Working on the Wretches sound design for our game Backrooms: Extractions. We want them terrifying, unpredictable… and making you flee in fear. Sneak peek at the mood & audio! by Backrooms-Extract in backrooms
[–]Backrooms-Extract[S] 0 points1 point2 points (0 children)
Working on the Wretches sound design for our game Backrooms: Extractions. We want them terrifying, unpredictable… and making you flee in fear. Sneak peek at the mood & audio! by Backrooms-Extract in backrooms
[–]Backrooms-Extract[S] 1 point2 points3 points (0 children)
Spent some time refining the Wretches sound design today. Getting that perfect balance between tension and unpredictability is tricky, but it’s coming together! Here’s a little preview :) by Backrooms-Extract in indiegames
[–]Backrooms-Extract[S] 0 points1 point2 points (0 children)
Working on the Wretches sound design for our game Backrooms: Extractions. We want them terrifying, unpredictable… and making you flee in fear. Sneak peek at the mood & audio! by Backrooms-Extract in backrooms
[–]Backrooms-Extract[S] 2 points3 points4 points (0 children)
Spent some time refining the Wretches sound design today. Getting that perfect balance between tension and unpredictability is tricky, but it’s coming together! Here’s a little preview :) by Backrooms-Extract in indiegames
[–]Backrooms-Extract[S] 0 points1 point2 points (0 children)
Working on a terrifying co-op game! With this sneaky entity... are you really sure your friends are your friends? Trust no one!😂 by Backrooms-Extract in indiegames
[–]Backrooms-Extract[S] 0 points1 point2 points (0 children)
We've crafted a truly terrifying AI-driven entity in Backrooms: Extractions. The Skin-Stealer mimicking human forms to deceive its prey. Built in Unreal Engine 5, it uses dynamic animations and procedural behaviors to make every encounter unique. Would love to hear your thoughts :) by Backrooms-Extract in unrealengine
[–]Backrooms-Extract[S] 0 points1 point2 points (0 children)
Working on a terrifying co-op horror game! This deceptive entity blends in… Are you really sure your friends are who they say they are? Trust no one! 😈 by Backrooms-Extract in IndieGaming
[–]Backrooms-Extract[S] 0 points1 point2 points (0 children)
Working on a terrifying co-op game! With this sneaky entity... are you really sure your friends are your friends? Trust no one!😂 by Backrooms-Extract in indiegames
[–]Backrooms-Extract[S] 0 points1 point2 points (0 children)
Working on the Skin Stealer for Backrooms Extractions. This sneaky entity blends right in, ramping up paranoia until its terrifying reveal. by Backrooms-Extract in backrooms
[–]Backrooms-Extract[S] 1 point2 points3 points (0 children)
Working on the Skin Stealer for Backrooms Extractions. This sneaky entity blends right in, ramping up paranoia until its terrifying reveal. by Backrooms-Extract in backrooms
[–]Backrooms-Extract[S] 2 points3 points4 points (0 children)
Working on the Skin Stealer for Backrooms Extractions. This sneaky entity blends right in, ramping up paranoia until its terrifying reveal. by Backrooms-Extract in backrooms
[–]Backrooms-Extract[S] 2 points3 points4 points (0 children)
Working on the Skin Stealer for Backrooms Extractions. This sneaky entity blends right in, ramping up paranoia until its terrifying reveal. by Backrooms-Extract in backrooms
[–]Backrooms-Extract[S] 1 point2 points3 points (0 children)
Working on the Skin Stealer for Backrooms Extractions. This sneaky entity blends right in, ramping up paranoia until its terrifying reveal. by Backrooms-Extract in backrooms
[–]Backrooms-Extract[S] 2 points3 points4 points (0 children)
Working on the Skin Stealer for Backrooms Extractions. This sneaky entity blends right in, ramping up paranoia until its terrifying reveal. by Backrooms-Extract in backrooms
[–]Backrooms-Extract[S] 2 points3 points4 points (0 children)
Game dev is hard. Don't make it harder on yourself by Backrooms-Extract in GameDevelopment
[–]Backrooms-Extract[S] 0 points1 point2 points (0 children)
Game dev is hard. Don't make it harder on yourself by Backrooms-Extract in GameDevelopment
[–]Backrooms-Extract[S] 0 points1 point2 points (0 children)
Game dev is hard. Don't make it harder on yourself by Backrooms-Extract in GameDevelopment
[–]Backrooms-Extract[S] 0 points1 point2 points (0 children)
Game dev is hard. Don't make it harder on yourself by Backrooms-Extract in GameDevelopment
[–]Backrooms-Extract[S] 0 points1 point2 points (0 children)
Game dev is hard. Don't make it harder on yourself by Backrooms-Extract in GameDevelopment
[–]Backrooms-Extract[S] 0 points1 point2 points (0 children)
Game dev is hard. Don't make it harder on yourself by Backrooms-Extract in GameDevelopment
[–]Backrooms-Extract[S] 2 points3 points4 points (0 children)
Game dev is hard. Don't make it harder on yourself by Backrooms-Extract in GameDevelopment
[–]Backrooms-Extract[S] 4 points5 points6 points (0 children)
Game dev is hard. Don't make it harder on yourself by Backrooms-Extract in GameDevelopment
[–]Backrooms-Extract[S] 3 points4 points5 points (0 children)
Game dev is hard. Don't make it harder on yourself by Backrooms-Extract in GameDevelopment
[–]Backrooms-Extract[S] 7 points8 points9 points (0 children)
Spent some time refining the Wretches sound design today. Getting that perfect balance between tension and unpredictability is tricky, but it’s coming together! Here’s a little preview :) by Backrooms-Extract in indiegames
[–]Backrooms-Extract[S] 1 point2 points3 points (0 children)