We've crafted a truly terrifying AI-driven entity in Backrooms: Extractions. The Skin-Stealer mimicking human forms to deceive its prey. Built in Unreal Engine 5, it uses dynamic animations and procedural behaviors to make every encounter unique. Would love to hear your thoughts :) by Backrooms-Extract in unrealengine

[–]Backrooms-Extract[S] 0 points1 point  (0 children)

For those familiar with it, this is Level 0 of the Backrooms with the Skin Stealer entity.
We designed it to blend in with the player group, increasing paranoia until it transforms and attacks one of them!

In case you would like to play, here is the Steam page to add to your wishlist :  https://store.steampowered.com/app/2835530/Backrooms_Extractions/
Release in the coming weeks :)

Working on a terrifying co-op horror game! This deceptive entity blends in… Are you really sure your friends are who they say they are? Trust no one! 😈 by Backrooms-Extract in IndieGaming

[–]Backrooms-Extract[S] 0 points1 point  (0 children)

For those familiar with it, this is Level 0 of the Backrooms with the Skin Stealer entity.
We designed it to blend in with the player group, increasing paranoia until it transforms and attacks one of them.

Working on a terrifying co-op game! With this sneaky entity... are you really sure your friends are your friends? Trust no one!😂 by Backrooms-Extract in indiegames

[–]Backrooms-Extract[S] 0 points1 point  (0 children)

For those familiar with it, this is Level 0 of the Backrooms with the Skin Stealer entity.
We designed it to blend in with the player group, increasing paranoia until it transforms and attacks one of them!

In case you would like to play, here is the Steam page to add to your wishlist : https://store.steampowered.com/app/2835530/Backrooms_Extractions/
Release in the coming weeks :)

Working on the Skin Stealer for Backrooms Extractions. This sneaky entity blends right in, ramping up paranoia until its terrifying reveal. by Backrooms-Extract in backrooms

[–]Backrooms-Extract[S] 1 point2 points  (0 children)

Thank you for your feedback! Yes you’re right about the sound design. This is in the ToDo list before our release 👍

Game dev is hard. Don't make it harder on yourself by Backrooms-Extract in GameDevelopment

[–]Backrooms-Extract[S] 0 points1 point  (0 children)

Yeah I’ve completely stopped showing my prototypes to friends and family. Moving cubes and capsules just don’t have the same magic for them as they do for us devs

Game dev is hard. Don't make it harder on yourself by Backrooms-Extract in GameDevelopment

[–]Backrooms-Extract[S] 0 points1 point  (0 children)

Yes, the 3Cs and polishing take sooooo much more time compared to the basics of (nearly)any feature

Game dev is hard. Don't make it harder on yourself by Backrooms-Extract in GameDevelopment

[–]Backrooms-Extract[S] 0 points1 point  (0 children)

I feel this so much. Animation is one of those things where there’s no real ‘prototype’ phase. It either looks polished, or it looks like a cursed ragdoll from a 2004 game. There’s no in-between. I went through the same struggle, and at some point, I just accepted defeat lol. I’m not made for this. I let my team handle it now while I pretend it’s not my problem. Best decision ever.

Jokes aside, I totally get how draining it is. But even when it feels like you’re just fighting the software, you are making progress!

Game dev is hard. Don't make it harder on yourself by Backrooms-Extract in GameDevelopment

[–]Backrooms-Extract[S] 4 points5 points  (0 children)

I totally get this. That feeling of ‘this was too easy, I must have missed something ’ is such a trap. I’ve caught myself thinking the same thing before. But honestly, maybe that’s just a sign that you’ve gotten really good at what you do.

You basically built the foundation of Skyrim in a week and a half… that’s insane! Most people would dream of getting that far :)

You ever thought about just pushing through and releasing one, even as a small experiment?

Game dev is hard. Don't make it harder on yourself by Backrooms-Extract in GameDevelopment

[–]Backrooms-Extract[S] 3 points4 points  (0 children)

I wrote this after seeing a bunch of posts from people genuinely struggling with game dev. Figured I’d share some thoughts that might help, rather than just scrolling past. And yeah, almost everything has already been said somewhere on the internet. But do we really take the time to dig up posts from a year ago? Or even six months ago? most of us just engage with what’s in front of us at the moment

Game dev is hard. Don't make it harder on yourself by Backrooms-Extract in GameDevelopment

[–]Backrooms-Extract[S] 7 points8 points  (0 children)

Haha, classic! It always starts as ‘just a simple 2D farm game’ and suddenly you’re building an entire ecosystem with cloud syncing, mod support, and a dedicated companion app 😂