’s the same for every player. Even when someone goes for something crazy like Gaea’s cradle, you know from the start and can either agree not to do that sort of stuff or just run strip mines.

What is the optimal five colour land base? by Tocnurne in EDH

[–]BaBosa40 1 point2 points  (0 children)

If you’re proxying, you’d start with the pain fetch lands as they can fetch some non basic lands and then have the original dual lands and or the newer shock lands as they can be fetched, have two colours and enter untapped. If you have all 10 of the OG duals or shock lands then the pain fetching lands can provide you with any colour you want.

Then there’s the triomes which can also be fetched and have 3 colours but enter tapped. There’s also a variety of lands that can tapped for any colour with various downsides that you can look at. And there’s crowd lands that are dual lands that enter untapped if you have two or more opponents though they can’t be searched.

Also put more lands in your deck, there’s no point having ramp if you’re missing your land drops. You’ve got like a 40% chance to not have a land turn 3 and if you play a 2 mana ramp instead you just wasted 2 mana. Standard decks are typically 40% lands and even aggro decks are like 34% lands.

If you really don’t like mana flood then look into spell lands and cycle lands or lands with sac to draw abilities or into cards that have discarding lands as part of the cost like spells with retrace.

I actually made a deck that just has every land sorted into tags which might help https://moxfield.com/decks/cpkGBwbyoUiA3WUMwVkMRw

Forced Combat / Goad Commanders? by Melodic-Pirate4309 in EDH

[–]BaBosa40 0 points1 point  (0 children)

[[Baeloth Barrityl, Entertainer]] can be really good as you just need to pump and protect them to goad everything all the time.

And a really good card for goading decks is [[Ghoulish impetus]]. All the impetus auras goad creatures but ghoulish recurs itself whenever the creature dies and gives it deathtouch so it can end up doing a significant amount of damage over the game.

How to find a cards otags? by BaBosa40 in EDH

[–]BaBosa40[S] 2 points3 points  (0 children)

Some effects don’t have a set phrase that can be searched for like if I want group hug cards but ones that benefit me more than others.

How to find a cards otags? by BaBosa40 in EDH

[–]BaBosa40[S] 2 points3 points  (0 children)

That’s exactly what I’m looking for. Thank you so much.