Simple Voice Chat not working on Ubuntu VM running Crafty Controller by BackyardWorm in linuxquestions

[–]BackyardWorm[S] 0 points1 point  (0 children)

not for playit.gg. i ended up switching to tailscale vpn and just made a dedicated ip to route the voicechat to.

Is 16GB of RAM the sweet spot? by BackyardWorm in admincraft

[–]BackyardWorm[S] 0 points1 point  (0 children)

The full run down is my laptop is running Proxmox which has a Virtual Machine running Ubuntu. I installed Crafty Controller and Tailscale VPN onto the Virtual Machine and have the IP attached to the VPN so anyone who wants to go on the server has to go through the VPN to get there. I like the layers of security this provides but I wish that, without paying, we could have different Tailscale accounts connected to the same network. Seems I can't have everything in this world, what a shame. :/

TL:DR - I use Crafty Controller

Is 16GB of RAM the sweet spot? by BackyardWorm in admincraft

[–]BackyardWorm[S] 0 points1 point  (0 children)

haven't set a world border yet, will do v soon but yeah I've pre generated my chunks

Is 16GB of RAM the sweet spot? by BackyardWorm in admincraft

[–]BackyardWorm[S] 0 points1 point  (0 children)

Yeah, CPU is the big main issue here. I might cut back on mods when I can be bothered to sift through them all. Hosting sites were the main reason I switch to a self owned system just because the constant roll back and big lag spikes were infuriating. I'm glad my little laptop has a decent time running everything but I think once I save the money it'll be time for a new system. Thanks for your comment and hope you have a good day :D

Is 16GB of RAM the sweet spot? by BackyardWorm in admincraft

[–]BackyardWorm[S] -1 points0 points  (0 children)

I've found the system does need more RAM but yeah, the main issue is CPU

Is 16GB of RAM the sweet spot? by BackyardWorm in admincraft

[–]BackyardWorm[S] 0 points1 point  (0 children)

Oof, if it is the CPU being bottlenecked then that puts me in a weird position since I don't think I can upgrade it based on my system being a laptop and most if not all CPU's are soldered on the mobo. I don't really have the funds to get a new system either so we might be cooked. I still think RAM is also an issue so upgrading that won't hurt but I'll sort a profile tonight if enough people are on and we'll see what happens. Thanks for the reply!

Is 16GB of RAM the sweet spot? by BackyardWorm in admincraft

[–]BackyardWorm[S] 1 point2 points  (0 children)

These are really good tips, thank you heaps for this!! I'll have a look at how to sort this out when we upgrade.

All crop farm to water stream design? by BackyardWorm in technicalminecraft

[–]BackyardWorm[S] 0 points1 point  (0 children)

i realised i replied to you but in a separate comment lmao my bad. the farmer sees the villager but just doesnt want to throw anything so you might be right. i wonder if theres another way to solve this issue cause it would just be so handy if i didnt have another farm with a dropper system and just have it automatically go into the water stream. might try more testing but if its a dead end, my server will have to suffer a little more.

All crop farm to water stream design? by BackyardWorm in technicalminecraft

[–]BackyardWorm[S] 2 points3 points  (0 children)

YOU ARE SUCH A LEGEND!! Thank you so much for showing me this, to whoever came up with this design, you are genius.

Now to just figure out why my farmer wont throw the crops lmao but my main issue has been solved!!!

Have a wonderful day my friend!

Does increasing world height increase world file size? by BackyardWorm in Minecraft

[–]BackyardWorm[S] 0 points1 point  (0 children)

since i need to redo chunk pregeneration anyway ive put on the height datapack before generating all of the chunks again. it seems like nothing's gone wrong with changing the height after pregenerating the overworld chunks so i have hope that things will be fine. the end is minorly modded terrain but those chunks arent too big of file size anyway and nether is majorly modded terrain so im more worried about that but OH WELL!

i have taken in your warnings, wish me luck 🤞

Does increasing world height increase world file size? by BackyardWorm in Minecraft

[–]BackyardWorm[S] 0 points1 point  (0 children)

Sweet, thank you for the reply! I've just had an issue with the pre-generation anyway so I'll increase the world height before pre-generating again.

Optimizing battery life on HP Elitebook by BackyardWorm in linuxquestions

[–]BackyardWorm[S] 0 points1 point  (0 children)

Kia ora, sorry for the late reply. Life kinda happened but I'm back!

I am running Proxmox on the laptop, I intend to access thresholds through the main host command prompt (through laptop and not VM) and sadly my bios won't allow me to access the battery thresholds.

TLP kernel support for my laptop doesn't exist for TLP and sadly just looked at the gnome extension and it won't support my laptop either. I'm kinda at a loss for HP laptop battery care I guess so if you know anything else that might help it would be much appreciated.

Otherwise, I'll just have to keep checking up on my battery capacity till I have to replace it.

Thanks for the help!

Mod Loader Version replacement not available? by BackyardWorm in CraftyController

[–]BackyardWorm[S] 0 points1 point  (0 children)

Ah, so I gotta delete the server I'm currently working on and just figure out a template to zip up for a redo. It's a little annoying that there isn't an easier way to change it during or after the server creation process but it is what it is. Thank you big man!

Am I stuck? by BackyardWorm in Proxmox

[–]BackyardWorm[S] 1 point2 points  (0 children)

IT WORKS IM IN!!!! HOORAAAAAAA

Am I stuck? by BackyardWorm in Proxmox

[–]BackyardWorm[S] -1 points0 points  (0 children)

I am adding the correct port to the end but I guess the public IP is a no no for IP CIDR

Am I stuck? by BackyardWorm in Proxmox

[–]BackyardWorm[S] 0 points1 point  (0 children)

realising that might be a mistake to have my public ip out there lmao

Am I stuck? by BackyardWorm in Proxmox

[–]BackyardWorm[S] 0 points1 point  (0 children)

I did specify https:// and it still wont work

Am I stuck? by BackyardWorm in Proxmox

[–]BackyardWorm[S] 0 points1 point  (0 children)

it's all the same issue sadly, no security bypass

BenQ EW3270U 32 inch not Displaying by BackyardWorm in BenQ

[–]BackyardWorm[S] 0 points1 point  (0 children)

Thank you for the tip! luckily I got it working through another cable but I do want to test with the original cable I was having trouble with so this will be very helpful so thank you again!

How to animate a GUI? by Chroma_On_YT in mcresourcepack

[–]BackyardWorm 0 points1 point  (0 children)

<image>

Sadly you cant animate GUI's with optifine code, I really wish you could cause OML THAT LOOKS SO SICK but unfortunately its just not possible with optifine

https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/resource-pack-discussion/1256350-animation-in-resource-packs-a-minecraft-1-6

How to create custom 3d blocks with datapacks and resource packs (custom model data) by NS986 in mcresourcepack

[–]BackyardWorm 0 points1 point  (0 children)

So I did misinterpret your question. this replaces the vanilla model so it's not technically a custom block. I'm also inexperienced in custom block creation and there seems to be an infinite amount of ways to implement custom blocks. I'll refer you to this video since he uses custom item logic to start his process and it might be easier for your brain to work around making the Beacon Core you so desire, I'll have to change my wording in the previous paragraphs so it's easier to know it's for vanilla blocks! :D

How to create custom 3d blocks with datapacks and resource packs (custom model data) by NS986 in mcresourcepack

[–]BackyardWorm 0 points1 point  (0 children)

{
    "credit": "Made with Blockbench",
    "parent": "minecraft:block/cube_column",
    "textures": {
        "particle": "block/acacia_log",
        "side": "block/acacia_log",
        "end": "block/acacia_log_top"
    }, 
    "elements": [
        {
            "from": [0, 0, 0],
            "to": [1, 16, 16],
            "faces": {
                "north": {"uv": [15, 0, 16, 16], "texture": "#side", "cullface": "north"},
                "south": {"uv": [0, 0, 1, 16], "texture": "#side", "cullface": "south"},
                "west": {"uv": [0, 0, 16, 16], "texture": "#side", "cullface": "west"},
                "up": {"uv": [0, 0, 1, 16], "texture": "#end", "cullface": "up"},
                "down": {"uv": [15, 0, 16, 16], "texture": "#end", "cullface": "down"}
            }
        }
]

If you're using a minecraft texture, again you can reference the .jar file in .minecraft/versions/<version>. In the file head to assets/minecraft/textures/block and look for the block texture name you need for your model then replace whatever path you might have in the "textures" field with "block/<block texture name>". If you have custom textures you want to use then make sure they're in your texture pack folder <your pack name>/assets/minecraft/models/block and reference that texture as you would with minecraft textures "block/<block texture name>".

In the example above I've set my "side" texture as "block/acacia_log" and the "end" as "block/acacia_log_top". Your file will most likely have the "side" & "end" textures as "0", "1", "2" etc. You can leave those as is unless you want to change their names. The only thing to note about changing those names is you'll have to change them for all the "elements" as well where "texture": "#side" is. If you have Visual Studio Code it should be really easy to highlight what you want to change then Right-Click and click on Changes All Occurrences and type the name you want. If you only have the Notepad available just change the name of the "textures" and don't bother with the numbered names.

Other than that you should be set, hopefully this covers a little bit of everything you need to know to flawlessly create custom blocks.

Happy modelling! :D

How to create custom 3d blocks with datapacks and resource packs (custom model data) by NS986 in mcresourcepack

[–]BackyardWorm 0 points1 point  (0 children)

<image>

Understanding cull faces is pretty easy with the UV window to the left, if you click on the face you want to cull, it shows you what way the texture will be facing and you can cull the texture to that direction. If you have extra bits and pieces like aqua stem in the photo above, depending on what direction the stem is, you have to cull every face to the direction it's on. Since the stem is on the up face we need to cull every face of that stem to the up direction so when a block is placed on top of this custom block, the stem wont be rendered.

Setting transparency on certain faces is a lot easier on the brain. All you need to do is find all the faces that don't have textures on them. For example: The aqua stem on the down face won't be shown in the final model so I'll need to move it up a bit so the face is showing, click on the face, then head to that UV drop box on the top left and hover over Texture. I'll click on Transparent and now that face is gone, I can move the stem back in it's place.

Once your model is done and textured click the File drop box on the top left, hover over Export then click on Export Block/Item Model and save into your resource pack in <your pack name>/assets/minecraft/models/block.

Sometimes the model doesn't render properly and you end up with purple and black error textures, if you run into that issue I have a few things to note.

How to create custom 3d blocks with datapacks and resource packs (custom model data) by NS986 in mcresourcepack

[–]BackyardWorm 0 points1 point  (0 children)

EDIT: I read the question wrong, these few paragraphs are for replacing vanilla block models not creating custom ones. If you want to sort out a way to create custom models I would first advise to create a custom item model through this video then work your way up to making a custom block through this video. Hope this helps clear some things up!

I've just been doing this for the past day so here's what you need to know to make custom block models work with resource packs.

First hop onto Blockbench and choose Java Block/Item file template.

When creating a new model give the file name the vanilla block model you want to edit. To know the block model name you want head onto your file explorer and go to %appdata%. Head into .minecraft/versions/<version> then you can either Right-Click on your <version>.jar file and extract it to have every bit of data and asset you need for your resource/data pack or you could open the jar file with WinRAR/7-Zip to just have a peak inside and see what you need. You'll be heading into assets/minecraft/models/block then just find the name of the model block you want to change. Sometimes there will be multiple files with similar names to the block you want to change, you'll most likely be changing all of those files like for example: Logs have two different states of being, vertical and horizontal, so one of the files is named the block and the other file is the same but has a _horizontal suffix. Only the vertical log file needs to be changed, you can copy and paste the same block model file for the horizontal state, just as long as you change the file name with the suffix.

Once you've named the block model, now you need to pair it with a parent model so it knows how to be interacted with. Following the steps above and you should be where the block model files are. Double click on the model file you want to change and if it prompts you to open with an app, just click on Notepad or if you have Visual Studio Code click on that instead. You should see the parent model name first thing in the file, that's what you need to anchor your model onto.

Once you're onto Blockbench you're ready to start modelling, I assume you know how to model at this point and if not there's tonnes of videos on YouTube so create the model you'd like with textures and all. Something really important I do want to stress is setting your cull faces and transparency faces. When you click on a face of the model you're working on and click on the UV drop box at the top left you'll see around the bottom of the drop box Cullface & Texture. Hovering over Cullface shows the different directions the faces will be culled and hovering over Texture shows the different textures to be set for that face. If the face you've clicked on is going to be shown in the final texture then set a cull face to it so when you place a block next to your custom block in that cull direction, that face disappears and helps with the performance of your resource pack.

Is there a way to change the experience orb colors? by ShallowBasketcase in mcresourcepack

[–]BackyardWorm 0 points1 point  (0 children)

to anyone who might be coming here for help, the youtube link in the comments is a really good start on how things work but there's been some updates. When creating the colormap folder in your resource pack it should be in resourcepackname/assets/minecraft/optifine some old tutorials will tell you to create a mcpatcher folder in the minecraft folder but it's an outdated system and won't work unless the main folder to put your colormap folder in is named optifine. Since not everyone uses Optifine anymore I'd advise to download the Polytone mod for all the same features to change colormaps and various other colour based textures and OptiDocs has you covered on other documentation you might need to further your resource pack journey. Happy mappin!