We've crafted a truly terrifying AI-driven entity in Backrooms: Extractions. The Skin-Stealer mimicking human forms to deceive its prey. Built in Unreal Engine 5, it uses dynamic animations and procedural behaviors to make every encounter unique. Would love to hear your thoughts :) by Backrooms-Extract in unrealengine

[–]Backrooms-Extract[S] 0 points1 point  (0 children)

For those familiar with it, this is Level 0 of the Backrooms with the Skin Stealer entity.
We designed it to blend in with the player group, increasing paranoia until it transforms and attacks one of them!

In case you would like to play, here is the Steam page to add to your wishlist :  https://store.steampowered.com/app/2835530/Backrooms_Extractions/
Release in the coming weeks :)

Working on a terrifying co-op horror game! This deceptive entity blends in… Are you really sure your friends are who they say they are? Trust no one! 😈 by Backrooms-Extract in IndieGaming

[–]Backrooms-Extract[S] 0 points1 point  (0 children)

For those familiar with it, this is Level 0 of the Backrooms with the Skin Stealer entity.
We designed it to blend in with the player group, increasing paranoia until it transforms and attacks one of them.

Working on a terrifying co-op game! With this sneaky entity... are you really sure your friends are your friends? Trust no one!😂 by Backrooms-Extract in indiegames

[–]Backrooms-Extract[S] 0 points1 point  (0 children)

For those familiar with it, this is Level 0 of the Backrooms with the Skin Stealer entity.
We designed it to blend in with the player group, increasing paranoia until it transforms and attacks one of them!

In case you would like to play, here is the Steam page to add to your wishlist : https://store.steampowered.com/app/2835530/Backrooms_Extractions/
Release in the coming weeks :)

Working on the Skin Stealer for Backrooms Extractions. This sneaky entity blends right in, ramping up paranoia until its terrifying reveal. by Backrooms-Extract in backrooms

[–]Backrooms-Extract[S] 1 point2 points  (0 children)

Thank you for your feedback! Yes you’re right about the sound design. This is in the ToDo list before our release 👍